I agree.
It seems it used to be "correct" and a split did not change the forced march back to turtle speed, but I might be wrong. Anyone else remember this?
If I send bunch of troops with forced march, and then I split some part of the whole group... then the whole group stops going with forced march and go with normal speed.
So everytime spliting some troops we need to remember that this changes it's speed, but I don't see the reason it should. I guess buch of troops should still go with the speed it was going before, without changes.
When it changes, it's not intuitive way, how it should work.
I agree.
It seems it used to be "correct" and a split did not change the forced march back to turtle speed, but I might be wrong. Anyone else remember this?
In my experience, any time you have a unit stack traveling at "forced march" speed (i.e., 150% of normal speed), any additional movement command will return the stack to normal speed. I've never found that so inconvenient that I could not work around it.
As I've become a more experienced player, I use the forced march function less and less, and usually only use it in serious emergencies when getting reinforcements somewhere faster might actually make a difference in a battle outcome. Sometimes you can do a lot of damage to someone's unescorted convoys when you can get your sub stack to an interception point 3 or 4 hours sooner, and I will burn through 15 to 20% of the stack's unit condition to accomplish that.
I used to send my armored car brigades zipping through AI countries on forced march, effectively treating the AC units as disposable speed demons, after destroying most of the AI units with tactical air. I was really proud of my ability to roll up an AI country in about 24 hours; now, I take an extra 12 to 24 hours, accomplish the same thing, and usually incur few if any unit losses, without the need for forced marches.
It's problematic.
For example I have big stack of 25 troops, with 10 types of land units.
I need to get them as fast as possible to some point, on Antarctica map for example, where time is so precious, when somebody took 4 laboratories.
So I put all stack on forced march, but every time I split some partial troops, to avoid slower troops, need to repeat again puting maing stack on forced march.
Generally game changes our orders and it shouldn't be like this, cause we have to again and again repeat our orders cause of this 'bug' 
So split them all
Select them all using by making a circle around them while holding the left mouse button
And then give them the forced march order again.
I don't get it.VorlonFCW wrote:
Select them all using by making a circle around them while holding the left mouse buttonAnd then give them the forced march order again.
You mean holding right mouse button, right?
Hmmmm
<<<<<>>>>>>
Yes, right mouse button is the right one to use.
Please log in to post a reply.