I’m gonna be strict this is the stupidest thing that they could do I’m sorry to say but let me explain there would not be enough resource income if they whent by your plan.Kourtjester wrote:
I was thinking cities should only produce manpower and supply. Oil, metal, food, and rare metals should be on non city provinces. Supply lines would then go from resources to city provinces and units on the front line to be used for production/replenishment. This would also apply to crossing the ocean giving subs more play, and gives more thoughts on navel invasions and being able to supply your troops. Supply lines would be based on the infrastructure and province moral so bombing supply lines and slowing production can be a strategy. That was my 30 minute smoke and tote thought of the day what is everyones thoughts?
Suggestion on adding supply lines.
I was thinking cities should only produce manpower and supply. Oil, metal, food, and rare metals should be on non city provinces. Supply lines would then go from resources to city provinces and units on the front line to be used for production/replenishment. This would also apply to crossing the ocean giving subs more play, and gives more thoughts on navel invasions and being able to supply your troops. Supply lines would be based on the infrastructure and province moral so bombing supply lines and slowing production can be a strategy. That was my 30 minute smoke and tote thought of the day what is everyones thoughts?
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agreed.Larry is god lol lol wrote:
I’m gonna be strict this is the stupidest thing that they could do I’m sorry to say but let me explain there would not be enough resource income if they whent by your plan.Kourtjester wrote:
I was thinking cities should only produce manpower and supply. Oil, metal, food, and rare metals should be on non city provinces. Supply lines would then go from resources to city provinces and units on the front line to be used for production/replenishment. This would also apply to crossing the ocean giving subs more play, and gives more thoughts on navel invasions and being able to supply your troops. Supply lines would be based on the infrastructure and province moral so bombing supply lines and slowing production can be a strategy. That was my 30 minute smoke and tote thought of the day what is everyones thoughts?
Thats realistic but the game is semi realistic.Kourtjester wrote:
I was thinking cities should only produce manpower and supply. Oil, metal, food, and rare metals should be on non city provinces. Supply lines would then go from resources to city provinces and units on the front line to be used for production/replenishment. This would also apply to crossing the ocean giving subs more play, and gives more thoughts on navel invasions and being able to supply your troops. Supply lines would be based on the infrastructure and province moral so bombing supply lines and slowing production can be a strategy. That was my 30 minute smoke and tote thought of the day what is everyones thoughts?
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yes
jefin b wrote:
Thats realistic but the game is semi realistic.Kourtjester wrote:
I was thinking cities should only produce manpower and supply. Oil, metal, food, and rare metals should be on non city provinces. Supply lines would then go from resources to city provinces and units on the front line to be used for production/replenishment. This would also apply to crossing the ocean giving subs more play, and gives more thoughts on navel invasions and being able to supply your troops. Supply lines would be based on the infrastructure and province moral so bombing supply lines and slowing production can be a strategy. That was my 30 minute smoke and tote thought of the day what is everyones thoughts?
these.IcyDF wrote:
yes
you say this like the resource gains cant be altered to to work with it. This game has everything else it needs to work and be benificial imo.Larry is god lol lol wrote:
I’m gonna be strict this is the stupidest thing that they could do I’m sorry to say but let me explain there would not be enough resource income if they whent by your plan.Kourtjester wrote:
I was thinking cities should only produce manpower and supply. Oil, metal, food, and rare metals should be on non city provinces. Supply lines would then go from resources to city provinces and units on the front line to be used for production/replenishment. This would also apply to crossing the ocean giving subs more play, and gives more thoughts on navel invasions and being able to supply your troops. Supply lines would be based on the infrastructure and province moral so bombing supply lines and slowing production can be a strategy. That was my 30 minute smoke and tote thought of the day what is everyones thoughts?
Balancing. That is my main concern. The game isn't totally realistic because of balancing. That's why there are random islands in the Pacific with cities. If only cities produced manpower and goods, my concern is that the game would become unbalanced.Kourtjester wrote:
I was thinking cities should only produce manpower and supply. Oil, metal, food, and rare metals should be on non city provinces. Supply lines would then go from resources to city provinces and units on the front line to be used for production/replenishment. This would also apply to crossing the ocean giving subs more play, and gives more thoughts on navel invasions and being able to supply your troops. Supply lines would be based on the infrastructure and province moral so bombing supply lines and slowing production can be a strategy. That was my 30 minute smoke and tote thought of the day what is everyones thoughts?
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That was the issue with 1.0 - more realistic sure however threw the balance of economy in favor of certain nations. Balancing and equity gameplay > realism in some cases!
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