Strategic Bomber: It's reusable, not one-time use. Trumps rockets in many scenarios.Funske wrote:
I've finished several games so i wanna give u some feedback about op units and underpowered units :Strategically bomber : its the expensive , long time time to produce , weak version of a rocket this unit needs a buff cuz at this current state its a waste of resurces
Naval bomber : useless unit , good just for scouting, they are good vs ships , but any decent stacks of ships will those bombers
cruiser : some bonus dmg against sub is neded
Submarine : Totaly op , act like sea gods , they can beat air , can beat cruisers , battleships , they can even beat destroyers if well played , and if u add the fact that they have lowest upkeep , cost and time required to produce ,
Rockets : Shoud be anti building units , but actualy act as anti everything . if u have troops on ur border , u have 2 minutes to move them if someone attacks u with rockets , and even if u move them with force march u will still be hit by splash dmg. they hit way to hard at max lvl and there is no way to stop them
Tactical bombers : that patrol attack is quite op cuz it makes them incredbly hard to kill specialy if the guy is very active . tacs have no refuel time , if u destroy the airport , tacs will be deployed automatically to another one . they are incredbly mobile , so if u send ur aa , i simply send them somewhere else , u send ur fighters , i send them back , tacs shoud be locked down in a combat like ground units do , u cant run way with ur tanks if u attacked a city full with antitanks , can u ?
Naval Bomber: Mediocre vs anything but Cruisers, they'll get annihilated against Cruisers.
Cruiser: Should always escort your convoys to protect against Aircraft. Not against subs.
Submarine: Check your stats. Default Destroyer will destroy default submarine. It all depends on your research tech tree.
Rockets: They are geared to take out buildings more than units already.
Tactical Bombers: They are locked into combat when stationed on the ground. They do refuel when not patrolling. Patrolling does 25% damage of the full 100% potential every 15 minutes.
I really would suggest learning a little bit more about the niches of each unit before suggesting they be changed.




)