Strategic role of Anti-Air: Axis & Allies boardgame

Hi all,

A quick suggestion:

1. Anti-air, like artillery, should have a radius. Effective radius should be upgraded by level.

2. Any enemy air flying over that radius, you get a random chance to damage the aircraft overhead (see, for example how Axis& Allies handled it: for every anti-air gun, a roll of 1 out of a six-sided die would destroy one aircraft).

At the moment bombers are really too powerful, and anti-air too cumbersome to use because anti-air has no strategic dimension, only coming into play when the bombers target the army group the anti-air is located inside of. This allows too much power to the bombers as they can fly over the anti-air with complete impunity...

3 Replies

I was just thinking of this myself, however; I do not believe that it should be able to just destroy the bomber. Unless the bomber gets three crosses on it like the hit markers in A and A. I do believe the bombers are way to over powered in this game especially when you stack ten on them. The interceptors are very good against bombers, however their limited range is very short coming in comparison. in some map types you can mass produce light tanks and tactical bombers and win. Even if they could fix the speed of the aa guns so we would be more incline to put them with armies. AA guns make a 10 hour march upwards of 15hours.

I agree, AA on this game is extremely annoying due to its lack of usefulness.

In the Blitz, AA guns fired at the bombers during, and after they'd attacked targets. AA is basically arty firing straight up, so it makes sense to have a firing range

"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01

I would suggest that the slow arty have a large radius, and the SPAA have a much reduced radius being focused instead on army-protection rather than strategic protection.

It would justify both existing and having different roles instead of SPAA being simply a huge upgrade.

You are right on the rules of A&A, I forgot the details. ;-) What I really meant as an example is that it should at least cause damage, on a random basis, to enemy aircraft passing over the radius...

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch