The idea of daily Gold spending limits is not a bad one, but any arbitrary limit chosen will only be fair to SOME people and not others (e.g., those who have no Gold or very little and/or can't afford to buy it). This is why I proposed my own much-more fair solution (a long time ago) where each player was allowed to participate in a single Gold-free match (no buy-in, either) and couldn't join more than one at a time. So, if they want to play more than a single match, then at least some of those matches would be Gold-unlimited matches where they'll be tempted to invest and spend on Gold premium points while the poorest among us can at least have their one strategy-only match and not feel like they're getting picked on by the rich.
Now THAT should be the quote of the year, right there. Also, I think "bought to death" is probably the unofficial slogan for Bytro (and other Internet game developers) used outside of "their" [sic] own proprietary forum systems. Actually, it's the slogan for most online game developers, nowadays since the use of premium points is the currently "accepted" commercial model of the day.xOrleans wrote:
I want to have fun. And I have that if I win or lose. But not if I am bought to death
Alas, this won't last forever. Eventually, popular opinion will forcibly drive those companies to change their marketing strategies in other directions. Bytro — just like everybody else — will eventually succumb to the collective will of their customers if they want to survive. All companies must...and all smart companies do. Those that do not....fail....and go out of business with their principal shareholders facing bankruptcy. That's just the ebb and flow of eCommerce.
When the economists catch up to the societal will of the Internet, they'll join the call to push for a change against premium-point-based payment systems. And when they do, all of the world's Internet companies' finance departments will follow suit. But, until that glorious day when the companies finally do catch up to the will of the people, you're just going to have to keep putting up with heavy Gold users and swallow your pride whenever they "mysteriously" defeat you after weeks of play...beating them into submission until payday.
Actually, "beating them into submission until payday" might just overcome "bought to death" as Bytro's unofficial slogan....nah, "bought to death" is just golden, to make a pun.
Secretly, I think that the folks at Bytro actually hope this happens with the thought that you'll invest in more Gold just to counter this dreaded action. They are counting on psychology to make you spend some of your children's college fund on Gold. Besides, there's always community college for @Menoch Jr.Menoch wrote:
The issue is : you spend weeks on a map, patiently building your armies, conquering your ennemies, spying on the big last one you kept for the end, carefully spend some gold for a "reveal positions" (see, I do use gold), finally decide of the D-day, the right day at the right time because you studied his patterns, and....In the morning he is spamming hundreds of units because you put him in a tight spot. You try to fight back, but to be frank there is NOTHING that can be done if the guy decide to burn his retirement savings into this game.
A part of me wonders if you've just hit the nail on the head... But we all have to walk the line between stating our opinions and violating the TOS, so be careful just what you say and how you say it.Menoch wrote:
What is even more frustrating is that there have been EXCELLENT suggestion made on this thread and other, easy to implement and that would satisfy everybody, and it seems they just don't care...
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.


Seems Devs need to invest time in a forum GPS so people don't get lost. 