(I will use 100 map for this example) Currently when a new map is created each person gets 2 double resources and several single resources. All resources are in the same provinces as the last 100 map and for that matter EVERY map. This information leads to many knowledgeable gamers picking specific countries each time (double oil) knowing what they are getting. This leads me to believe that there is a static table used when a new game is generated and loads the same info onto each new game.
Suggestion...change the static table to a random table!
Don't give anyone more or less resources than what they get now and continue to give resources in each city province but randomize each map so that the resources will never be exactly in the same provinces and the 2 double provinces are completely random also. (No more picking Nigeria because you know there will be a double and single oil province). Talk about now having to analyze what your resources are and what you need to do from the start while not knowing which countries will get a slight advantage at the start. This randomness should make for more exciting maps and not be as boring as they can be at the start.
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"
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12 Replies
4 Dec 2018, 15:07
I agree with this. Other than being historlicly acurate I see no reason for resources not to be randomly distributed (so maybe not on the historical maps).
On some maps there are huge differences when some players get 3 total productions for both oil and steel while others get only 2 of both with ridiculous amounts of food and rare metals in return. Not really a very fair trade off it would seem to me. Sure you can trade with other players, but on smaller maps like the 10 or 22 player maps trading is often ruled out since half the players leave and what you are left with are possible enemies.
World maps and other maps I think should be equal in resource production, like the antarctica map is. This to me is part of the beauty of the Antarctica map, no advantages for anyone. This makes oppertunities equal and makes players having to rely completely on both their economical knowledge as their tactical and strategicical insight. As I think it should be.
Kind regards,
Edepedable
5 Dec 2018, 00:05
I like the thought of maximum randomness for where you start. Yes, you might get double oil in a city and you may get one oil in a province when playing a specific country, but next game if you played that country it wouldn't be the same thus not allowing anyone to be able to select a country knowing what they have in advance.
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"
5 Dec 2018, 18:22
I made a similar suggestion a while back.
I wouldn't want it completely random, as you could end up with 16 food provinces and nothing else, but to have perhaps two provinces be "wild" would add some fun, or have one province randomly doubled.
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5 Dec 2018, 18:38
VorlonFCW wrote:
I made a similar suggestion a while back.
I wouldn't want it completely random, as you could end up with 16 food provinces and nothing else, but to have perhaps two provinces be "wild" would add some fun, or have one province randomly doubled.
That is not what I meant by completely random...Everyone must get at least 1 of each type (max of 3 of any type with a double counting as 2) and max of 2 doubles and they must also be different. Every city has a resource by default (but different each time a new game is started). Shotgun the resources differently for each boot up game while ensuring certain things. Keep me from playing Nigeria all the time!
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"
5 Dec 2018, 18:46
ike53 wrote:
VorlonFCW wrote:
I made a similar suggestion a while back.
I wouldn't want it completely random, as you could end up with 16 food provinces and nothing else, but to have perhaps two provinces be "wild" would add some fun, or have one province randomly doubled.
That is not what I meant by completely random...Everyone must get at least 1 of each type (max of 3 of any type with a double counting as 2) and max of 2 doubles and they must also be different. Every city has a resource by default (but different each time a new game is started). Shotgun the resources differently for each boot up game while ensuring certain things. Keep me from playing Nigeria all the time!
If a double counts as two then it's definitely and technically not a double if you think about it!
If you are seeing double, you are seeing two of everything
consisting of two equal, identical, or similar parts or things.
PREDETERMINER
twice as much or as many. "the province now gives double the amount of a regular province".
ADVERB
at or to twice the amount or extent. "you have to be aware that this counts double over a single use".
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"
6 Dec 2018, 18:54
ike53 wrote:
VorlonFCW wrote:
I made a similar suggestion a while back.
I wouldn't want it completely random, as you could end up with 16 food provinces and nothing else, but to have perhaps two provinces be "wild" would add some fun, or have one province randomly doubled.
That is not what I meant by completely random...Everyone must get at least 1 of each type (max of 3 of any type with a double counting as 2) and max of 2 doubles and they must also be different. Every city has a resource by default (but different each time a new game is started). Shotgun the resources differently for each boot up game while ensuring certain things. Keep me from playing Nigeria all the time!
I'm just pointing out on how you yourself stated that a double would count as 2. Technically you are taking 2 singles and making it 1....right! The game usually counts the double as 1....therefore your idea eliminates the "double"
6 Dec 2018, 22:18
In the game now you start with 2 double somethings (double food, double oil, double metal, etc...) And it is possible to still have a single of the same resource either in a city or a province. If you have 2 singles of a resource you will not have a double but you may have 3 singles of a resource. The max of any resource, in you home provinces to begin a game, is 3...that would be either a combo of one double plus one single or 3 singles.
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"
7 Dec 2018, 15:46
no, i disagree
7 Dec 2018, 16:08
ike53 wrote:
In the game now you start with 2 double somethings (double food, double oil, double metal, etc...) And it is possible to still have a single of the same resource either in a city or a province. If you have 2 singles of a resource you will not have a double but you may have 3 singles of a resource. The max of any resource, in you home provinces to begin a game, is 3...that would be either a combo of one double plus one single or 3 singles.
Thank you for clearing that up. I was understanding something else completely different.
13 Dec 2018, 21:46
That actually could be fun... it can be tested out in pioneers maps and see if itβs worth making an update
You merely adopted the shitposting. I was born in it, molded by it. I didn't see a proper post until I was already a man, by then it was nothing to me but blinding!
13 Dec 2018, 22:39
Should the powers to be take the time to do try it out, the fun part is every map will have their resources placed differently! It would have to play the same as now EXCEPT it's like a Christmas present you don't know what you are going to get.
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"