Isn't summoning the Cluthu from the underworld necessary as well? Unless my memory fails me, of course...
Submarines, destroyers balance
Lets start with purpose of each of the units:
Destroyers:
-Counter submarines (somewhat)
Submarines:
-Counter Cruisers
-Counter Battleships
-Counter Aircraft carriers
-Can hunt for transport ships, reinforcements
-Stealth, they can scout for free as long as enemy doesnt have detection
As we can see submarines have "slighly" more uses and are much more universal unit. It might not necessarily be bad but what is actually irrational is that submarines are also cheaper that destroyers. How is that a good idea that unit with a single purpose is more expensive than one size fits all unit.
On top of that they dont even counter them that hard. Destroyers have literally one job and are mediocre at that.
10d vs 10s lvl1 in Comintern results in 50% loss of destroyers.
You also have to keep up with submarines upgrades just to not get rekt by them. 10s lvl2 vs 10d lvl1 (all the way to 4lvl vs 5lvl) results in destroyer defeat?!
You might also not know how many subs enemy have, so you might think 10 destroyers is enough to protect your fleet but you might get rolled over by:
-twice as many subs
-actual fleet or naval bombers which make your destroyers totally usless
Finally you have to rely on naval bombers - actual submarine counter. But then again why multi purpose unit like naval bombers that counter every single ship except cruisers are better than single purpose unit?
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109 Replies
No, Freezy is FAR more powerful than that pathetic Cephalopod Grod!_Pyth0n_ wrote:
Isn't summoning the Cluthu from the underworld necessary as well? Unless my memory fails me, of course...
CarKing the 6th of the Abrahamic Caliphate
SamPGS_17 wrote:
Well, first we need a full moon, then comes the ritual chanting, then we need the sacrificial lamb to bleat four times before the clouds pass over the moon silencing the animal, then the ritual slaughter of the sacrificial lamb before it is ritually roasted and sacrificed to Freezy, then all of it must be eaten before the sunrise or His wrath will come upon us allz00mz00m wrote:
How do we summon Freezy?
*yawn* this together did the trick.Carking the 6th wrote:
You forgot a few things. For one, its bones must be used to create an incense that will be spread across the land. The ritual slaughter must be done with an adult male Grey Eurasian wolfβs jaw. Parts that wonβt be eaten must be burned.
I don't think that we will change unit roles completely (e.g. making subs super expensive and super strong) or introduce harder to use controls (e.g. subs not merging with other ships, users would still try to move them together, just that it becomes annoyingly cumbersome). But we could tweak values a bit, e.g. make destroyers stronger vs subs. I will bring it up in the team at least.
Btw there is one more use of Destroyers in the game that was not mentioned but which I have seen multiple times in the past:
Destroyers are the fastest ship. In desperate situations they can be used in a suicide attack to pin down the enemy fleet so it cannot get away. Just ram your destroyers into them, send slower subs or your battleships afterwards.
Due to their high speed they are actually also good at scouting or intercepting unprotected convoys, even tho its not their main job.
All hail, the wolf god arrives!
CarKing the 6th of the Abrahamic Caliphate
I love it when Freezy appears, smartest person on the Forum, i was even graced with 5 likes from Freezy before, thats when you know you're right.
Exactly, this guy gets like 10 likes on every post he makes.Fox-Company wrote:
I love it when Freezy appears, smartest person on the Forum, i was even graced with 5 likes from Freezy before, thats when you know you're right.
Make sure it stays that way. We should expand the Freezy Cult.Zaktty wrote:
Exactly, this guy gets like 10 likes on every post he makes.Fox-Company wrote:
I love it when Freezy appears, smartest person on the Forum, i was even graced with 5 likes from Freezy before, thats when you know you're right.
CarKing the 6th of the Abrahamic Caliphate
freezy wrote:
*yawn* this together did the trick.I don't think that we will change unit roles completely (e.g. making subs super expensive and super strong) or introduce harder to use controls (e.g. subs not merging with other ships, users would still try to move them together, just that it becomes annoyingly cumbersome). But we could tweak values a bit, e.g. make destroyers stronger vs subs. I will bring it up in the team at least.
Btw there is one more use of Destroyers in the game that was not mentioned but which I have seen multiple times in the past:
Destroyers are the fastest ship. In desperate situations they can be used in a suicide attack to pin down the enemy fleet so it cannot get away. Just ram your destroyers into them, send slower subs or your battleships afterwards.
Due to their high speed they are actually also good at scouting or intercepting unprotected convoys, even tho its not their main job.
Not a huge fan of slamming fast, fragile units into big stacks. But yes, they can be useful that way, occasionally.
Historically, destroyers could attack slow moving capital ships with torpedoes. Translated to CoW, they might be a lot more interesting if their AD was lopsided in the attack direction, and if they had 5 to 10km or so of shooting range. They would be like a motorized infantry on water. Fragile but deadly.
They are called destroyers for a reason, after all⦠I do wish ships would have some sort of update. Right now all you really need is like one destroyer to spot subs and blow them up, cruises for naval bombers and then a HUGE force of battleships. Whoever has the most ships wins. Not sure where I am getting to to be honest, but adding a little more complexity to naval battles would be nice in general.
CarKing the 6th of the Abrahamic Caliphate
POV Iron Order 1919: Small boat shoots plane and submarine, Big boat shoots boat.Carking the 6th wrote:
They are called destroyers for a reason, after all⦠I do wish ships would have some sort of update. Right now all you really need is like one destroyer to spot subs and blow them up, cruises for naval bombers and then a HUGE force of battleships. Whoever has the most ships wins. Not sure where I am getting to to be honest, but adding a little more complexity to naval battles would be nice in general.
IO1919 Naval Combat in a nutshell.
I used to play it, when it was sane.
Same here. I lost so many brain cells, I started becoming more active on the forumsClaudio NVKP wrote:
I used to play it, when it was sane.

it was so good, flamethrowers and stuff. Now i do not understand the language_Pyth0n_ wrote:
Same here. I lost so many brain cells, I started becoming more active on the forumsClaudio NVKP wrote:
I used to play it, when it was sane.
Looks like flame tanks are being added. Who knows, maybe they'll even add mechsClaudio NVKP wrote:
it was so good, flamethrowers and stuff. Now i do not understand the language_Pyth0n_ wrote:
Same here. I lost so many brain cells, I started becoming more active on the forumsClaudio NVKP wrote:
I used to play it, when it was sane.

I know this is kind of an out-there suggestion, but I'm just gonna blurt it out for the hell of it.
Destroyers and Cruisers are, by far, my least built ships. Destroyers I just put in stacks to see subs. Cruisers I just put in stacks to shield against naval bombers. Battleships by far outnumber them in fleet stacks, and I tend to use submarines for all of my scouting needs.
I personally think cruisers would be more useful if they had the same gun range as battleships. They still wouldn't be as good of fleet combatants, but it gives them some use in fleet battles where everyone just stands off at max range, which is usually dictated by battleships.
Destroyers would find a lot more use with me, personally, if their guns had current cruiser range. Because not only could they then scout, but they could also assist with shore bombardments to a limited degree.
Battleships would remain the undisputed masters of the waves. They might just be built slightly less which in my eye would be an improvement. Really, they should be the least common gun-ship. Submarines would remain the most potent stealthy ship-killers.
Battleships are expensive, slow, and recently got a buff because cruisers were superior. Cruisers are still relevant. Also, in my view, youβre getting a bit lucky with the destroyers thing - if someone is smart and builds a wolfpack of 10 subs, your battleships are gone.Daniel_Phelps wrote:
I know this is kind of an out-there suggestion, but I'm just gonna blurt it out for the hell of it.Destroyers and Cruisers are, by far, my least built ships. Destroyers I just put in stacks to see subs. Cruisers I just put in stacks to shield against naval bombers. Battleships by far outnumber them in fleet stacks, and I tend to use submarines for all of my scouting needs.
I personally think cruisers would be more useful if they had the same gun range as battleships. They still wouldn't be as good of fleet combatants, but it gives them some use in fleet battles where everyone just stands off at max range, which is usually dictated by battleships.
Destroyers would find a lot more use with me, personally, if their guns had current cruiser range. Because not only could they then scout, but they could also assist with shore bombardments to a limited degree.
Battleships would remain the undisputed masters of the waves. They might just be built slightly less which in my eye would be an improvement. Really, they should be the least common gun-ship. Submarines would remain the most potent stealthy ship-killers.
Artillery would cry from coastal bombardment. Also, the whole point of battleships is that they outrange smaller ships...Daniel_Phelps wrote:
I personally think cruisers would be more useful if they had the same gun range as battleships. They still wouldn't be as good of fleet combatants, but it gives them some use in fleet battles where everyone just stands off at max range, which is usually dictated by battleships.
You clearly haven't lived in the age where destroyers had their range lolDaniel_Phelps wrote:
Destroyers would find a lot more use with me, personally, if their guns had current cruiser range. Because not only could they then scout, but they could also assist with shore bombardments to a limited degree.
Also destroyers use torpedoes, how do they suddenly get the range of artillery?
I'm just waiting for @Claudio NVKP's rating 
To be fair IRL destroyers did have some level of range and guns that could shoot at enemy shipsβ¦
CarKing the 6th of the Abrahamic Caliphate
Cruisers encompass a wide range of classes. The heavier classes of cruisers had near-battleship calibre batteries. In the case of battlecruisers, they had exactly battleship-calibre weapons._Pyth0n_ wrote:
Artillery would cry from coastal bombardment. Also, the whole point of battleships is that they outrange smaller ships...Daniel_Phelps wrote:
I personally think cruisers would be more useful if they had the same gun range as battleships. They still wouldn't be as good of fleet combatants, but it gives them some use in fleet battles where everyone just stands off at max range, which is usually dictated by battleships.You clearly haven't lived in the age where destroyers had their range lolAlso destroyers use torpedoes, how do they suddenly get the range of artillery?Daniel_Phelps wrote:
Destroyers would find a lot more use with me, personally, if their guns had current cruiser range. Because not only could they then scout, but they could also assist with shore bombardments to a limited degree.I'm just waiting for @Claudio NVKP's rating
Yes, I was playing when destroyers had their range. Artillery wouldn't "cry" from coastal bombardment any more than they do now.
Destroyers had torpedoes, yes. But they also had guns. Any picture of a destroyer makes this abundantly clear. In fact, destroyers frequently provided local shore bombardment.
4β /10
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