Bytro has carried over the regimental level unit from Supremacy to this game. But in Supremacy, you could build literally thousands of regiments. In my current round of Call of War, I have built only 60 regiments by day 6, and now unit construction is going to be even slower because I've run out of manpower - I have only enough manpower to build four or five units a day. It looks as if I will be lucky to eventually support an army of, say, 200 units.
Given the much smaller number of units one is apparently able to build in this game, it seems to me that maintaining it as a regimental level game just doesn't make any sense. A 200-unit army in this game represents only 200,000 troops. By contrast, Germany in WWII for example, fielded something like 3.8 million troops, organized into about 150 divisions, for Operation Barbarossa alone, the invasion of the Soviet Union. The Soviet Union had even more. A division usually has between 10,000 to 17,000 troops.
In others words, it looks as if it would make more sense for the units in this game to represent 10,000 or 15,000-man divisions rather than regiments.
10 Replies
11 May 2015, 04:37
renaming the units divisions, and multiplying the number they represent would be one option.
the other would be to weaken the units, make them much cheaper and faster produced and stay with the regimental level.
or you do both and name the units brigades.
11 May 2015, 05:14 (edited)
On a related issue, it seems that with the greatly reduced number of units you can build, the garrison requirement for newly conquered provinces is too high, because it's stayed the same from Supremacy - about 10 units (to reduce the chance of uprising to minimal levels). You don't have 10 units to spare for garrison duty in this game - not unless you radically reduce the speed of your advance to something way slower than that in Supremacy, which is absurd because this is a WWII game where the speed of advance should if anything be considerably faster.
11 May 2015, 07:41
Just one unit is sufficient to garrison a province, or just rushing to their capital to get that all important morale bonus, so you can maintain that lightning war you've been dreaming about
Kalantigos
Master Chief Petty Officer.
Game Moderator
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Bytro Labs | Call of War
11 May 2015, 08:39
Yes, Kalantigos, I was going to delete that last post as it occurred to me I haven't had enough combat experience yet to be sure how big a garrison I need to leave behind in this game - although in my current war I am leaving 3 units behind in conquered provinces and it's still showing a 17% chance of an uprising. I think with only one unit it's a 38% chance of an uprising isn't it? So why do I only need 1 unit - are uprisings less damaging in this game?
11 May 2015, 10:49
It's mostly a balance between damage your unit might take during the uprising and the need for troops at the front. making it more of personal preference.
In regards to the relatively low numbers of units compared to S1914, unit numbers are about 1/10 or smaller, and with a much larger variety which adequately portrays the change in strategic thinking. In historical terms a regiment was a varying size unit, but your use of the division moniker would help clear up the confusion about unit sizes. Although it is surprisingly close to armed force sizes and deployments of the current day.
Although it should be noted that the smallest unit here is a regiment, whereas in S1914 it goes from brigades (1 to 10k) to divisions, whereas regiments are undefined in size, but in practice about the same size and I don't know what i was going to say after this but it was quite interesting.
Army sizes are small in relation to history if you're counting by casualties (millions over years) which is obtainable if the game played out for that long, but that is doubtful. At the moment a war can be done with about 100,000 casualties which would be accurate to the timeframe of several weeks of heavy fighting
Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War
11 May 2015, 11:18 (edited)
Kalantigos wrote:
Army sizes are small in relation to history if you're counting by casualties (millions over years) which is obtainable if the game played out for that long, but that is doubtful. At the moment a war can be done with about 100,000 casualties which would be accurate to the timeframe of several weeks of heavy fighting
Well, as I'm sure you realize, WWII lasted a lot longer than several weeks
Judging by what you say about the total number of units available in this game, it confirms my impression that this should be a divisional level game. So individual units would represent divisions of between 10,000 and, say, 15,000 men, larger combined stacks, depending on size, would be identified as Corps, Armies and Army Groups.
12 May 2015, 17:25
To be honest, this doesn't really matter. It would be a nice touch, later in game, but they should focus on releasing aircraft carriers and stuff like that, not just the unit sizes. I like the idea, but it is a thing for a little bit before the release.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
12 May 2015, 18:26
I agree that the manpower balance is out of whack. You have cities with millions of citizens and yet you can only find a couple thousand men per day? If you look at the German OST battalions, they pulled whole divisions (15K to 20K) from the conquered territories. I would like to see a rebalance of manpower or a conscription ability. Something a little more reasonable, but not as unreasonable as S1914. That is just crazy when provinces build 1K man regiments every 16-24 hours. Completely unreasonable.
"If I had my choice I would kill every reporter in the world, but I am sure we would be getting reports from Hell before breakfast." GEN William Tecumseh Sherman
12 May 2015, 20:12
Can't believe none of you guys have complained about the amount of deaths daily in the ranks: 100 every day for infantry. The costs of manpower really are astronomical.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
13 May 2015, 01:21
We are playing a game in which there were over 60M men under arms, and over 20M died in the course of 6 years of warfare. Unlike the wars of today where they are up in arms over 30 deaths a month, there were days in WW2 where 10K or more lost their lives on all the battlefronts across both theaters. What we are asking for is for a more realistic manpower scheme, something based in real numbers.
"If I had my choice I would kill every reporter in the world, but I am sure we would be getting reports from Hell before breakfast." GEN William Tecumseh Sherman