the abillity to integrate certain territories

so idea is the abillity to turn certain non core provinces into core provinces to get greater resource income out of them, for balancing ive come up with a few ideas:

(1 ONLY regions who's orginal country had the same doctrine as you can be integrated as core provinces to keep track of what can and cant be integrated i suggest adding doctrine symbols next to the "non core province/core province of" tag/picture

(2 a region MUST have above 95% morale before it can integreated as a core territory

(3 integrating costs resources and time depending on how valuable the region is, for example a region with literally nothing would cost only 2 hours and like 5000 money and some goods in integrate as a core territory while a resource node would cost like 12 hours 15000 money more goods and then some of whatever resource it produces

a city a bit more then that and a city with double resource node like a full 2 days 70000 money and a pile of resources

(4 once intergrated its morale drops all the way back down to 40%

7 Replies

Basically assimilating those provinces?

Kind regards,
Donk
Bytro game addict and avid CoW player.
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In my opinion 1. 2. And 3. All combined would make for a balanced but useful feature.

Donk2.0 wrote:

Basically assimilating those provinces?
basically yeah but like i said only provinces who's orginal owner had the same doctrine as you

The problem with a suggestion like this that it's EITHER:

- too expensive, no one will bother;

- too cheap, and the basic game mechanism (the value of conquested territory is much less than core ground, so cautious players still have a fighting chance against the speedrushing hawks) is ruined;

- just right, and it doesn't matter.

K.Rokossovski wrote:

The problem with a suggestion like this that it's EITHER:

- too expensive, no one will bother;

- too cheap, and the basic game mechanism (the value of conquested territory is much less than core ground, so cautious players still have a fighting chance against the speedrushing hawks) is ruined;

- just right, and it doesn't matter.

fair enough

K.Rokossovski wrote:

The problem with a suggestion like this that it's EITHER:

- too expensive, no one will bother;

- too cheap, and the basic game mechanism (the value of conquested territory is much less than core ground, so cautious players still have a fighting chance against the speedrushing hawks) is ruined;

- just right, and it doesn't matter.

I don't exactly get what you mean for "just right, and it doesn't matter". Please clarify?

Also, maybe the best place would be between "too expensive" and "just right", so that annexation/integration is costly in the short run but for turtles or out of reach provinces it is worth.

Bruh I wanna invest into china and expand that communist core, that would be very bing chilling

Make HWW all in, a staple gamemode

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