Jwt714 wrote:
I've always thought that the game should allow for the use of a scorched-earth policy. It's use has been well documented throughout history.
You as an experienced player know, suchlike function is in attenuated version already in here and works automatical >> with each loss of a province the buildings will be partly damaged / destructed, even if a province has been conquered without a fight.
So would it be helpful indeed, to allow more self-destruction at buildings, and which effect would that have in this game? Because..
..in a war of about equally strong opponents, the conquest of provinces and buildings in there will be balanced anyway.[1]
..if one player is or becomes the stronger opponent, even scorched earth will not save the loser as well.
..scorched-earth would cost energy (resources), which a player can and should use much better.[2]
[1]But more impotant, >> if buildings were never conquered it would leed to a general reduction / shortage of resources on the maps and the maps would be even more protracted, because all in all much more ressource-buildings have to be built respectively rebuilt.
[2]Even an industrial complex level 1 is not comparable with just a single building / a small factory, but already corresponds to at least one industrial area or whole district with many different production and processing factories, and of course at higher levels with a correspondingly larger expansion.
To destroy all "buildings" in an enemy province, either several strategic bombers over a longer time or equal a few dozen rockets are required.
So, if someone really want to be able to free an own province (completely) from buildings at the push of a button, he would at least have to invest the equivalent for the explosive power of the necessary bombs or warheads (the proportionally resources).
But, if one still have the resources needed to do so, it would be unwise to apply them to destroy own buildings the enemy probably do not need anyway (because: how else has he managed it to threaten / conquer that province?). Better to use this resources for wapons against the enemy units instead -- save the energy for a counter-attack.
That means, if an enemy is already strong enough that he can invade provinces with "good" buildings, it's maybe more harm for yourself than for your enemy when you're wasting ressources for blasting your own buildings.
So seen it's actually a brilliant protection mechanism for Noobs, that they can not scrap their own provinces.
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
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