This problem is being voiced by many other players, they may soon have to fix it, if not then its going to start a civil war within CoW.
Edit: by Civil War i mean Players VS Staff
Why do I have to pay for listing the resources for sale?
I have no money and I want to make a little profit by selling materials, but I can't.
It's easier to trade through newspaper ads than on this stupid stock exchange.
This problem is being voiced by many other players, they may soon have to fix it, if not then its going to start a civil war within CoW.
Edit: by Civil War i mean Players VS Staff
I absolutely hated the tax when it was implemented. One of the reasons I left the game for a while.
I'd still rather trade for free... but realistically, there would have been an expense in moving the resources from Country A to country B. The Tax covers that.
I'm surprised there is not a smaller fee on Direct Player-to-Player trades.
I'll buy resources in game ONLY if my allies don't have them to spare.
I think there is no one who argues that there shouldn't be a fee when the trade is actually executed.
The criticism is about paying a fee for just making an offer, without any guarantee that it will be executed.
If I recall correctly, the only reason to introduce this fee was to prevent people "saving" their resources while their cities were being conquered, but this cure is much worse than the sickness.
I'm very sorry, but I am really pleased with the exchange system in the title.
Because this system gives room for having ironic consequences by repeating effort.
Strictly speaking, economic activity is not an act of making a profit, but an act of "trying to make" a profit.
If there is not the risk of missing aim, it might not help becoming just grinding this game.
Good point, and something I'd forgotten about. Before abolishing the up-front fee for market offers we may need a new solution to resource "saving"K.Rokossovski wrote:
I think there is no one who argues that there shouldn't be a fee when the trade is actually executed.The criticism is about paying a fee for just making an offer, without any guarantee that it will be executed.
If I recall correctly, the only reason to introduce this fee was to prevent people "saving" their resources while their cities were being conquered, but this cure is much worse than the sickness.
There's an even easier solution in the current version of the game.
Start some expensive buildings. Wait to lose your capital. Cancel the construction. All unused resources are returned.
Hard to use if you're very, very rich.... but if's you're very, very rich, then you really shouldn't losing your capital.
Wow, I didn't realize you lost your fee if you cancel the trade. That is messed up. You lose it for both buy and sell offers if they are cancelled.
Trade fee's are usually imposed/triggered by the transfer itself, not the advertising of it, I think that would be a fair change. In a coalition a will quickly resort to decent exchange of goods, do we have surplusses others can use.
Gen. Smit is right, in that the fee comes from the trade. However, there's such a gap between buyers and sellers right now (at least in my game) that it's not likely to come up often.
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