WiseOdin wrote:
Adelbert Ames wrote:
I'll be honest, I haven't come across any issues with gold, mostly because barely any players use it.However, it is a stupid idea. The fact that you can buy as many troops as you want and essentially win a game with money is not outweighed by the stereotype that stupid people use gold and that not many people would want to spend too much on a game anyway.
I get that the devs have to get paid, but another way needs to be found. Ads and pay-to-play, I would go for. High command is a great idea. The ability to pay to win a game is not.
So, you agree that it is rare that any players would use gold to spam out tons of units, but think it's unfair still?Sounds like you're just looking for stuff to be mad about. It is a free game. Few people spend anything on it, let alone spend over twenty dollars. High command is their main income, and a stable one. The gold option is a minor income. You're the kind of person that calls for no police, because one in a million officers do something dumb. One in a million players spend gold excessively. It is not a "problem," nor has it ever been a problem outside a few uneducated people's warped senses.
Again, I haven't experienced issues with gold, but still think that it is an unfair concept. I was angry that people's arguments against gold were based on the fact that
1. barely any players used gold
2. people are deterred from spending gold by the fact that games are short, so they wouldn't want to spend too much
3. gold is an integral part of the game.
I'll go through each one.
1. barely any players use gold. True. However, this is not outweighed by the fact that you can win a game unfairly using gold. Imagine you are playing Risk (the board game). You go through a grueling, 3-hour-long game. You finally start to get the advantage. After you start to beat back your opponent, he pulls out his wallet and pays for some gold. He now has tons more troops, and wins easily. That is what gold does.
Now imagine that you aren't playing Risk, but instead a much more complicated, intricate game. You go instead of for hours, but for months. You are playing a 50-player map, and you have put tons of time and energy into the game. It is now you versus your opponent, and you have the advantage. Suddenly, he has tons more troops, buildings, and intel. He punches through your line and takes many of your core territories. He has bought victory, and destroyed what you spent months doing. With his wallet.
2. Well, that probably wouldn't have happened, because people aren't going to spend twenty, fifty, or a hundred dollars on a temporary game.
BUT THEY COULD!
Who cares if not many people want to? It does not outweigh the fact that you could.
Again, you work for months on a fifty player map, and it's just you and your opponent left. He buys more troops, buildings, and intel. What you have worked for months on is lost. This would barely ever happen. However, it could. And that is a faulty mechanic.
You said that I'm the kind of person that would ban all police officers because one of them did something dumb. This analogy makes no sense. Are the police officers players, because the players did something dumb? I don't want to ban players. Do the police officers represent gold? If so, I fail to see how a way to automatically get an edge on your opponent by paying the company that made the game represents a noble profession of protecting innocent people.
Here's my own analogy, and it makes perfect sense: You're the kind of person that would say, "murder should be legal", because barely anyone does it. If we were arguing for murder, your argument goes like this: 'barely anyone murders people, so what is the point of outlawing it? It's a core part of life, and shouldn't be changed. C'mon, no one really wants to murder anyone anyway.' But they could. Laws (and in the case of the game, rules) are made to prevent bad things from happening. It doesn't matter how unlikely those things are.
3. Gold is an integral part of the game.
This statement has never been true. The core mechanics of the game are, to be honest, beautifully constructed, masterfully strategic, and impressively complicated. However, the mechanics of the game all fuel each other. Provinces give materials to produce troops, buildings, or spies, and which you can sell for other materials. Troops enable you to prevent other players from taking your provinces or destroying your troops, and you can use them to take over more provinces to get more materials. Buildings are made with materials, and you use them to defend, make troops, etc. Spies use money, which can be gained from selling materials or from provinces.
What you see here is that all the mechanics of the game fit together, and each one aids you in acquiring the others; even spies can steal resources, or help you take over more provinces, thus acquiring more resources, which can be made into anything else.
Nowhere in there is gold.
Gold just appears. You get it from winning games, but not enough to actually be useful. It makes materials, troops, and intel appear out of thin air. I don't know about you, but a game mechanic that disregards all others should not be a game mechanic. It's essentially like playing monopoly, where houses and cards and properties all help you get money, but you can pay real money and make it appear out of nowhere. Faulty, unfair mechanic.
The only time that gold is an integral part of the game is the fact that it is currently in the game. I get that the devs have to be paid. I really do. I think High Command is a great idea, and I absolutely love how they have managed to make a free game that you can play to the fullest without buying premium. However, it is not an integral part of the game if it doesn't fit into the concept of the game itself.
I've said a lot of things here that some people may be angry about. Let me be quite clear. I think that gold is a stupid, unfair idea, and that is why I'm expressing my opinion against it. However: this game is my favorite game of all time. It is so complicated and strategic that it far outperforms any war game I have ever seen. I have long been searching for the perfect war strategy game, and this is it. I don't, however, agree with people being able to buy their way to victory.