suggestion for unit repairs feature

a player in global chat told us about this, and he/she said I should send it myself because he/she would rather stay anonymous because he/she said he/she doesn't go to the forums herself/himself, so I am going to be representing her/his place (and suggest my own ideas too) to suggest it and basically the concept is pretty simple: he/she said there should be a concept where one can repair its units at different grounds, with unit repair costs and such for every single unit, I also suggest that there should be features where specific units would have their own repair building, like a medic outpost where wounded soldiers could stay and maybe even captured repurposed tank factories repurposed to be able to produce tanks and repair damaged or disabled tanks from both sides. I also suggest that for every type of terrain on the game, it should affect the speed of which units could recover, like grounds with hills would be moderately fast but more susceptible to enemy artillery fire and could be seen by armored cars whereas if it is in the jungle its much much slower because of all the diseases that could exist in jungles and forests and could damage wounded soldiers more than heal them.

(please note that my suggestions are different from the user's suggestions but I would really appreciate it if both our suggestions would come on the same update)

2 Replies

yes, I said exactly the same thing, I think there has been tons of people who said the same, so it is quite disappointing that there is still no progress in the matter, but well, I suppose they are busy with other things

That player was me! And I still agree! Though think it could be made simple, just have the units go to their original factory type, And say if they have half their health gone, it will take half the time and resources to heal them. You can heal as many units as possible in the same city. I’d still keep the daily heal around, though.

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