Some feedback about units

I've finished several games so i wanna give u some feedback about op units and underpowered units :

Strategically bomber : its the expensive , long time time to produce , weak version of a rocket this unit needs a buff cuz at this current state its a waste of resurces

Naval bomber : useless unit , good just for scouting, they are good vs ships , but any decent stacks of ships will those bombers

cruiser : some bonus dmg against sub is neded

Submarine : Totaly op , act like sea gods , they can beat air , can beat cruisers , battleships , they can even beat destroyers if well played , and if u add the fact that they have lowest upkeep , cost and time required to produce ,

Rockets : Shoud be anti building units , but actualy act as anti everything . if u have troops on ur border , u have 2 minutes to move them if someone attacks u with rockets , and even if u move them with force march u will still be hit by splash dmg. they hit way to hard at max lvl and there is no way to stop them

Tactical bombers : that patrol attack is quite op cuz it makes them incredbly hard to kill specialy if the guy is very active . tacs have no refuel time , if u destroy the airport , tacs will be deployed automatically to another one . they are incredbly mobile , so if u send ur aa , i simply send them somewhere else , u send ur fighters , i send them back , tacs shoud be locked down in a combat like ground units do , u cant run way with ur tanks if u attacked a city full with antitanks , can u ?

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Funske wrote:

I've finished several games so i wanna give u some feedback about op units and underpowered units :

Strategically bomber : its the expensive , long time time to produce , weak version of a rocket this unit needs a buff cuz at this current state its a waste of resurces

Naval bomber : useless unit , good just for scouting, they are good vs ships , but any decent stacks of ships will those bombers

cruiser : some bonus dmg against sub is neded

Submarine : Totaly op , act like sea gods , they can beat air , can beat cruisers , battleships , they can even beat destroyers if well played , and if u add the fact that they have lowest upkeep , cost and time required to produce ,

Rockets : Shoud be anti building units , but actualy act as anti everything . if u have troops on ur border , u have 2 minutes to move them if someone attacks u with rockets , and even if u move them with force march u will still be hit by splash dmg. they hit way to hard at max lvl and there is no way to stop them

Tactical bombers : that patrol attack is quite op cuz it makes them incredbly hard to kill specialy if the guy is very active . tacs have no refuel time , if u destroy the airport , tacs will be deployed automatically to another one . they are incredbly mobile , so if u send ur aa , i simply send them somewhere else , u send ur fighters , i send them back , tacs shoud be locked down in a combat like ground units do , u cant run way with ur tanks if u attacked a city full with antitanks , can u ?

Strategic Bomber: It's reusable, not one-time use. Trumps rockets in many scenarios.

Naval Bomber: Mediocre vs anything but Cruisers, they'll get annihilated against Cruisers.

Cruiser: Should always escort your convoys to protect against Aircraft. Not against subs.

Submarine: Check your stats. Default Destroyer will destroy default submarine. It all depends on your research tech tree.

Rockets: They are geared to take out buildings more than units already.

Tactical Bombers: They are locked into combat when stationed on the ground. They do refuel when not patrolling. Patrolling does 25% damage of the full 100% potential every 15 minutes.

I really would suggest learning a little bit more about the niches of each unit before suggesting they be changed.

Pax Romana Communications Officer

The fact that rockets are build in 6 hrs with such a low cost makes them "reusable"

In defence dd wont , and still i can stack up more subs then u can dd , that means i can beat the ONLY counter subs have

The aa deff of other ships is doing fine, never had problems w/o cruisers

I dont care they locked on the ground , cuz i am not gonna attack with the convoy. Im talking about the patrol attack , makes tacs incredbly mobile .

Dont give me suggestions , cuz i dont care and didnt aked for , u can agree or disagree , thats simple

Please refer to your unit stats. An attacking sub on a defending destroyer will lose. An attacking destroyer on a defending will win. You need to take into account the invisible modifier given to units if they are defending/attacking. Destroyers also have 5HP more than submarines. It is VERY rare that a Destroyer will lose against a sub.

Pax Romana Communications Officer

mby , but i usualy have more subs than my enemy has dd cuz theyre cheaper and faster to produce , also i have the element of surprize cuz i am invisible , and he is not . also my subs will always be max lvled cuz i dont have to upg every every naval unit . i dont know why u are arguing me , its not a secret subs are op , everione is complaining , every good player is stacking and spaming subs , probly u do that too . What are u tryng to defend here ?

I'm defending the stats. You stated a sub would beat a destroyer, which is not the case. If you had said, however, that subs are OP because you can build them cheaper and faster than DD, I would of course agreed with you.

Subs are a favorite unit of mine, but so are destroyers, as they are often underestimated. Subs cannot attack units on the beach or embarking/disembarking, while destroyers can.

Pax Romana Communications Officer

I never sayd dd's sux , they are ok , but some buff against subs woud be just perfect , or just invisible unit detetion

Keep the destroyer moving at all time along key routes, and it'll find the subs.

Pax Romana Communications Officer

I agree with @StrangeTalent.

well if the guy is logging once a day , yea u will find it , try that vs a guy who is quite active

Beside that subs shoud act more as a reacon unit , anti water convoys . Battleships were sea kings not subs . yamato was sink by airplanes not submarines :/

Ehm, a British BB was sunk by subs. Subs wreaked havoc for multiple years in the Atlantic. Anyway, the CV was the real King of the Waves.

Subs and mines were sea denial , while bb where sea control . if u had sea denial in a region u coud do some dmg , but u coudnt stop the enemy . bb coud stop and punch u in da' face

Thanks to CV's the first major naval battle was fought without ships ever coming in contact.

Thanks to SS and such, the English Channel was nearly shut down after the invasion of France to all British ships.

Funske wrote:

I've finished several games so i wanna give u some feedback about op units and underpowered units :

Strategically bomber : its the expensive , long time time to produce , weak version of a rocket this unit needs a buff cuz at this current state its a waste of resurces

Naval bomber : useless unit , good just for scouting, they are good vs ships , but any decent stacks of ships will those bombers

cruiser : some bonus dmg against sub is neded

Submarine : Totaly op , act like sea gods , they can beat air , can beat cruisers , battleships , they can even beat destroyers if well played , and if u add the fact that they have lowest upkeep , cost and time required to produce ,

Rockets : Shoud be anti building units , but actualy act as anti everything . if u have troops on ur border , u have 2 minutes to move them if someone attacks u with rockets , and even if u move them with force march u will still be hit by splash dmg. they hit way to hard at max lvl and there is no way to stop them

Tactical bombers : that patrol attack is quite op cuz it makes them incredbly hard to kill specialy if the guy is very active . tacs have no refuel time , if u destroy the airport , tacs will be deployed automatically to another one . they are incredbly mobile , so if u send ur aa , i simply send them somewhere else , u send ur fighters , i send them back , tacs shoud be locked down in a combat like ground units do , u cant run way with ur tanks if u attacked a city full with antitanks , can u ?

Strategic Bomber: Totally agree, they get shot down by AA or fighters most of the time, and don't really do what I want them to.

Naval Bomber: Great for protecting cost lines against off-shore bombardment and landing parties. I think they are pretty effective.

Cruiser: They should be better against subs, but at least they are good AA ships and fire ashore, like Axis and Allies.

Submarine: In my opinion, far from sea gods. They are totally nerfed, and should be even better. Later on, Destroyers sink them in one shot. The trick is to get them to attack a unit and surface first so you can shoot from a distance. You'll get mauled otherwise.

Rockets: Agreed. A bit to effective against units, but easy enough to bomb while at the airbase. If you know which way the enemy is driving them as well, you can patrol the road.

Tactical Bombers: No, they can't, but there is more ways to get away in the sky. Not to mention, fighters are a whole lot faster than bombers.

Carl Wilson
“Dad, how do soldiers killing each other solve the world's problems?”
― Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue
"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'… Rule 2 is: 'Do not go fighting with your land armies in China."
Bernard Law Montgomery, British general

@ strangetalent i checked ur stats ... if strategic bombers are ok , why u build just 1 ? :))

Also , tacs are not op , thats why u spaming them ?

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Those are units lost...not built lol...

Pax Romana Communications Officer

StrangeTalent wrote:

Those are units lost...not built lol...
Which is a very good guess what someone builds.

I build strats in nearly every map...if the game gets that far. The key is I don't use those if they will be lost. They typically end up sitting at home waiting to be sent to enemy ICs

Patrolling also seems to do less damage to planes then straight attacks, so they are usually in patrol mode.

Pax Romana Communications Officer

Nobody is sending tacs if they are gonna lose them also .

Funske wrote:

Nobody is sending tacs if they are gonna lose them also .
I have a recently rebuilt force of lvl 6 tacs, I keep having to rebuild it 'cause I attack anything with them.

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