Suggestions and improvements

Hello, I have now been playing this game for over a year, and I have learnt to love this game. Now, I would like to make suggestions that could improve the game. All the people I showed these to thought they were good ideas and I hope that my ideas might get accepted. I think it would be a good idea to add a specialised unit class for every doctrine. This would help make each doctrine more unique while also making the game funner with new unit classes. I will name some possible examples and then, it is up to you guys change or modify these ideas:

Axis Doctrine – "Luftpanzer" Type: Hybrid Air-Ground Assault Tank Abilities: Can hover short distances, combining armor with limited air mobility. Strengths: Devastating against infantry and light vehicles; hard to pin down. Lore: Inspired by late-war German experimental tech.

Pan-Asian Unique Unit: Kamikaze Plane Type: One-time-use suicide aircraft Cost: Low to moderate (cheaper than a regular bomber) Build Time: FastRange: MediumDamage: Extremely high against ships and ground units Durability: Very low (destroyed after attack) Special Trait: Cannot return to base; automatically destroyed after striking target Lore:Reflects kamikaze tactics used by Japan in WWII of using a plane as a suicide bombe

Comintern Doctrine – "Partisan Swarm" Type: Guerrilla Infantry UnitAbilities: Can hide in forests and cities, ambushes enemies, and disrupts supply lines.Strengths: Cheap, fast to produce, and great for harassment Lore: Reflects Soviet use of irregular warfare and mass mobilization.

Allies Doctrine - ''Liberty Carrier'' Type: Advanced Aircraft CarrierAbilities: Launches both fighters and tactical bombers; has enhanced AA defense.Strengths: Excellent for supporting amphibious invasions and air superiority.Lore: Represents Allied industrial might and naval innovation.

Thanks for reading my post and I hope this inspires you further in the game's expansion :)

Also, this is my first time posting a post in Call of War

Beaked Gaming from Canada, but native to Italy. Been playing th game for a year and I am still not a GOAT.

1 Replies

Beaked Gaming wrote:

Hello, I have now been playing this game for over a year, and I have learnt to love this game. Now, I would like to make suggestions that could improve the game. All the people I showed these to thought they were good ideas and I hope that my ideas might get accepted. I think it would be a good idea to add a specialised unit class for every doctrine. This would help make each doctrine more unique while also making the game funner with new unit classes. I will name some possible examples and then, it is up to you guys change or modify these ideas:

Axis Doctrine – "Luftpanzer" Type: Hybrid Air-Ground Assault Tank Abilities: Can hover short distances, combining armor with limited air mobility. Strengths: Devastating against infantry and light vehicles; hard to pin down. Lore: Inspired by late-war German experimental tech.

Pan-Asian Unique Unit: Kamikaze Plane Type: One-time-use suicide aircraft Cost: Low to moderate (cheaper than a regular bomber) Build Time: FastRange: MediumDamage: Extremely high against ships and ground units Durability: Very low (destroyed after attack) Special Trait: Cannot return to base; automatically destroyed after striking target Lore:Reflects kamikaze tactics used by Japan in WWII of using a plane as a suicide bombe

Comintern Doctrine – "Partisan Swarm" Type: Guerrilla Infantry UnitAbilities: Can hide in forests and cities, ambushes enemies, and disrupts supply lines.Strengths: Cheap, fast to produce, and great for harassment Lore: Reflects Soviet use of irregular warfare and mass mobilization.

Allies Doctrine - ''Liberty Carrier'' Type: Advanced Aircraft CarrierAbilities: Launches both fighters and tactical bombers; has enhanced AA defense.Strengths: Excellent for supporting amphibious invasions and air superiority.Lore: Represents Allied industrial might and naval innovation.

Thanks for reading my post and I hope this inspires you further in the game's expansion :)

Also, this is my first time posting a post in Call of War

Kamekaze is probably a mistake. It's Kamikaze, right?

I'm also one of those who think it would be good to see some 特別攻擊隊 implemented in this game, too.

By the way, the kanji for god ( 神 ) are pronounced kami, shin, or jin ( when followed by another kanji ).

The kanji for wind ( 風 ) are pronounced kaze, fu-, or puu- ( when followed by another kanji ) in Japanese.

As such, in addition to kamikaze, it can also be read as shinpu- ( 神風 ) tokubetsu ( 特別、special ) ko-geki ( 攻撃、attack ) tai ( 隊、unit ), and in fact the official reading established by the Imperial Navy was shinpu tokubetsu ko-gekitai.

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