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Supply Ships, Trucks, and Planes

So I've thought about this for awhile, and I think Supply Ships need to make it into the game. Hear me out, I know y'all love getting resources instantly through trading, but lets think about this. What was the naval strategy of Germany during the second and arguably first world world war? U-Boats and Submarine Warfare! What I propose is creating supply convoys or dedicated ships for transporting resources and materials. Lets say Country A agrees on a trade of 5k food for 3k oil from Country B, several supply ships would be automatically created from a city, depending on the level, each ship would carry a certain amount of food, these ships would travel automatically to a city of Country A's choosing. However, these ships could be stopped to allow a convoy creation. Supply Ships would have a Create Convoy option, allowing players to pair ships like destroyers to these supply vessels, protecting them from subs. For land locked nations do pretty much the same thing but with Trucks, Trains, and Aircraft. Maybe you'd need level two infrastructure for trains, and connecting airbases for planes. Just a though.

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Killer8282 wrote:

Well, there’s no really owning canals in this game so as long as you are close to it you can send ships and blockade it... :thumbsup:
That is true, but someone has to own the land the canal passes through one would think :)

If someone owns the canal, then other countries would have to pay to use it, and then there would be trading canals and countries owning parts of the sea (south China sea for example) which would make naval usage important for conquering parts of the sea...but again, that would give land-locked nations a disadvantage.

If I had Canadian Soldiers, American Technology, and British Officers, I would rule the world. -Winston Churchill
FORUM GANG Second Lieutenant
CALL OF WAR TECHNICIAN THIRD GRADE

Either way though if you get a land locked country fight for the sea that’s why hitler attacked Poland for Danzig they demanded it and Poland wouldn’t budge so he took it

gen.firebird wrote:

Either way though if you get a land locked country fight for the sea that’s why hitler attacked Poland for Danzig they demanded it and Poland wouldn’t budge so he took it
Danzig was just a pretext for an invasion that would have happened one way or they other. Knowing that Poland would refuse the demand was what he wanted. If they had granted his demand, he would have just kept making demands until Poland refused.

I know but they took Danzig from Germany and the end of ww1 so it just gave them more reason to take it and invade Poland

Poland didn't take Danzig, it was given to them by the victors of WW1 as one of the ways to punish Germany [which had a lot to do with WW2]

I know but the point is countries that are land locked can trade for ports or take them

Yes and most countries would not agree to such a trade as it would strengthen a neighbor and weaken themselves. Double-edged sword.

You could also get the right of way and still be able to trade

Limiting the idea to ships is meh, but introducing supply lines in general could be a very interesting concept. For example you could make it so damaged units don’t heal unless resupplied.

Grimra wrote:

So I've thought about this for awhile, and I think Supply Ships need to make it into the game. Hear me out, I know y'all love getting resources instantly through trading, but lets think about this. What was the naval strategy of Germany during the second and arguably first world world war? U-Boats and Submarine Warfare! What I propose is creating supply convoys or dedicated ships for transporting resources and materials. Lets say Country A agrees on a trade of 5k food for 3k oil from Country B, several supply ships would be automatically created from a city, depending on the level, each ship would carry a certain amount of food, these ships would travel automatically to a city of Country A's choosing. However, these ships could be stopped to allow a convoy creation. Supply Ships would have a Create Convoy option, allowing players to pair ships like destroyers to these supply vessels, protecting them from subs. For land locked nations do pretty much the same thing but with Trucks, Trains, and Aircraft. Maybe you'd need level two infrastructure for trains, and connecting airbases for planes. Just a though.
Well, while you're right this was certainly what happened during WW2, this would make Call of War slow down as people tend to buy up the resources in the stock market quickly in order to produce and build more. Adding supply ships to that equation would no doubt slow Call of War down so much but would also defeat the point of it in the first place. Imagine in the 1939 historic game, Britain wants to trade oil with America or vice versa, why should Britain wait 2-3 days to get those resources when they could already produce the amount needed within that time? Also adding supply ships generally to any game would make it harder as people would also have to divert resources to the ships or trucks or even planes?? The amount of RM earned in almost every game would have to be increased along with other resources to make up for the new addition in units. I'm not sure but maybe this could and maybe be available in the CoW1.5. But thats a big maybe.

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