Kanaris wrote:
while we are at it lets introduce, concentration camps that lower rebellion, forced labour that boosts resource production, suicide prisoner squads augment province defence, human labrats that boost research and every other war attrocity ever seen in human history oh and lets not forget human slavery and trade as was recently requested in another post to trade manpower.While you are at it put the swastica in the game.
Suggesting ''having enemy prisoners'' in the game does not automaticly lead to all the things you mention being implied.
Concentration camps, forced labor, suicide prisoner squads, human labrats and slavery do not logicly and de facto connect to having prisoners. Every modern country in the world has prisoners, they do not necessarily have the things you say come with it.
Just as manpower being able to be transfered among players does not automaticly mean ''slavery''. Which could also be called ''aid'' or ''expeditionary force'' or ''game mechanic''.
Kanaris wrote:
Then why not implement all of it? Just a game right? Thats your argument isn't it? By all means implement it all, by your logic ethics are not required in a game...
Because A does not lead to B and thus means C. You say it does. But you also give absolutely no reason for as to why this would be.
Sure, I'll bite.
This is a game, ethics are indeed connected to this and any game, up to which point is decided by whoever runs the game. Thats why sall the things you mention are not something the game will likely embrace and/or incorporate. The game speaks about national socializm in a disassociative manner within the rules, so they are able to dissociate with this view throughout and in any manner they see fit.
Your argument is invalid. It is a slipery slope type argument, saying A leads to B unconditionally, so why not C?
With a conclusion that just drops out of the sky ''by your logic ethics are not required in a game''.
Perhaps an example following your line of reasoning makes your reasoning more insightfull to yourself. And why it is indeed flawed reasoning.
Proposal: why not give the child a cookie?
Your reasoning: well than why not also give a chocolatebar, a whole bag of crisps, and a box of hard candies to the child. Since giving all this candy is unacceptable, giving one single cookie is unacceptable.
So when someone in this forum suggests to make having prisoners possible, put them in ''prison camps'' and have them generate labour ((meaning increased resource production?) I guess). You decide that means that they also want to introduce a lot of other things. The ''other'' things being the ones that are ethicly unacceptable.
Your line of reasoning, slippery slope type argument, is invalid. There is no connection between any of the things you say.
If you were to say that there is something iffy about the original post in this thread. That, suggesting prisoners to be a possible feat in the game and have them be put in camps and generate resources shares to much similarity to a concentration camp or forced labor camp for example. Then I would say you make a good point. And on that ground I would agree with you. I do in fact think that the original idea presented in this thread resembles a concentration camp or forced labor camp to much. Which is actually not at all helped by (what I find) a very untasteful picture in the original post itself...
However, this could be further discussed of course.
Objecting to the original post based on possible similarity with unethical things makes somewhat sense. Since the resemblence is, well, quite evident I'd say.
However, an objection based on your: A leads to B so why not C? type reasoning leads to nothing. Though perhaps to confusion.
Quod erat demonstrandum.