K.Rokossovski wrote:
The real problem is in the awful inflation of "free games" all around the net. People join them, expect to be able to play in half an hour, and at the smallest bump or slightest whim switch to the next one. Even getting back to the same site on the next day can be a problem. People don't want to learn basic game mechanics because they have learned 50 different mechanics over the last month alone. So yeah, we' ll have huge amounts of quitters forever.On the plus side, the people that DO stay form communities, organize alliances and events, invest in becoming better players, etc. They are the true core of the game.
And yes, "one win required" maps WILL work to keep those players interested.
You're right.The real players are who improve, help and usually use the forum. they are,(we are), constantlly playing to introducing the new improvements to notified if it's something wrong, loving the gameplay and Accept him just as the time in the game is.
But, the first time that I play CoW, maybe 4 years ago or more, the introduction to a server was annoying. Automatically you are put in a new "tutorial game", without having the posibility of elect other maps or insde the game, the country. The mechanics are show you, in a in my point of view, a little unporductive way.
"Research this unit, built a barrack, use the gold that we give to you, now you are a commander, win the game or find new ones. if you have questions the development team can help you in the chat, bye bye ..."
This class of "tutorial" wasn't enough for me, and took me maybe 20 lvls or more to understand more deeply the gameplay. Stadistics combats, the number of units, the "coordinate attacks", all the branches to research, equitably to your strategic way. Adding to the continued disconnect players that broke the gameplay, having you the owe to defeat all the AI's, who normaly is more hard than alot of real players..., to win the game.
A secondary effect is the time you need to see the changes, 24 hours to built a IC, other 24h to move the troops. A game in real time affect directly in the arrival of new players. they are accustomed to don't have to wait more than 20 minutes in win a match.
I'm not saying that the time is bad, I'm saying that is an important disadvantage.
Always the players who is looking to World War games, like the "Risk format", and only think in a accurate gameplay, will be in agreement to wait the neccesary time. And futhermore being in the future a part of the "core" of CoW. Obviously.
So I'm in the idea to maybe have a team that teach the new players to have a real level in the beginning...