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The Overpowerness of Rockets in Call of War

I hope that this thread will be considered very seriously to the creators of this game or designers of the heavily overpowered unit of Rockets in Call of War. This unit is unrealistic, easily spammable, it damages the strategical aspect of this game and very cheap for being too good. Otherwise, other units in this game will be considered inferior towards Rockets and you might as well change the name of this game to Call of Rockets as well.

First, I'm going to talk about the unrealistic aspect of Rockets in Call of War. Just to make it clear that I'm not a historical expert, but this game applies to all units from 1942, not from 2020 units, in which the Rockets in this game are similar to today's cruise missiles. In 1942, Rockets were very weak, expensive, and inaccurate, and more people died in the manufacture of the Rockets than the victims of the Rockets. A total of 3,172 Rockets were fired at 16 European cities and only an estimated 9,000 people died from these Rockets and 12,000 people died while manufacturing the Rockets. The total cost of the Rocket program was $ 40 billion, killing only 9,000 people. As a result, the Manhattan Project cost 21.3 billion and killed 129,000 to 226,000 people. In addition, these Rockets were very inaccurate at the time and had a failure rate where many of them exploded in the air and failed to reach their destination and landed in the ocean or in a plain field nearby.

Secondly, I will explain why this unit is easily spammable. All it takes is a level 2 airfield and an industrial complex, BUT if you've researched a level 1 Rockets, all you need is a level 1 air base so you can produce many, then research level 2 Rockets, and then BOOM ! You avoided building a level 2 airbase with level 2-4 rockets. The time to make a rocket is 14 hours !!. You could produce almost 2 rockets for 1 infantry or 2 rockets for 1 tank. Rockets also hurt the idea of gold use because you don't need gold to spam rockets. Now you can say that the gold user can also produce Rockets, then it depends on the number of Rockets you have versus the number of Rockets your opponent has and your troops are just numbers, then this game becomes a Mess of Rockets verses Rockets. I noticed this quite often you have normal Call of War games then the Rockets becomes a huge insurance for many players when an army of 6 divisions comes to your borders all you have to do is shoot a lot Rockets even if your army is trash and BOOM!! your the winner.

Thirdly, why this strategically damages this game. There is no unit that can fight Rockets!. Everything is vulnerable, Rocket fighters can only fight level 1 rockets, but remember, level 2-4 rockets cannot be shot down, and I have never seen a player who fired level 1 rockets unless he is a beginner. Tactical Bombers are useless against Rockets because all you have to do is pair it with a lot of Anti-Air and to make it worse you can just put your Rockets were your Tactical Bombers can't reach you because your Rockets have a higher range then Tactical Bombers and before Artillery comes at you. You can fire the Rockets at it. With ground and air units and fortifications, you can follow any strategy you want, but the Rockets just kill them. It's like a weak version of the atomic bomb that you can SPAM to be honest.

Let me also explain how cheap rockets are to be too good in Call of War. All you need for a rocket is 500 rare, 1,500 metal, 25 men and 2,500 cash. It's a similar value to any unit in Call of War, BUT 1 Rocket can easily kill a few units. Even if you want to have Rockets in this game, just remove the nuclear rocket as you can get 164 Rockets for 1 nuclear rocket. It includes all construction, research, and production costs of rare materials. Even if you build a nuclear reactor, players sabotage the building because you will have Nukes. Rockets can be easily made EVERYWHERE. You'll also have to wait until day 42 (when most games are over) to get a nuclear rocket. So there is no point in getting a nuclear rocket.

There are also several ways to fix this problem (in no particular order).

Have a 50% success rate on Rockets

Triple the production time and the costs on Rockets

Give the Rocket Fighters and Interceptors the ability to fight L2-4 Rockets

Make the Level 1 Rocket available on Day 18

Decrease the Rockets damage by 50%

Have the Rockets only able to produce on a Level 3 Airbase and INC

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88 Replies

Teburu wrote:

move the "not able to be intercepted" perk to lvl 4

Chimere wrote:

Make them inteceptable by rocket fighters.

Provides a counter vs rockets, even if expensive, and increases the interest of rocket fighters which is almost 0 at the moment.

By their very nature, true rockets (as opposed to jet-powered surface-to-surface missiles like the V-1) could not be intercepted with any weapon available at the time. Even if a rocket-powered fighter was able to catch up to a rocket (which would be virtually impossible unless it was launched Bell X-1 style from a mothership plane that was in the air long before the enemy rocket was fired), it would not be able to do much. Guns are almost useless at the high speeds required to intercept a rocket and the only air-to-air missiles at the time were too slow and inaccurate to be used against rockets. That leaves ramming the rocket with a fighter kamikaze-style the only option, but again, this is unlikely considering that G-suits were not advanced enough for supersonic flight, so pilots would be too dizzy (if they don't completely pass out) to aim their fighter at the rocket.

Perhaps rockets level 2 and up would have a small chance of exploding on the launch pad, destroying the air base and any units in the province.

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thunderdog1138 wrote:

Chimere wrote:

Make them inteceptable by rocket fighters.

Provides a counter vs rockets, even if expensive, and increases the interest of rocket fighters which is almost 0 at the moment.

By their very nature, true rockets (as opposed to jet-powered surface-to-surface missiles like the V-1) could not be intercepted with any weapon available at the time. Even if a rocket-powered fighter was able to catch up to a rocket (which would be virtually impossible unless it was launched Bell X-1 style from a mothership plane that was in the air long before the enemy rocket was fired), it would not be able to do much. Guns are almost useless at the high speeds required to intercept a rocket and the only air-to-air missiles at the time were too slow and inaccurate to be used against rockets. That leaves ramming the rocket with a fighter kamikaze-style the only option, but again, this is unlikely considering that G-suits were not advanced enough for supersonic flight, so pilots would be too dizzy (if they don't completely pass out) to aim their fighter at the rocket.

Perhaps rockets level 2 and up would have a small chance of exploding on the launch pad, destroying the air base and any units in the province.

This is all perfectly true.

What is also true is that V2 (or V1) could not target units nor ships, so I think gameplay > realism sometimes.

I like rockets exploding at launch, but instead of destroying I would remain at "dealing its normal damage to the province".

reviving dead threads huh?

yes we are DEAL WITH IT :thumbup:

May God have mercy upon my enemies, because I won’t. George S. Patton
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8)

looks like some got their front line airports hit by lv.4 rockets and blized

thats a oof

May God have mercy upon my enemies, because I won’t. George S. Patton
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8)

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