Sea mines.

What do you think about on the introduction of naval mines in the game?.

Requirements: -Base Naval level 3.

-Industrial complex level 1.

-Infrastructure level 1.

Objective? Defending the coast against submarines and destroyers.


"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

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71 Replies

oceanhawk wrote:

aircraft you cant have add target, when flying.. (unless moving from air base to air bases)
Which should be changed.

oceanhawk wrote:

They go round in circles, can already do that
We can't actually do that.

Quasi-duck wrote:

oceanhawk wrote:

aircraft you cant have add target, when flying.. (unless moving from air base to air bases)
Which should be changed.

oceanhawk wrote:

They go round in circles, can already do that
We can't actually do that.
what do you want to change it to?

that you can have patrol, and then add patrol?


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

that you can have patrol, and then add patrol?
Yes, with a time delay (the wait feature).

Quasi-duck wrote:

oceanhawk wrote:

that you can have patrol, and then add patrol?
Yes, with a time delay (the wait feature).
well, something like that is needed

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

You would need to have a base to patrol from (like planes). So that the sub would have to go back if cancelling the patrol?

Sincerely, wildL
EN Mod
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wildL SPQR wrote:

You would need to have a base to patrol from (like planes). So that the sub would have to go back if cancelling the patrol?
I didn't think of that. Is it possible to make the ports like airbases, kind of like in Hearts of Iron III?

I don't know.. it was just a suggestion.. Or make it so that patrols can only be within ~100km of owners coastline.. or something..

But I still fail to see the use of a patrol?

The submarine has a good viewing range, so just make a line of subs around your coastlines and you're golden.

Sincerely, wildL
EN Mod
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wildL SPQR wrote:

The submarine has a good viewing range, so just make a line of subs around your coastlines and you're golden.
This is problematic. It is fine if you are, say, Germany. What if you are the US though? Or you are playing the world map and you have conquered all of Africa, or America again?

Quasi-duck wrote:

wildL SPQR wrote:

The submarine has a good viewing range, so just make a line of subs around your coastlines and you're golden.
This is problematic. It is fine if you are, say, Germany. What if you are the US though? Or you are playing the world map and you have conquered all of Africa, or America again?
Like I always say, you can never have too much submarines.

Paramunac wrote:

Like I always say, you can never have too much submarines.
Unless, of course, they are driving your economy into the ground so you cannot build land forces. We should all know that submarines cannot assault Moscow. Hell, not even Dublin.

Quasi-duck wrote:

Paramunac wrote:

Like I always say, you can never have too much submarines.
Unless, of course, they are driving your economy into the ground so you cannot build land forces. We should all know that submarines cannot assault Moscow. Hell, not even Dublin.
I am content with my economy. And following sentences are true. I am just now sure how they have anything to do with my statement. Naval units don't assault cities. They provide support to convoys and stop enemy navy to support their convoys.

Paramunac wrote:

Quasi-duck wrote:

Paramunac wrote:

Like I always say, you can never have too much submarines.
Unless, of course, they are driving your economy into the ground so you cannot build land forces. We should all know that submarines cannot assault Moscow. Hell, not even Dublin.
I am content with my economy. And following sentences are true. I am just now sure how they have anything to do with my statement. Naval units don't assault cities. They provide support to convoys and stop enemy navy to support their convoys.
But you can't assault other cities if you have only subs, thus making you have "too much submarines".
Forum Gang Premier
you are a balls

Why would I have nothing but submarines? That would be stupid :P

Paramunac wrote:

Why would I have nothing but submarines? That would be stupid :P
Back to what I said earlier, to defend your massive sea borders.

Spies work better than subs.

Sincerely, wildL
EN Mod
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Not for sinking convoys they don't.

The past is a foreign country.

For seeing if your enemies are invading you spies sure works better than subs :)

Sincerely, wildL
EN Mod
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wildL SPQR wrote:

For seeing if your enemies are invading you spies sure works better than subs :)
What if everybody is your enemy? Like in Players league :P

wildL SPQR wrote:

For seeing if your enemies are invading you spies sure works better than subs :)
True, but spies can't stop an invasion.
Forum Gang Premier
you are a balls

I like the idea of minefields in the game, but laying them should be a province upgrade, kind of like naval fortifications. An accuracy note would have to be that mined paths can damage your ships just as well as your enemies. Incorporate a minesweeper unit as a counter to the development to maintain balance. If you really want to give offensive capabilities to the mine weapon then that should be a secondary option for your destroyers / submarines who were primarily responsible for mine deployment during WWII.

Logic is the path to the Dark Side Mr. Spock. :wallbash

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