Basically assimilating those provinces?
Donk
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so idea is the abillity to turn certain non core provinces into core provinces to get greater resource income out of them, for balancing ive come up with a few ideas:
(1 ONLY regions who's orginal country had the same doctrine as you can be integrated as core provinces to keep track of what can and cant be integrated i suggest adding doctrine symbols next to the "non core province/core province of" tag/picture
(2 a region MUST have above 95% morale before it can integreated as a core territory
(3 integrating costs resources and time depending on how valuable the region is, for example a region with literally nothing would cost only 2 hours and like 5000 money and some goods in integrate as a core territory while a resource node would cost like 12 hours 15000 money more goods and then some of whatever resource it produces
a city a bit more then that and a city with double resource node like a full 2 days 70000 money and a pile of resources
(4 once intergrated its morale drops all the way back down to 40%
Basically assimilating those provinces?
In my opinion 1. 2. And 3. All combined would make for a balanced but useful feature.
basically yeah but like i said only provinces who's orginal owner had the same doctrine as youDonk2.0 wrote:
Basically assimilating those provinces?
The problem with a suggestion like this that it's EITHER:
- too expensive, no one will bother;
- too cheap, and the basic game mechanism (the value of conquested territory is much less than core ground, so cautious players still have a fighting chance against the speedrushing hawks) is ruined;
- just right, and it doesn't matter.
fair enoughK.Rokossovski wrote:
The problem with a suggestion like this that it's EITHER:- too expensive, no one will bother;
- too cheap, and the basic game mechanism (the value of conquested territory is much less than core ground, so cautious players still have a fighting chance against the speedrushing hawks) is ruined;
- just right, and it doesn't matter.
I don't exactly get what you mean for "just right, and it doesn't matter". Please clarify?K.Rokossovski wrote:
The problem with a suggestion like this that it's EITHER:- too expensive, no one will bother;
- too cheap, and the basic game mechanism (the value of conquested territory is much less than core ground, so cautious players still have a fighting chance against the speedrushing hawks) is ruined;
- just right, and it doesn't matter.
Also, maybe the best place would be between "too expensive" and "just right", so that annexation/integration is costly in the short run but for turtles or out of reach provinces it is worth.
Bruh I wanna invest into china and expand that communist core, that would be very bing chilling
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