"Show circle" feature

This feature would work that way that we choose unit or province and then click on "show circle" where we put in number of kilometers and then there is shown circle on the map, with option to close window with "x" and then the circle disappears. It should be possible to make up to 10 circles like this.

It would be useful:

- when we want to know how far enemy artillery can bomb us

- when building and planning to build airports

9 Replies

As always, support this idea.

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Girls game too


dxcalc.com/cow

Really in support of this idea !

Back in the Supremacy 1914 days i used to draw circles with wipe-able sharpies on my old laptop's screen to figure out the reach of enemy artillery lol.

I use different kind off stuff available on my desk... from pens to papers and so on...

Is it really the way it should work?

On mobile it's even more complicated :P

When you are building your AB network, you can move a plane to a territory, note the territory that needs the AB. Then, drag the unit to that territory, and it will show circle of range from that province if AB was present. Repeat as needed.

Pax Romana Communications Officer

Yeah, it's way around and You need to have planes built already, what not always is already true.

Drawing circles would be easier and more convenient

All nations start with an Interceptor...

Pax Romana Communications Officer

StrangeTalent wrote:

All nations start with an Interceptor...
*cough (the word "bogus" will be heard by those next to me)* All playable nations, I'm pretty sure everyone knows this by now, but still... ^^
Forum Gang Mascot
Girls game too


dxcalc.com/cow

StrangeTalent wrote:

All nations start with an Interceptor...
:huh:

But You could lose all planes, no matter what stage of game...

StrangeTalent wrote:

When you are building your AB network, you can move a plane to a territory, note the territory that needs the AB. Then, drag the unit to that territory, and it will show circle of range from that province if AB was present. Repeat as needed.
That is still not an actual solution. It's a way AROUND something stemming from the lack of a feature which would be most easily implicated, and a mediocre one at best. Besides, it's anything but ideal as it only serves as a reference for Interceptor range, the rest remains guesswork.

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