Ok, kinda new to threads a bit, not much for the game, been playing since 2019. So sorry if this idea was already said or not.
Supply lines, the vital veins and artery of every operation during WW2. Mostly seen by the North African Campaign in which Rommel (General of the Afrika Korps) had to constantly deal with. For his very aggressive attacks on the British which stretched his supply line from Tripoli too the border of Egypt and Tobruk. Supplies slowed his advance and took his advantage away from a lot of possible attacks. His supplies where cut off by Malta, which would bomb and torpedo his convoy when they tried to cross the Mediterranean.
Supply lines would make a huge difference in the game! From slowing down huge fronts, to making having a navy even more powerful, as well as paratroopers and commandos. Subs are used for defense and to get rid of battleships, but why not use them to sink conveys that try to bring resources to your enemies troops. We can make the provinces that have resources be supply depots making them even more important to attack and hold. Cities as well. And then this will make infrastructure even more valuable as it makes your supplies reach your front faster.
This could also add some units that could make the game a lot more interesting, like having sea marines going behind lines to block supplies, to partisans sneaking behind lines. We can also had a convey truck which you can set a certain path for and it justs go back and forth. You could also make a new tool which makes a path and that that leads to your front that your supplies can go to. This will make encirclement much more rewarding. As well as navel blockades. Imagine Germany blockading the British from sending troops to Egypt in the 1939 Blitzkrieg! On the World At War map, for Asia, Europe, America, almost all of your allies will be right across a ocean or sea. This would also make teamwork very useful.
That and embargo. The useless thing that A.I use to show they don't like you. It can be used much more efficiently. You can change it to fit this in some way (i have no idea how, I think it is quite useless.)
Anyways thank you for reading, would love feedback on this idea.
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18 Replies
4 Oct 2023, 12:05
Ok here is the point. This would super complicate the game as it would make encirclements possible. Also the German 6th Army did fight for a long time without resupplies.
I agree with changing AI relations as they are currently pretty dumb. Probably make 2 or 3 declare war with like a coalition being announced in the newspaper?
Like, The leaders of Honduras, Guatemala and Nicaragua, have banded to together to halt the American Menace posed by Karl von Krass.
Glory to the Union! Glory to the Red Army! Glory to the Revolution! Marshal of the Forum High Command
5 Oct 2023, 10:52
The real crux of the matter is this: will it make the game more enjoyable for the masses? Re-read your suggestion, and think about the average CoW player: if it does nothing to make them want to stick with the game, then it is highly unlikely to be implemented. Tell yourself honestly: if you were joining CoW as a new player, would you rather have supply lines, or not? Not saying it's a bad idea; I personally love the idea of supply lines, but realise the futility of the implementation of such ideas into the game.
7 Oct 2023, 09:19
Firstly, I love this idea
Secondly, It has been suggested a lot, and the general consensus is...
Supply lines would be very complicated for new players, and Bytro is currently marketing to younger, mobile users, that join the game in hordes every day, so they are unlikely to add them.
7 Oct 2023, 09:30
My personal idea for Supply Lines should be that they would have a special event game that implements them and would work like this:
For a unit to remain usable, it will have to be clearly connected to Industrial Complex, or it's own unit building, this means that you could move your army to a province with that building without having to conquer any land, if you are fighting over land, then the local port would serve this purpose instead of land building,s until you manage to capture or build on in the newly occupied territory, should your unit become encircled (strictly only has 1-3 provinces to move in, possibly more for bigger maps), then it will slowly deplete it's health each day, say by 1/7th or 15%, the only way to stop this would be to conquer one of the encircling territories, also, the size of the encirclement will determine how quickly health is lost, e.g. if you are encircled in only 1 province, you will lose health quicker than if you had say 3 provinces to mover around in, different terrain would also have an effect on how much health is lost,
An alternative system could be where the resources gained from the territories you are being encircled in have to make up for the daily upkeep of the unit, the percentage of resources that couldn't be made up for would determine the percentage of health lost, e.g if your light tank needs 15 oil as upkeep, and the province only provides 10 oil, then you would lose 33% of your health, since 33% or 1/3 of the upkeep couldn't be met.
10 Oct 2023, 02:47
I would love this!! And yeah sadly Bytro has been kinda ignoring its PC players, and losing its touch a bit with "Strategy game". Though I would love this kinda gamemode, especially is they made it one of there mains. I've been reading a book, "Eyewitness accounts and stories of Erwin Rommel the Dessert Fox" and like the way supplies played such a part in his expansion in Africa, multiple times he was stalled and slowed down cuz of supplies, (Thanks to the smart choices of the German High Command not wanting to invade Malta). It made me think of how cool something like this could be implemented.
17 Oct 2023, 23:09
I agree. Bytro needs to start putting realism before aesthetics.
21 Oct 2023, 22:24
I think Bytro should add this, or a similar feature. If your country is split into multiple regions, then each section will operate on its own resource production. Also, I think that province speeds should be decreased if they are bombarded since the roads, railroads, and bridges will be damaged.
22 Oct 2023, 18:51
Commander Schleicher wrote:
I think Bytro should add this, or a similar feature. If your country is split into multiple regions, then each section will operate on its own resource production. Also, I think that province speeds should be decreased if they are bombarded since the roads, railroads, and bridges will be damaged.
Not in a rude of offensive way at all, but that was a really good suggestion.
22 Oct 2023, 19:20
_Pyth0n_ wrote:
The real crux of the matter is this: will it make the game more enjoyable for the masses? Re-read your suggestion, and think about the average CoW player: if it does nothing to make them want to stick with the game, then it is highly unlikely to be implemented. Tell yourself honestly: if you were joining CoW as a new player, would you rather have supply lines, or not? Not saying it's a bad idea; I personally love the idea of supply lines, but realise the futility of the implementation of such ideas into the game.
Still, this posts kind of explains why that is not the best idea.
HOWEVER, having events like these where the game is made more complicated for certain players who are skilled and insane enough would not be a bad idea, and it wouldnβt screw tubings for new players. Not sure if the shareholders would care if the game is more fun unless they get more money though lol.
CarKing the 6th of the Abrahamic Caliphate
23 Oct 2023, 02:23
Carking the 6th wrote:
_Pyth0n_ wrote:
The real crux of the matter is this: will it make the game more enjoyable for the masses? Re-read your suggestion, and think about the average CoW player: if it does nothing to make them want to stick with the game, then it is highly unlikely to be implemented. Tell yourself honestly: if you were joining CoW as a new player, would you rather have supply lines, or not? Not saying it's a bad idea; I personally love the idea of supply lines, but realise the futility of the implementation of such ideas into the game.
Still, this posts kind of explains why that is not the best idea.
HOWEVER, having events like these where the game is made more complicated for certain players who are skilled and insane enough would not be a bad idea, and it wouldnβt screw tubings for new players. Not sure if the shareholders would care if the game is more fun unless they get more money though lol.
Yet again, the great snake lord saves the day
23 Oct 2023, 02:24
Yes, very good lord who is a VASSAL of a king yes
CarKing the 6th of the Abrahamic Caliphate
23 Oct 2023, 02:25
Carking the 6th wrote:
Yes, very good lord who is a VASSAL of a king yes
Not you, ofc. I serve the [REDACTED]
23 Oct 2023, 02:33
Oh come on bro thatβs so like the Cowmanβ¦
CarKing the 6th of the Abrahamic Caliphate
27 Oct 2023, 00:31
Supply lines are one of the evergreen suggestions. We also are interested in them. Just a hard feature to implement, so it didn't get any priority so far. Also makes the game more complicated of course, but also more rewarding if you master it, so it has some trade-offs.
27 Oct 2023, 13:49
freezy wrote:
Supply lines are one of the evergreen suggestions. We also are interested in them. Just a hard feature to implement, so it didn't get any priority so far. Also makes the game more complicated of course, but also more rewarding if you master it, so it has some trade-offs.
Currently the infrastructure is a waste of ressources and time, but maybe as an use as supplylines it could be usefull again. May I suggest that a connection of infrastructure could be reduce the penalty of distance to Capitol in some way.
28 Oct 2023, 06:11
Finally a decent suggestion form a newbie
Glory to the Union! Glory to the Red Army! Glory to the Revolution! Marshal of the Forum High Command
30 Oct 2023, 00:33
Commander Schleicher wrote:
I think Bytro should add this, or a similar feature. If your country is split into multiple regions, then each section will operate on its own resource production. Also, I think that province speeds should be decreased if they are bombarded since the roads, railroads, and bridges will be damaged.
I love this idea the most! The reason is so simple.
You could link the speed of a unit traveling through the province to the Province morale.
The farther away from the capital you are the lower the morale is (Partisan activities ) .
You could take a step further by placing Militia in provinces that revolts as well.
30 Oct 2023, 07:30
Snackscout wrote:
You could take a step further by placing Militia in provinces that revolts as well.
Even if it is realistic, most players would dislike militia spawning in on revolting provinces.