Save your breath on the Interceptor points as I made those to him months ago, he just refuses to understand the concept. I don't have any of the problems that he talks about in any of my games and I imagine neither does anyone else who knows how to play properly. The continuous pointless rants are more of an annoyance at this point than anything else.Paramunac wrote:
This is actually complete nonsense. Nothing even remotely close to this can ever happen. I am sorry to say, but if this are your arguments they are completely flawed. I am not even sure what sentence is more wrong than other. But I will try with this about 40 bombers. If enemy has the resources to make 40 bombers, that means by that time you can make probably 60 interceptors. And that is an overkill. Give me 20 interceptors, I will kill those 40 bombers. I think you lack understanding how air combat works if you can write these things you wrote (even though you seem to have read my guide). Tactical bombers are weak against interceptors and they should never be a focus of your production unless enemies are noobs. Interceptors are the main pillar of air force, tactical bombers only follow them.Diabolical wrote:
No....just, no. Those bad guys you are describing that barely exist anymore....they don't like to lose. They really don't like to lose. So, you actually build enough fighters to counter them, maybe you even talk your allies into helping you out a little bit. Then your enemy just gets a cadre of allies of his own and they all give him bombers so he can mess you up.So, while you manage to scrounge up maybe a dozen fighters to patrol over your pathetic "doom" stack, he's got 40 bombers with at least another 10 or so fighters split up so as to max out his SBDE and they overlap your stack and your fighters. Then, your fighters get shot down, sure, you take a couple of his fighters and maybe up to 3 of his bombers. But then your ground force starts dwindling, ... and dwindling...faster and faster. You've got a couple more fighters fresh off the line. You hurry them to the front to shore up your defenses, but your enemy just got a fresh crop of 10 new bombers to add to his line because his team doesn't like the fact that he actually lost even one -- let alone three -- bombers and they all want you GONE!
Then, after he's effectively squashed you like a bug, he'll return some of those bombers to their owners and lend some of his to them so that they can crush the next lone wolf enemy of theirs who also mounts up a valiant but futile effort. Then, someone starts a rant about nerfing Tac Bombers and then a few others will rally to the defense of the "no-changers" and side with a despicable team even though in their heart of hearts these other people know full well that this is an inherit problem with the mechanics of Call of War.
The One True Change That Must Happen
This is pretty long, but it regards an urgent issue for as many players to see, so please read through and support this important issue for Call of War.
I have played in over fifty matches. I have seen many players come and go. I have won matches and I have lost matches. I have observed many different tactics as employed from the most experienced players to the most inept of the truly unimaginative. I have faulted no one when their strategies fail. To each his own and that includes how you play this game. Be it for fun, social interaction, the thrill of the challenge, or simply to pass the time, I've seen so many players play in so many ways and it pleases me to see the creativity that many people employ.
But there is one way of playing that I can no longer tolerate. It is the methodology of the mediocre strategist who employs a virtual cheat with a failed design element -- an exploit that must be stopped. And that is the usage of the all-powerful tactical bomber. In small numbers, the tac bomber is a normal unit that aids your ground forces in assault of the opposition. That is what the unit is supposed to represent. That is the way it was used in real life.
However, in Call of War, there are some players...whom I have come to loath...that build nothing but endless tactical bombers accompanying only light tanks. This unrealistic and very basic strategy is designed to quickly conquer land that is unwarranted to have been captured at the speed in which it has been captured. The way the strategy works, is that the player, building a chain of airbases, and focusing almost exclusively on tactical bombers with maybe a few interceptors for their support, use massive fleets of these tac bombers to wipe out almost all opposition so that his few light tanks can sweep through and take all the good land...often bypassing the "useless" provinces that would serve only to drag down their food and goods resources.
In the process, many players quickly abandon their nation out of frustration before this onslaught. The AI, having taken over, is then kept "alive" by that other player who leaves several of those worthless provinces for the AI to keep rebuilding it's capital in the face of completely hopeless odds...a trick to garner very-unwarranted additional morale boosts. The effect of which can enable a player to keep his entire empire at maxed out morale levels by daily capturing only one or two AI capitals in an artificial and unjust exploit of a pitiably-designed system AI.
Furthermore, to facilitate the success of this oft-used strategy, those players that do commonly exploit it, will typically employ arrogance tactics against other players in the diplomacy and herald papers...with some even taking to baiting them like prey to be pounced upon. As much as I like Call of War, I find this particular behavior to be very reprehensible.
Interestingly, the only reason this tactic works -- and the only reason that most players have difficulty fighting back -- is because of the overly-powered strength levels of the tactical bomber. Unlike most other units in the game, the tactical bomber has been given far too much offensive power against ground units while the AA levels of most ground units are too under-powered. Even the AA and self-propelled AA -- at equivalent tech levels -- are severely underpowered against the tactical bomber. Now, I would claim that the nuclear bomber is underpowered against AA units and can frequently get shot down when it would not make sense to do so. But the tactical bomber, when used in large numbers, has a tendency to take out the enemy in numbers at nearly four to one against ground forces guarded even with large numbers of AA.
As an example, in one match recently, to quantify and test this strength imbalance, I sent out several large armies against an opponent that has been using this strategy throughout the match. Each army was very powerful, with good numbers each of tanks, mechanized infantry, and tank destroyers, all fully upgraded and in good condition and guarded from air attack by large numbers of self-propelled AA. In fact, I sent 5 large armies in a wide front and watched as each one was picked off by the tactical bomber screen. The casualties were at least three to one in his favor. Though the AA did do it's job of shooting down some tac bombers, the fact that everything in each group would be destroyed while the enemy only lost 2 to 3 bombers per battle was -- to say the least -- disappointing. It was a slaughter. I had a superior army, the enemy didn't even have an army nearby...just the bombers. In fact, I had built, just for this experiment, about 80 self-propelled AA's and yet the losses suffered by the other player amounted to about 20 bombers and less than 10 interceptors. I lost nearly 200 units.
The loss was, of course, devastating and I will lose this match because of this. However, were the tactical bomber not so overly-rated or else had the AA been sufficiently set to counter the bombers, then I would not only have won those battles but would likely be winning the match.
I am not saying that I want things to change so that I can have better results. I am just tired of seeing so many players (besides myself) have everything they have done...to employ all kinds of interesting and bad and good strategies...to have it all shot down by this one strategy.
---------------------------------------------------------------------------------------------------------------------------
This tactic reminds me of something from the game "Starcraft". In that game, in multiplayer matches, there would be two kinds of players...those that followed the various strategies of which that game makes possible and those that would simply build nothing but a basic unit...the "zergling". Those that built only zerglings found them cheap and easy to build and thus would send endless numbers of them against a single enemy to overwhelm them with the death of a thousand cuts. Other players, who refused this strategy for it's unimaginative ways, often derided those players and despised them for "ruining" it for everyone else.
So too is it true of Call of War, when someone builds only one type of unit -- particularly the light tank or tactical bomber -- that they ruin the experience for everyone else. The worst part about it is the arrogant bragging that these players like to employ. They think they are masters at strategy because they have practiced and perfected one single strategy and reuse it throughout most of the matches that they play. They think that because they win lots of those matches by this method, that they are a superior player.
The truth is, I am a superior player. I can and do employ all kinds of strategy. I can think inside and outside of the box, so to speak, and I can easily out-think my enemies in this game. And I can use that zerg-like tac bomber strategy...and I have to great affect, but I loath it and despise those that do use it often. Surely, the tactic makes sense in some few circumstances as I have indeed seen. But to constantly rely on this tired old strategy because the developers at Bytro seemingly refuse to nerf the overpowered tactical bomber makes for a miserable gaming experience for the vast majority of us when facing those unimaginative users who refuse to use any creativity in their strategy.
So I make a call to the people of Bytro. Please, either reduce the power of the tactical bomber or else ramp up the power of the ground-based anti-aircraft units in Call of War. And, the opposite is true of the naval bomber. I won't go into it, here, but the naval bomber needs to be ramped up or else the AA capabilities of naval units needs to be nerfed.
Please bring better balance to this game. Please "like" to show your support for this.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
51 Replies
Perhaps you didn't actually read what I wrote? I said that if you are able to come up with a decent defense, your enemy will gather up his ally's bombers into several large stacks -- each with very high SBDE -- then overlap them over your single squadron of fighters. In order for you to counter his 40 bombers, you need at least 25 fighters (it's not a 2:1 ratio, period). But, unlike him, you and your allies play normally, not lending huge swaths of your forces to each other back and forth. So, by that time you'll have half as many fighters as needed, he'll already have the full 40 bombers because of his allies ganging up on you.Paramunac wrote:
This is actually complete nonsense. Nothing even remotely close to this can ever happen. I am sorry to say, but if this are your arguments they are completely flawed. I am not even sure what sentence is more wrong than other. But I will try with this about 40 bombers. If enemy has the resources to make 40 bombers, that means by that time you can make probably 60 interceptors
And, sure, if you had 25 fighters, you could divide them up into three or four smaller groups and overlap above your stack to give it maximum protection. But then his allies send the rest of their stuff to counter you. And don't forget, they have fighters too, and at two to three times the production capacity because of how much they lend to your main enemy. So your 25 fighters is now facing another 25 fighters combined with those 40 bombers. Thus, any advantage you THOUGHT you had has been negated...AGAIN.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
Again your science fiction and fairy tale scenarios. Those things have a possibility of happening equal to zero. You keep assuming that all people all noobs who can't fight against this bad strategy. I have huge experience in this game and believe me when I tell you, enemy who tries that strategy you described against me is doomed at the beginning. You are even welcome to try, maybe we will meet in some battle in future.Diabolical wrote:
Perhaps you didn't actually read what I wrote? I said that if you are able to come up with a decent defense, your enemy will gather up his ally's bombers into several large stacks -- each with very high SBDE -- then overlap them over your single squadron of fighters. In order for you to counter his 40 bombers, you need at least 25 fighters (it's not a 2:1 ratio, period). But, unlike him, you and your allies play normally, not lending huge swaths of your forces to each other back and forth. So, by that time you'll have half as many fighters as needed, he'll already have the full 40 bombers because of his allies ganging up on you.And, sure, if you had 25 fighters, you could divide them up into three or four smaller groups and overlap above your stack to give it maximum protection. But then his allies send the rest of their stuff to counter you. And don't forget, they have fighters too, and at two to three times the production capacity because of how much they lend to your main enemy. So your 25 fighters is now facing another 25 fighters combined with those 40 bombers. Thus, any advantage you THOUGHT you had has been negated...AGAIN.
....good question....F. Marion wrote:
So are you a flawed fact or a factual flaw?King Draza Mihajlovic wrote:
In America, Facts are flawed.in soviet russia. The flaws are facts!
This would be the obvious settlement of the debate. Jump into a game and see who's theory is correct!Paramunac wrote:
Again your science fiction and fairy tale scenarios. Those things have a possibility of happening equal to zero. You keep assuming that all people all noobs who can't fight against this bad strategy. I have huge experience in this game and believe me when I tell you, enemy who tries that strategy you described against me is doomed at the beginning. You are even welcome to try, maybe we will meet in some battle in future.
I guess we'll have to agree to disagree, then.Paramunac wrote:
Again your science fiction and fairy tale scenarios.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
I agree with Paramunac here. There are dozens of ways to counter air.
The first thing is to get off the keyboard and log in to the game and actually spend some time there instead of just glance and be terrified at a couple of bombers then go ranting here about how everyone is out to get you.
If your enemy is superior, fall back, regroup and plot against them. Revise your tactic and use spies to get a sense of where the possibilities lie.
Appear bigger than you are and use guerilla tactics to keep the enemy busy.
I have never been in a game where players exchange troops that much. That statement is pure fiction. Yes of course and old ally might give you some troops if he's near defeat or you might get some troops if you deliver something else. I've never had anyone just give 50 units, definitely not planes.. Also in order to give 50 units you must have 500 units or the game won't allow you to send that much.
Yes maybe some players hand out a few units here and there, but nothing like 40 bombers, given to a player just to prove a point or for the sake of his blue eyes. I really, really doubt that scenario.
To be succesful in a world map you must upgrade IC that you conquer and build high level airbases and harbours where-ever you can if you have enough resources. That way you will be able to spit out many of those units you need and won't have the need to rely on anyone else.
I never said it was one ally that supplies so many forces, but a "cadre" -- like sicophants for their hero -- who each give a smaller amount corporately. It's not a bad thing in and of itself, but the deliberate intent is to gang up on a single enemy with just one champion to fight on their behalf for morale purposes. Then the champion leads the rest of them to eventual victory while continuously gaining troops and resources from the other players on his "team".
So, it's an exploit (cultural) within an exploit (technical) to overlap a great many bombers early and fast to circumvent the SBDE limitations that you seem to think is no big deal.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
No it's just you painting a picture because you've experienced it once or twice...
Seriously if you spent as much energy figuring out how to properly counter this situation, like many have explained , as you did complaining about it you would rule every single game you play in!
I do rule most of the matches I play. That doesn't mean that I don't have a beef with the exploit, though.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3