Supply Lines / Logistics

It's too complex, but 50% player love complexity

A. BASIC

1. Logistic line was a white visible line, right next to the province road / infrastructure. (Ground)

2. Logistic line price was cheap 1:4 price ratio to infrastructure. (Ground)

3. Logistic can be sent by land, sea, and air by the "transporter" (explanation below [B]).

4. Player can build "warehouse" (explanation below [C]) to store supplies on any province except water and city, since the city can hold unlimited supplies/supply source.

5. Supply can be sent (by transporter) from the city to warehouse or directly to the troops.

6. Supplies wich was stored on the warehouse can be returned back to the city.

7. supply sent to troops can't be sent back to warehouse or city.

8. Supply line on water, Coastal city would directly resupply any docked ship / supply ship with all 5 main resourcess needed.

9. Supply line from air, can be sent using air supply transporter (using parachute alike), directly to any choosen troops on land/sea.

>DAILY DEMAND

>>Troops daily supply demand can be seen on the troops division info,

Example: [image] wheat : [red]1437 / [black]1480

[image] goods : [green]900 / [black]900

->green = fulfilled

->red = shortage

->right = daily demand (always black)

->left = current supply

> SUPPLY SHORTAGE

>>Issued when any of 5 main troops supply (rare, oil, wheat, goods, steel) was less than 25% for 2 days straight.

>>Morale starts to decreased over time

>>Troops who issued supply shortage would appear reddish on the map.

B. TRANSPORTER

1. Transporter doesn't need to be researched, and was available from day 1, on a production section "supply

2. Transporter price and speed.... im not good at math, ill leave it to Bytro Lab

3. Transporter doesn't need daily supply

4. Can be destroyed by enemy troops

5. Higher level transporter means that it can carry more and at a faster pace.

6. Scroll up for more explanation downstairs at the end of "B"

Land transporter : level 1-3 need logistic line (kart-> car-> truck). Train (lvl 4) can only be bought/used once the province had a level 3 infrastructure.

Water transporter : level 1-3 only (i don't know much about ship, so i'll leave it to Bytro)

Air transporter: level 1-3 only (i don't kniw much about aircraft, so i'll leave it to Bytro Lab)

ONCE A TRANSPORTER WAS ASSIGNED TO SUPPLY A TROOPS from any warehouse/city, IT WOULD AUTOMATICLY CONTINUOSLY REPEATING THE PROCESS (no matter if the troops was moving) until we stop them manually.

TRANSPORTER WOULD STOP SUPPLYING TROOPS IF THE DAILY DEMAND WAS MET, although they will continuing to supply the same troops on the next day.

GROUND TRANSPORTER COULDN'T SUPPLY THE TROOPS IF THE SUPPLY LINE WAS BLOCKED BY ENEMY TROOPS due too encirclement OR THE PROVINCE (before the province/city destination) WAS BEING CAPTURED BY THE ENEMY. Use air transporter instead.

C. Warehouse

1. Warehouse price was cheaper by half compared to the bunker (1:2 ratio)

2. 3 level + 1 special upgrade (lvl 4)

3. Special upgrade would grant only a concealment

3. Higher level, higher storage

Created countless account, before/after 1.5 Highest level 36. Aiming for perfection, defects means a new account. Gamer to CON and 1914. Waiting patiently for the Bytro "colonization" type of game to be available on play store instead of web.
Loves to help by giving a lot of idea and innovation to make it more realistic. Thanks for implementing mine and others suggestion on 1.5 on how troops should be upgraded one by one.

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