Agree 100^ with that statement! ... Always difficult to keep your nation afloat because of lack of resources, particularly as IC level ones are too pricey ...kylinho wrote:
This game needs more resources

This game needs more resources or just a create game mode for alliances that will allow them to make custom practice rounds.
These custom rounds can add the option to choose resource amount and day speed, as well as which map.
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Agree 100^ with that statement! ... Always difficult to keep your nation afloat because of lack of resources, particularly as IC level ones are too pricey ...kylinho wrote:
This game needs more resources

Completely agree
Same. Perfect idea.
I fully DISagree (with possibly the exception of the 25player historic world map, but that one has many issues).kylinho wrote:
This game needs more resources
Facilitating resource management even more wouldn't help. This is supposed to be a strategy game, so it's supposed to have some challenges.
Conquering other countries has already been made a children's game by reducing the probability of revolts to almost zero (a terrible change, by the way... that terrible that Bytro didn't even dare to announce it in the News section) - just walk through a province and it's yours. What else do you want? Maybe reducing winning the game to just one click? Would you like that better? A "I win" button, is that simple enough for you?
Ohh, I forgot, you already have that button (it has a three gold barrels icon on it), sorry.
Also being able to produce more units wouldn't be positive. You already have both hands busy managing everything in mid or late game on the larger maps. Why should we want even more units on the map? If you don't have the patience to wait until your economy is ready to build and support many units, join speed maps or vote for more speed maps. But please don't touch the precious and well designed resources/unit balance!
Economy is a whole 1/2 of this game. With proper planning you will never run out of resources.kylinho wrote:
This game needs more resources
However if you've built a gargantuan army without planning to feed them you can always use gold...
You will run out soon!
It wasnt announced because we never deliberately changed the revolt mechanics. If it is the case as you describe it, then it is a bug. if you have more info on how to reproduce it, you can fill us in and then we try to debug it.Hans A. Pils wrote:
Conquering other countries has already been made a children's game by reducing the probability of revolts to almost zero (a terrible change, by the way... that terrible that Bytro didn't even dare to announce it in the News section)
The drastic reduction in the occurrence of revolts has been reported,
a game operator replied with the typical flippant response:
"Its all random and only happens at day change."
I asked our QA to have a look at the issue, but a random event is always hard to reproduce. If you have any detailed clues what may cause this, you can leave them here.
Well, as a report, playing two maps now, both with Ontario by some weird stroke of chance, on the 100p and 99p event maps, both control about a third of North America, one also starting to expand in Europe (Ireland, UK), and not a single revolt happened so far.
Thought it had been changed in my few months absence 
I played a few 25 player historic through January and I didn't experience revolts from provinces I took. But it did say 28% chance without army. And provinces were revolting. A few went over to me. I had lots of food. Newspaper would be a reveal if overall revolts are down.
Last year especially against some countries revolts were high. I had to trail AAs to retake and keep provinces. Didn't dare leave an armour car or tank on the button to be turned on me. France was the worst. Are some countries just more prone to revolt then others? How much does it depend on their own resources vs yours.
And on the first topic of resource shortage how about the ability to disband an army for double the cost of upkeep.
@K.Rokossovski (welcome back, by the way... we've been missing you here!!) is right: There's nothing to reproduce and there are no clues needed of when it happens - it's obvious. Chance of a revolt is now about 90% less than it had been until a few months ago. Of course the display of the risk for a revolt (when clicking on the "i" icon in the province detail bar) didn't change, but... they just don't happen any more. Almost never.
At least I can say so for sure about the 100p map.
Login into a game yourself and you'll see what we're talking about.
Important feedback ... I would check on recent conquests before day change. At that time I may have to decide whether to send a units there, or spend a little gold, to quench any possible rebellion ...cycle9 wrote:
only happens at day change.

For now we tried to replicate an extreme case and lowered province morale to 0%, so that revolt chance should be 100%. Thats an easy way to check if there is a bug. Unfortunately the test did not result in any visible bug, the provinces always revolted.Hans A. Pils wrote:
@K.Rokossovski (welcome back, by the way... we've been missing you here!!) is right: There's nothing to reproduce and there are no clues needed of when it happens - it's obvious. Chance of a revolt is now about 90% less than it had been until a few months ago. Of course the display of the risk for a revolt (when clicking on the "i" icon in the province detail bar) didn't change, but... they just don't happen any more. Almost never.At least I can say so for sure about the 100p map.
Login into a game yourself and you'll see what we're talking about.
Testing this with higher numbers like the 25% when a province is conquered is tricky because then we have alot of fluctuation and variance in the chance. We also still get the usual player reports/questions why their provinces revolted and stuff like that, so it can't be broken completely. and may be connected to certain situations or certain maps? Nevertheless we will probably do some more tests in that regard.
But still, if any of you has a sure way of how to reproduce it or what exactly changed, the info would be appreciated.
Right, It seems that the frequency is less, but there are still rebellions.freezy wrote:
it can't be broken completely.
I wonder if there was a bug that increased the chance or frequency of rebellions that got accidentally fixed? 
I recently completed a 99p event map. I won it, ending up with half of N.America, all of Europe, most of Asia, and about a third of Africa.
Not a single rebellion occurred.
@K.Rokossovski You are lucky. I am guessing you don't attack 20 countries at a time and you have fortification/infrastructure.
Done that ... But last time I checked, fortifications eat 3,000 metal- usually a bit more expensive than 500 gold for morale increase of about 10% ... Generally a cheaper option, unless you have a military unit nearby and park it there to contain a rebellion ...Ryan04px2025 wrote:
and you have fortification

I never buy fortifications and I thik I attacked MORE than 20 countries. Maybe it has to do something with the event?Ryan04px2025 wrote:
@K.Rokossovski You are lucky. I am guessing you don't attack 20 countries at a time and you have fortification/infrastructure.
Maybe. However it is not 100% revolt
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