I see "Econ" maps with people just letting each other get the drops. RP maps, research maps, as well.
6 Mar 2018, 03:55
Free Time looks good on me


I thought of an improvement on Supply Drops. If you don't secure the drop in time the enemy (if still active) will capture it instead, receiving the resources/blueprints. This would kind of give the timer more value and motivate players to take them.
I see "Econ" maps with people just letting each other get the drops. RP maps, research maps, as well.

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