Sea mines.

What do you think about on the introduction of naval mines in the game?.

Requirements: -Base Naval level 3.

-Industrial complex level 1.

-Infrastructure level 1.

Objective? Defending the coast against submarines and destroyers.


"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

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DarthBandon wrote:

An accuracy note would have to be that mined paths can damage your ships just as well as your enemies
Powers in WWII mapped their minefields so that this would not happen.

True, but while friendly-fire was an uncommon occurrence mistakes did happen and the potential for one of your ships to strike a mine is still relevant, even if it is a small chance.

Logic is the path to the Dark Side Mr. Spock. :wallbash

DarthBandon wrote:

True, but while friendly-fire was an uncommon occurrence mistakes did happen and the potential for one of your ships to strike a mine is still relevant, even if it is a small chance.
That is why minefields are mapped out. How many incidents were there in WWII where ships were struck by friendly mines?

Three that I know of, predominantly in the English Channel where each side had thousands of sea mines deployed. Two destroyers and a Battleship I believe were the casualties. Anyway, the point isn't whether or not it happened but rather that it could happen and the game should accommodate for that. Especially considering pathfinding prevents total freedom of movement which the real war did have.Plus, if they did include my suggestion it would add to the strategy element as you would have to "map out" which lanes of movement to mine and which to leave free for your units.

Logic is the path to the Dark Side Mr. Spock. :wallbash

DarthBandon wrote:

Plus, if they did include my suggestion it would add to the strategy element as you would have to "map out" which lanes of movement to mine and which to leave free for your units.
Well, I'm pretty sure most people would just spam mines at Gibraltar and the English Channel.

Quasi-duck wrote:

DarthBandon wrote:

Plus, if they did include my suggestion it would add to the strategy element as you would have to "map out" which lanes of movement to mine and which to leave free for your units.
Well, I'm pretty sure most people would just spam mines at Gibraltar and the English Channel.
Which is exactly why mines should not be added.
Forum Gang Premier
you are a balls

GreatbigHippo wrote:

Which is exactly why mines should not be added.
Agreed. They did cause a lot of casualties in WW2 among ships, but they cannot be implemented here in this game because it would be unbalanced.
The past is a foreign country.

Maybe you guys didn't see the next sentence, about adding minesweepers as a counterweight? They would obviously have to implement a counterbalance unit, that's just good gaming skills. And to prevent spamming of the sweepers make sure the stats reflect the fact that against opposition they were almost defenseless, making them not effective as a combat unit and requiring they sail with larger ships.

Logic is the path to the Dark Side Mr. Spock. :wallbash

DarthBandon wrote:

Maybe you guys didn't see the next sentence, about adding minesweepers as a counterweight? They would obviously have to implement a counterbalance unit, that's just good gaming skills. And to prevent spamming of the sweepers make sure the stats reflect the fact that against opposition they were almost defenseless, making them not effective as a combat unit and requiring they sail with larger ships.
That would require creating a whole new armor class.
Forum Gang Premier
you are a balls

GreatbigHippo wrote:

That would require creating a whole new armor class.
Just make it a ship but give it super low hit points.

Not really that difficult considering that you'd already be creating code for the entire unit. And if you really wanted to, you could just use the same rubric as the current game. Just make sure that the computer knows to calculate the Total Anti-Air value of the stack and not just the target unit.

Logic is the path to the Dark Side Mr. Spock. :wallbash

Yes, mine layers should be able to detect opponent mines, and clear them out of the way. You could, or course just have a battleship go in front and be the mine eater. :D

Carl Wilson
“Dad, how do soldiers killing each other solve the world's problems?”
― Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue
"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'… Rule 2 is: 'Do not go fighting with your land armies in China."
Bernard Law Montgomery, British general

Apparently most are agreed in which mines should be added.


"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Carl Wilson wrote:

Yes, mine layers should be able to detect opponent mines, and clear them out of the way. You could, or course just have a battleship go in front and be the mine eater.
It would be a great upgrade.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

It would be terrible. People would just spam mines and you wouldn't be able to do anything in the oceans.

Do you want every bit of water in the game to become impassible due to mines?

Forum Gang Premier
you are a balls

GreatbigHippo wrote:

It would be terrible. People would just spam mines and you wouldn't be able to do anything in the oceans.

Do you want every bit of water in the game to become impassible due to mines?

I agee

or even in the straits of gibaltar or in the suez canal..

I dont think you could really put sea mines all the way across there..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Is it really worth it? No.

It's not like we in dire need of adding mines, it really has no positive effect. What's next? Landmines!?

Not A Communist wrote:

What's next? Landmines!?
This has already been suggested.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Caesar wrote:

Not A Communist wrote:

What's next? Landmines!?
This has already been suggested.
Landmines can't be added to games this CoW.

Sea mines and Land mines will just get abused, it will become impossible to move anywhere, Mine spam and ur safe


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

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