The national bank/Debt system

  1. i want to add new building that named natinal bank becuse this building will increase money production instead of industry. İt will increase game wealth
  2. Also debt system can be nice for roleplay games

10 Replies

The in-game resource market would never forgive you. Increasing monetary production higher than it already is would be a NIGHTMARE for the market. Inflation would go crazy.

JesterTheSheep wrote:

The in-game resource market would never forgive you. Increasing monetary production higher than it already is would be a NIGHTMARE for the market. Inflation would go crazy.
Is it really a bad idea to expect that “ NIGHTMARE ”?

I think it's a good idea.

But……industries already increase money production???

randomperson0195 wrote:

But……industries already increase money production???
If the contents of thread are realized, industries will be implemented purely for providing goods and services, and I think that the function to issue money as compensation will omit.

Because the player is corporation not but government in this model.

In this case, the central bank might be divided as an implementation that issue of banknotes and mint coins, as permiter cum granter of credit for those businesses.

pod_than wrote:

cum granter

Well I'm not an economist, but I'd say printing more money does nothing for the underlying production of goods. The "money" in CoW represents auxiliary resources, which are very real indeed. Think of them as the ability to pay your citizens for their labor. Money income could be seen as "taxation", which can only be done on a civilian economy which is actually producing something. So when you're talking about increasing it, you shouldn't have a bank, but rather a civilian industry.

I don't think a specific way to increase money income would be very popular. In the early game, when EVERYTHING is tight, money is usually the LEAST of your resource problems; and later on the money stream is really big (when you're succesful, of course; but when you're NOT succesful you probably won't have the res to invest in this as well).

The main thing about money is how to use it... the market is still completely broken (as I said in many threads already, the up-front fee system has basically killed global trade), so I'd rather have a solution for THAT.

K.Rokossovski wrote:

The main thing about money is how to use it... the market is still completely broken (as I said in many threads already, the up-front fee system has basically killed global trade), so I'd rather have a solution for THAT.
What would you say the best solution is for that problem then?

Lol, do you really want me to say again what I already said a thousand times whenever the subject comes up? I'm too lazy to use search as well for the detailed discussion I once wrote, but basically:

- Remove up-front fees completely; entering orders and withdrawing them should be free if they aren't executed;

- Keep the offered goods in the player's inventory (to prevent "hiding them" in the market when he foresees losing cities);

- Check at execution time (when another player buys the goods) if they are still in inventory, and if not, cancel or downsize the executed amount.

If you consider Money income to be a taxation, the change should correspond to a change in the tax rate.

Also, money reserves are equivalent to foreign exchange reserves, and losing them might be equivalent to defaults.

If money and it's value don't match, plans built on the premise that value of money are not changed can touch indirectly at least, even if can't be bankruptcy.

In the case, a measure of each person's skills to avoid bankruptcy might become to be called credit.

K.Rokossovski wrote:

Well I'm not an economist, but I'd say printing more money does nothing for the underlying production of goods. The "money" in CoW represents auxiliary resources, which are very real indeed. Think of them as the ability to pay your citizens for their labor. Money income could be seen as "taxation", which can only be done on a civilian economy which is actually producing something. So when you're talking about increasing it, you shouldn't have a bank, but rather a civilian industry.
that’s why industry increases money production.

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