Question came up in one of the matches when my allies used rockets on a city where it was confirmed there were units in it. The rockets did literally nothing. Is that a bug or is it supposed to be that way? And when are we intended to make rockets (for what use?)
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4 Jul 2018, 22:21
Rockets are relatively weak in a lot of cases.
Level 1 rockets can be shot down easily by anti air, interceptors, or even blown off course by a stiff breeze.
Level 2 and 3 rockets do a fair bit of damage to buildings, but fortifications will protect the units inside.
Level 4 rockets will damage units while ignoring the value of the fort, and they also damage the fort.
Rockets also only hit the specific location targeted at the time of launch. If the units move more than a few kilometers the rocket will miss them entirely.
Another thing to consider: Did you fly over for a look after the rocket attack to see the damage? If not you are still looking at the intel data from before the attack.
Best uses of level 2 through 4 rockets are:
Refueling planes
disembarking convoys (level 3 and 4 rockets only)
enemy units in close combat with your own units.
For a rule of thumb each level of rocket will take out that many units, so a level 2 rocket will kill 2 units, a level 3 will kill 3, etc. Of course there is a lot of variation, but that is what I start with.
So if your enemy has a stack of 30 units, you will want several groups of 5 rockets in my opinion, as one rocket at a time will only scratch the paint.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill VorlonFCW Retired from Bytro staff as of November 30, 2020. >>> Click Here to submit a bug report or support ticket <<<
4 Jul 2018, 22:51
So level 1 rockets completely useless, level 2-3 useful in rare situations, level 4 useful in some situations, do I get that correctly?
Also, completely dumb question, but shouldn't the city be eliminated from map (by that I mean cannot be built in anymore or gone into for time X) after nuclear detonation hits it? I mean, radiation? (or are there effects that are simply that small I didn't notice?)
5 Jul 2018, 01:05
Death_Gam1ng wrote:
... after nuclear detonation hits it? I mean, radiation? (or are there effects that are simply that small I didn't notice?)
A nuclear impact causes, apart from the direct damage and morale loss in the province, for 3 days a malus of -30 in the morale trend, which you (for own provinces) can see by clicking the little "i"nfosymbol above the morale-bar at the province-info.
And that is basically the strongest effect of this weapon, because if the right province (s) are hit, it can cause significant and long-lasting economic damage.
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5 Jul 2018, 01:09
What I meant was that do armies that go there take damage? Never seen any that would (which... again, radiation?)
5 Jul 2018, 01:25
Death_Gam1ng wrote:
level 1 rockets completely useless,
Yes, I will agree with that
Death_Gam1ng wrote:
level 2-3 useful in rare situations, level 4 useful in some situations,
I usually find a use for them. Eliminating enemy planes is a priority for me, and rockets can be a good way to do that. I don't use level 2 rockets for much more than that typically.
I try and research up to level 4 rockets if I am in a game where I have rockets. If you are going to use them the level 4 edition is much more effective for the same cost per rocket.
Rockets are a good way to reach out and hit something at a good distance. So if your front line defenses are a bit thin somewhere a barrage of rockets is a good way to eliminate enemies that come up against your forces. Also rockets are my choice when other players use railroad guns. They think their 150km range is good, so I use a rocket with 4 times that range
Also note that rockets launched from your core provinces carry the 15% strength bonus thanks to Home Defense. Always worth seeing if you can hit something from a core province as it will do more damage.
I love level 4 rockets to open a war when someone is unsuspecting. With a good use of spies I can get an army reveal at day change, and if I have rockets in position I launch 80% of my rockets within a few minutes. Hoping to have most of them in the air at once. I save some back for targets of opportunity later, but forts and big stacks of units evaporate well if the conditions are right. With a bit of luck I have gotten 60,000 enemy casualties or more with the opening rocket barrage and suffered no loss myself. With a bit of experience you know which groups will be most vulnerable to rockets, and which groups will be most difficult to take out later. Whenever players have a mega-death-stack of 50 units I try and cut it down to size with rockets before getting anywhere near it with my artillery.
on Nuclear rockets they have a 50 km blast radius, which is a little smaller than artillery range, but it will destroy or at least damage all units in that radius, either enemy, friendly, or your own, so be careful where you aim it.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill VorlonFCW Retired from Bytro staff as of November 30, 2020. >>> Click Here to submit a bug report or support ticket <<<
5 Jul 2018, 01:30
Death_Gam1ng wrote:
What I meant was that do armies that go there take damage? Never seen any that would (which... again, radiation?)
No, there is no further damage from radiation, and also the population of a province and thus its consumption remains the same at every level of morale, so even after a nuclear strike.
As said, the productivity decreases with lower morale, and that is the long-term effect of a nuclear strike.
Browser games are an ingenious business idea to lure out money .. ..... >> more or less cleverly camouflaged as a real game << .... .. so beware of caltrops, spring-guns and booby traps. Warning! Texts above this signature may contain traces of irony! :D
5 Jul 2018, 01:35
@VorlonFCW Thank you very much, this was useful information!
Two more things unrelated to the name of the post
1) How does the morale affect the production?
2) Lithuania in 100% World at War should be renamed The Baltic States, as that is an actual term. (As I am studying programming, I believe that it would pretty much simply be copy "The Baltic States, [insert the programmer's used find and replace keybind], paste, next, paste, next paste etc (point of this explanation being it shouldn't be too difficult to do, while would make it correct. Well, and also I hate that people believe Latvia and Lithuania are the same country (as a Latvian) )
5 Jul 2018, 05:01
VorlonFCW wrote:
Whenever players have a mega-death-stack of 50 units I try and cut it down to size with rockets before getting anywhere near it with my artillery.
Against a "mega-death-stack" of 50 units, it will take at least 2 and probably 3 nuclear rockets to fully reduce a stack that big. And it might require even more if the stack is composed of medium and heavy tank units with oodles of hit points.
Here's a helpful hint when using nuclear rockets: if you can, drop a nuke in the middle of 5 10-unit stacks (all in its 50 km blast radius) and it will probably kill all 50 units in those 5 stacks. But if you drop one nuke on a single 50-unit stack, it will usually only kill about 20 of them -- and fewer if the units are fully refueled aircraft units on the ground, or naval units at sea. That latter factoid is probably explained, at least in part, by the higher average hit points of air and naval units compared with ground units.
5 Jul 2018, 14:13
Death_Gam1ng wrote:
2) Lithuania in 100% World at War should be renamed The Baltic States, as that is an actual term. (As I am studying programming, I believe that it would pretty much simply be copy "The Baltic States, [insert the programmer's used find and replace keybind], paste, next, paste, next paste etc (point of this explanation being it shouldn't be too difficult to do, while would make it correct. Well, and also I hate that people believe Latvia and Lithuania are the same country (as a Latvian) )
If you are studying programming, you really need to do it a bit more... in a well-designed program, a change like this should be made in only ONE place.
5 Jul 2018, 15:14
I would guess that depends on the language. I do not know how to recognize them, but, if Java was used, then yes, all countries are probably in the same class, instantiate in the relevant classes and then a change in the country class would be the only one necessary. But that might not be the case for all languages, which is why I didn't specify that just one change is needed.
But this only backs up my point, that if just one change is needed, it would be really easy to make this change quickly, wouldn't be something that would need to be put on the to-do list. One change and it's done.
Browser games are an ingenious business idea to lure out money .. ..... >> more or less cleverly camouflaged as a real game << .... .. so beware of caltrops, spring-guns and booby traps. Warning! Texts above this signature may contain traces of irony! :D