Take the impression of sight away from territory border edges
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Each of your territories that border a neutral or enemy territory have a false visual buffer on it. The shading of this buffer is the same as a units outer buffer that lets you see unknown units. In contrast, this territory buffer does not allow you to see if any enemies are near the border, you need a unit to do that. I have spend a lot of time having to verify if that area is indeed empty by waiting for unit and then make a guess if your units are close enough to make the call. I would prefer is the game just keep the unknown area by your border under complete fog of war, or give us visual on unknown units and travel lines if you must keep the buffer. I don't really care which, but having it colored like you can see, when you really cant is very annoying. Currently, the share map from your allies does a fine job of showing you what area you can actually see, so the fix should be easy. Thank you for the game, and your welcome for the easy and constructive game improvement options I mentioned.
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33 Replies
18 Mar 2017, 21:07
Not A Communist wrote:
nemuritor98 wrote:
Not A Communist wrote:
What I really meant is that I'm fairly sure (although not 100%) certain that CoW player base is declining in numbers from its peak. The game is very fun, no doubt about it. However there are certain things about this game that can make a newer player lose interest (multis, some game mechanics, slow addition of new features to the game etc etc). Another example of this is how CoW lost its RP Community pretty much because the game lacked the features they wanted, and they really weren't asking for much. I just think this game could of been a lot more successful than it was/is.
the main reason right now that is making the cow player base fall is CoN
Yeah but it's been decreasing recently regardless. Although losing the RP Community was hardly a loss imo.
That's why i say it's CoN, cuz' CoN is recent, pretty much all of us know the "little" details that make people leave the game. RP Community is a big loss because they were active players, nor like most of players that are passive.
active = you talk in chats, get in touch with people, participate in things and play
passive = just play
ps: let's get back to the topic, we should make a thread of why people is leaving CoW if we want to talk about it
18 Mar 2017, 21:28
nemuritor98 wrote:
let's get back to the topic, we should make a thread of why people is leaving CoW if we want to talk about it
That's going to require some active moderation by one or more experienced forum participants, because too often one of our moderators arbitrarily decides to clip, close or delete forum threads that cross some line of criticism which they consider untoward.
18 Mar 2017, 21:34
Seems odd then why Bytro didn't pander to the RP Community then....
not much to get back on topic about really but yes I guess.
18 Mar 2017, 21:47
Not A Communist wrote:
Seems odd then why Bytro didn't pander to the RP Community then....
Sadly -- and I mean this in the best possible way -- but customer service is not Bytro Labs' strong suit.
22 Mar 2017, 15:07
Hey guys, I just checked the graphs and the CoW playerbase has been stable the last months, don't worry
As for the suggestion, we noted it.
Simply removing this won't be an option though as it is very helpful for distinguishing your own country from the surrounding countries, especially for new players. Instead I think making the fake vision range into a real vision range (with reduced width) may be a better way.
But we will discuss this in our team if it is feasible or not, because it may a bit too demanding for the server.
22 Mar 2017, 15:51
freezy wrote:
Instead I think making the fake vision range into a real vision range (with reduced width) may be a better way.
Well, sure. That would definitely be better.
You're just full of good ideas, Freezy.
23 Mar 2017, 20:45
Definitely prefer the added vision versus removing the impression.
Always seemed kind of whacked to me that I did not have some inherent visibility across a border. I kind of expect folks to notice if there is a panzer group forming up in the valley below them.
8 May 2017, 03:18
I had no idea this line was deceptive at all. I was sure I could see units on my border when none of my units were arround. I could confirm this if my games would load
8 May 2017, 11:24
freezy wrote:
As for the suggestion, we noted it.
Simply removing this won't be an option though as it is very helpful for distinguishing your own country from the surrounding countries, especially for new players. Instead I think making the fake vision range into a real vision range (with reduced width) may be a better way.
But we will discuss this in our team if it is feasible or not, because it may a bit too demanding for the server.
It is very important to know your units clear and fog range when near the border. Any false border lighting obscures that and creates a pain in the ... I kind of like the fact that you can't see across the border when there are no units there (it forces you to play defense more strategically), but perhaps a smaller range would be a reasonable compromise. In any case, the lighting range should be equal to the view range.
I don't see why it is needed to distinguish countries. Countries are already different colors so it's pretty clear.
8 May 2017, 12:15 (edited)
DxC wrote:
In any case, the lighting range should be equal to the view range.
Bottom line: good graphic game design should be intuitive. The present bordering shading is counter-intuitive, if not outright deceptive. Apparently a good number of even experienced players were unaware that the border "lighting" does not have the same significance as that surrounding reconnaissance units such as armored car brigades and submarine squadrons.
@freezy: Has there been any feedback on the previous discussion above?
11 May 2017, 12:20
Yeah, adding vision range around the border is not feasible as it has too much negative impact on game performance. And removing it is also no option as we saw that new players can get lost if their own country is not clearly distinguished from others (yes they have different colors but the player might not remember it at first). Since this "problem" wasn't rated with high prio we didnt spend more time on working on solutions. But if you have more feasible ideas with what to replace it (that also look good), you can post them here
11 May 2017, 12:42
freezy wrote:
Yeah, adding vision range around the border is not feasible as it has too much negative impact on game performance. And removing it is also no option as we saw that new players can get lost if their own country is not clearly distinguished from others . . . . But if you have more feasible ideas with what to replace it (that also look good), you can post them here.
Easy-peasy. Use a different graphic device to distinguish the borders of the subject player's country from that used to show reconnaissance reveals of units. For example, the brighter border surrounding the subject player's country could be slightly tinted, either in a pale, translucent shade of the country's map color, or another translucent color consistently used.
11 May 2017, 17:18
freezy wrote:
we saw that new players can get lost if their own country is not clearly distinguished from others
lol, what? I'm not sure what percentage of new players actually have this problem, but it seems pretty unlikely. There are different colors and you get a warning if you try to cross the border. There is always going to be some neanderthal that can't figure it out but it's not worth screwing up the ability to evaluate what is visible. I'm sure you can come up with something, but get rid of the light. Maybe just make the country border even thicker, or perhaps a dashed line along the border. There is already differential color shading along the border in addition to the light. I mean how many signs do you need to scream "This is a special border!".