Specialised Transport aircraft

I'm thinking something like a large slow plane that can carry 1 unit at a time, travelling around 130 km/h, that can only land on your own airfields, not able to take anything bigger than a medium tank (Even then, I don't really want it to carry armour heavier than a car)

As an example of the class of aircraft I was thinking about:

https://en.wikipedia.org/wiki/Messerschmitt_Me_323

Placed in the Secret research tree and requiring strategic bomber level 2 research to have been undertaken. No ability to damage anything except air, 0.5 attack and 1.5 defence.

Now the issue I have is range. Ideally I would love something that would be able to island hop from the US to europe or africa, but even to me, that seems a little too much to ask unless it was kept as a very late research unit, akin to the time of the nuclear age. What are your ideas and opinions on what I've put down so far?

Kalantigos
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Bytro Labs | Call of War

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36 Replies

true, forgot about the real numbers ;)

SaintDamien wrote:

I think 1 or 2 tanks should be ok.

But INF should be more ?

Depending on lvl ?

I wasn't considering using the unit to transport more than 1 unit of any type at a time. This way the mechanic is limited, and while still allowing you to throw troops huge distances and reinforcing your outermost areas, it won't allow full armies to be airlifted around
Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

What would the speed be? I take it slow?

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Kalantigos wrote:

SaintDamien wrote:

I think 1 or 2 tanks should be ok.

But INF should be more ?

Depending on lvl ?

I wasn't considering using the unit to transport more than 1 unit of any type at a time. This way the mechanic is limited, and while still allowing you to throw troops huge distances and reinforcing your outermost areas, it won't allow full armies to be airlifted around
Yeah Butter Ball Bill already pointed that out. ;-)

SaintDamien wrote:

Kalantigos wrote:

SaintDamien wrote:

I think 1 or 2 tanks should be ok.

But INF should be more ?

Depending on lvl ?

I wasn't considering using the unit to transport more than 1 unit of any type at a time. This way the mechanic is limited, and while still allowing you to throw troops huge distances and reinforcing your outermost areas, it won't allow full armies to be airlifted around
Yeah Butter Ball Bill already pointed that out. ;-)
Yeah haha, the new post thing takes you to the newest post, didn't notice a whole new page had appeared :p

Butter Ball Bill wrote:

What would the speed be? I take it slow?
Yes, quite slow, I put a suggestion of 130 km/h in the thread starter post
Kalantigos
Master Chief Petty Officer.
Game Moderator
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Bytro Labs | Call of War

Oh, okay. Didn't see that. Sounds good.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Any more suggestions? I'm guessing it's going to be a case of "If destroyed, carried unit is lost" Just for that added risk factor

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Well, yes. Otherwise it would be stupid. Although maybe a factor where we could get a severely damaged unit to simulate wreckage riders and tanks protected by the wreckage and such.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

With the arrival of the aircraft carrier, that range problem I mentioned earlier isn't that big of a deal any more, but landing on a carrier with a huge plane laden with war material seems a little unlikely (unless of course, you were only able to carry the smaller infantry units), so setting the upper limit the same as a strategic bomber of the same level should be good.

Also checking Oceans long list of Suggestions, similar disembarkation times also seems interesting, but putting it between 4 1/2 and 3 hours for a level 1 airbase, matching the way naval bases work (airbases reducing the disembarkation time in a same way as the refuelling time is reduced)

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Would "landing on a carrier with a huge plane laden with war material" be something (re: supply) we need to address in CoW?

I Patton wrote:

Would "landing on a carrier with a huge plane laden with war material" be something (re: supply) we need to address in CoW?
Well, as long as we get C-130's it shouldn't be historical problem.

I Patton wrote:

Would "landing on a carrier with a huge plane laden with war material" be something (re: supply) we need to address in CoW?
Probably not, for balance and realism I'd say transporting heavy materials such as, say, tanks ready and able to do battle, shouldn't really be viable via aircraft carriers
Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Kalantigos wrote:

I Patton wrote:

Would "landing on a carrier with a huge plane laden with war material" be something (re: supply) we need to address in CoW?
Probably not, for balance and realism I'd say transporting heavy materials such as, say, tanks ready and able to do battle, shouldn't really be viable via aircraft carriers
Well, the C-130 can carry some IFV's I believe. It is around 50 years old too.

Quasi-duck wrote:

Kalantigos wrote:

I Patton wrote:

Would "landing on a carrier with a huge plane laden with war material" be something (re: supply) we need to address in CoW?
Probably not, for balance and realism I'd say transporting heavy materials such as, say, tanks ready and able to do battle, shouldn't really be viable via aircraft carriers
Well, the C-130 can carry some IFV's I believe. It is around 50 years old too.
Hmm, good point, maybe allowing armoured cars? I believe they fill the role of the IFV without reaching the weights of LTs needed to form a combat unit? Of course you could put heavier vehicles in, and increase the disembark times to simulate the machinery and effort needed to get such heavy gear combat ready.
Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Kalantigos wrote:

Hmm, good point, maybe allowing armoured cars? I believe they fill the role of the IFV without reaching the weights of LTs needed to form a combat unit? Of course you could put heavier vehicles in, and increase the disembark times to simulate the machinery and effort needed to get such heavy gear combat ready.
Sounds good! LT are fairly light though, it is in the name. Except for the Chaffee, of course....

Interesting suggestion. @Kalantigos


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