freezy wrote:
In CoW1.5 it currently does 31 ground damage on lvl 4. A lvl. 7 Inf has 65 hitpoints. Compare that to CoW1.0: A lvl4 rocket currently does 38 gound damage and a lvl7 Inf has 15 Hitpoints. Means in CoW1.0 a rocket lvl4 can potentially kill 2 high level Infs in one blow. In CoW1.5 a lvl4 rocket can only remove half of the HP of a high level Inf in one blow.- to make up for that Rockets do relatively more damage to buildings and morale in CoW1.5 than in CoW1.0.
To be fair, I think the CoW 1.5 version of Rockets is a little underpowered, but then also, the upgraded units are progressively too expensive. It seems to boil down to having to choose whether you want a bunch of outdated units or a very few select elite units which take forever to build and cost an immense amount of dough. So, though the rockets may seem less powerful in CoW 1.5, they are still doing a somewhat-equivalent amount of damage β proportionately β to the economic production levels of war materiel.
And on this whole CoW 1.5 business:
Though I get the reasoning behind this new direction, I find it impractical and hard to play....especially for the majority of experienced Bytro fans like myself. Also, it's interesting that even a level 1 unit like the Heavy Tank is so strong that it can take hit after hit with barely a scratch by some of the weaker units. To me, that unit seems OP, but I still get the appeal of actually having one (though I haven't built any, yet, myself) and I've already seen a user try to spam them.
To me, the separate "ordinance" block and having different types of factories is novel, but having to manage all the different types....especially in a larger empire....is fast becoming a headache, not to mention that the fast build of weaker units requires High Command or else checking in many many times per day. It's turning into a logistics nightmare for me....and I am a very attentive player who usually likes logistics.
I sure hope the CoW 1.5 is treated as a mod, and not as a replacement for standard Call of War. I hate to admit it, but I think I will have to leave the game again, if they get rid of the original CoW. I'd hate to see the vast majority of dedicated gamers leave in mass droves because of this change. But then again, I've called for making the game mod-able by the community, and they haven't/won't do that. So I assume they probably won't treat CoW 1.5 as a mod either. ..... sad.
Little Racoon wrote:
So please, keep this thread alive by being civil and pray no one comes in with an ad hoc fallacy!
Ooh, it looks like someone remembers something from their grammar classes....."ad hoc".
gusv wrote:
CoW is a WW2 game, and rockets at that time were not as powerful nor as accurate as they are today ...
Not that powerful....unless you were in the middle of their intended target (and if it actually did hit it's target). Then, it was quite powerful.
General cdub wrote:
If people do not post things of what they would like to see, the game will just stay the way it is and over time people will get bored. Hence the whole 1.5 Version they are working on.
Actually, some change is good and some change is bad. The new CoW 1.5 has some of each....good
and bad. I've made many
MANY suggestions over the years (many thoughtful ones and some more
spur-of-the-moment ones). And I've seen some few of my ideas actually adopted in the earlier days of the game. Lately, though, it seems like the only ideas the developers have tend to be their own, like the 1.5 mod (yes, I'm calling it a "mod", and I hope that moniker sticks, to prevent it from permanently replacing CoW 1.0).
On the other hand, I think the whole no-new-unit-production-in-non-urban-provinces concept is a terrible idea that was copied from Conflict of Nations by Bytro's sister company. That idea alone is the single biggest reason why I don't play Conflict of Nations (and I tried it for several months before coming to that conclusion). And though I know that so many MANY good ideas fall on deaf ears, it would be immensely solvable if Bytro would just open up Call of War to modding by those of us in the community.....whom have a deep DEEP understanding of this game and have a talent for things like making new playable maps and/or new playing styles (all without breaking the core game).
But, so long as they depend on their outmoded "premium currency" economic format, I doubt that Bytro will ever EVER consent to modding of the game, especially now, since they've removed the ability for non-HC people to start their own matches. Not to brag, but I've got so many awesome ideas on how to mod this game in new and exciting ways. And the fact that Bytro won't let me β or anyone else β create modded content just denies the playing community a virtually endless platform of new playing styles and original gaming concepts all based on the same Supremacy core that Call of War was built upon. And of all those ideas that aren't adopted by the developers, many could and would get added to individual mods as the modding community would find ways to integrate many of the various ideas into their individual projects. Such would make this game so much more interesting.
Sadly, some ideas just won't be accepted, no matter how great they are. And to my knowledge, the developers....and their accounting department overlords that tell them not to risk their income....aren't about to let the community have access to any part of the game engine, even though it's already totally accessible via the developer tools of any browser.
Some day, maybe they'll get wise and open the game code up for anybody to modify. The potential for revenue would soar, if they played their cards right. But even if they were willing to do that, I doubt they'd want to develop any in-game modding tools for the average user. So the only mods that would get created would be by the precious few uber-dedicated gamers like myself whom actually have a talent for developing game code. With a decent tool set, anybody would be able to make a simple mod version of the game for them and their friends to play this game with whatever crazy rules they can imagine.
After all, who wouldn't like to start a match where everybody has 10,000 Rockets and 50,000 Militia as targets.