I like this idea, but orders to another country's units should not override their own country's orders.
Yes, I'm that guy with the big office on the top floor of the Forum Gang tower.

Says it all in the title, allies should be able to control each others units. Would be true to WWII, which had American commanders commanding British units, Chinese units, etc. etc. It would also be quite handy due to problems like timezones. What does everyone think?
I like this idea, but orders to another country's units should not override their own country's orders.

Hmm, yes good point. However I am not sure if an addition like that would invalidate the whole idea in the first place.
For example, imagine you and I are in a match and attacking a nation. Your troops are marching straight into a death trap but you are not online to save them, but I am. With my idea as is I could save your troops, but with your additional idea your troops would die and all I could do is watch.
However it goes both ways, say you are attacking my secret ally. You go offline and I send all your troops on a march into the ocean and then my buddy and I invade you, putting you at a significant advantage.
I envisaged this option as being one used only between very close allies, as it is not something you would entrust to just anyone. With your idea it could be used more commonly but with my standard idea it would be a much more valuable asset between players who already know each other.
basically this topic all over again:
https://forum.callofwar.com/index.php?thread/21213-control-shared
I was going to search for similar threads but when I typed in the title, no similar titles were shown in the list so I went ahead and posted. Oh well.
I would suggest a building (Shared Command Post) which has a range and all ally units within the range can be moved by the owner of the building. That happens when the owner of the units has given permission for the other to move his units. A separate permission will be given to each unit so some important units cannot be moved. SCP/Shared Command Post can also be moved at a cost because SCP's are not needed within the centre of the country. Hope this works!Quasi-duck wrote:
Says it all in the title, allies should be able to control each others units. Would be true to WWII, which had American commanders commanding British units, Chinese units, etc. etc. It would also be quite handy due to problems like timezones. What does everyone think?
Maybe if it was a unit? It could be called a JTF HQ (joint task force headquarters) and have a range of 2 provinces in any direction? Naval units excluded.Ryan04px2025 wrote:
I would suggest a building (Shared Command Post) which has a range and all ally units within the range can be moved by the owner of the building. That happens when the owner of the units has given permission for the other to move his units. A separate permission will be given to each unit so some important units cannot be moved. SCP/Shared Command Post can also be moved at a cost because SCP's are not needed within the centre of the country. Hope this works!Quasi-duck wrote:
Says it all in the title, allies should be able to control each others units. Would be true to WWII, which had American commanders commanding British units, Chinese units, etc. etc. It would also be quite handy due to problems like timezones. What does everyone think?
How powerful will it be? Or just kind of has no power, just sits there 
A better idea (in my opinion) would be to have a range system similar to current ranged units. Let's pretend this railroadgun is a JTF HQ.Quasi-duck wrote:
Maybe if it was a unit? It could be called a JTF HQ (joint task force headquarters) and have a range of 2 provinces in any direction? Naval units excluded.Ryan04px2025 wrote:
I would suggest a building (Shared Command Post) which has a range and all ally units within the range can be moved by the owner of the building. That happens when the owner of the units has given permission for the other to move his units. A separate permission will be given to each unit so some important units cannot be moved. SCP/Shared Command Post can also be moved at a cost because SCP's are not needed within the centre of the country. Hope this works!Quasi-duck wrote:
Says it all in the title, allies should be able to control each others units. Would be true to WWII, which had American commanders commanding British units, Chinese units, etc. etc. It would also be quite handy due to problems like timezones. What does everyone think?

Any allied units within the JTF HQ's range would be able to be controlled by the HQ's owner. Additionally, if a province's dot in within the range, any units within that province would be controllable, even if they are not within the HQ's immediate range. For example, all units in OsnabrΓΌck would be eligible for shared unit control, but only units within the circle would be eligible in Frankfurt.

Yes, provinces may not work well! Depends on size, some, (Russian) are horribly huge.
At great idea, that's probably the best way to work it I'd say.thunderdog1138 wrote:
A better idea (in my opinion) would be to have a range system similar to current ranged units. Let's pretend this railroadgun is a JTF HQ.Quasi-duck wrote:
Maybe if it was a unit? It could be called a JTF HQ (joint task force headquarters) and have a range of 2 provinces in any direction? Naval units excluded.Ryan04px2025 wrote:
I would suggest a building (Shared Command Post) which has a range and all ally units within the range can be moved by the owner of the building. That happens when the owner of the units has given permission for the other to move his units. A separate permission will be given to each unit so some important units cannot be moved. SCP/Shared Command Post can also be moved at a cost because SCP's are not needed within the centre of the country. Hope this works!Quasi-duck wrote:
Says it all in the title, allies should be able to control each others units. Would be true to WWII, which had American commanders commanding British units, Chinese units, etc. etc. It would also be quite handy due to problems like timezones. What does everyone think?Any allied units within the JTF HQ's range would be able to be controlled by the HQ's owner. Additionally, if a province's dot in within the range, any units within that province would be controllable, even if they are not within the HQ's immediate range. For example, all units in OsnabrΓΌck would be eligible for shared unit control, but only units within the circle would be eligible in Frankfurt.
Meh, the big ones are usually useless. I don not think this would be a major factor.Ryan04px2025 wrote:
Yes, provinces may not work well! Depends on size, some, (Russian) are horribly huge.
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