I'll start myself, i'd like to see a rework of the coalitions, you should be able to trade within the coalition, something like I need 5000 of oil so i put a request about it in the coalition(like offers in the 1 to 1) and the other members can give me as much as they want until it gets to 5000 or also to be able to make alliances between coalitions, like having a diplomacy specifically for coalitions
The search of the chosen idea
Greetings Generals,
Suggestions are important to the game, to polish the smallest details, to offer new ideas from different points of view, and to improve the game. That's why I make this appeal to the community. The amount of ideas about the countless Call of War themes, can surprise, let's not be intimidated and let's use our imagination and judgment to help make it known what it is we want to see improved in this game.
On Monday May 8th 2017, a poll will be open with all the suggestions, proposals and ideas from the different Call of War communities and then we will see the most voted for idea/ideas.
There is no limit to the amount of suggestions, I hope there will be many, there will be different rounds with the most voted ideas to improve the accuracy of our decision. The winning idea will be sent to Support Team and Bytro for its analysis and its possible introduction to the game.
To offer your idea, you must post it here, so it will be visible for the rest of the players. Since I hope there will be many suggestions and proposals, we will use an external website (Google Form) to make the poll, where you'll be able to follow the poll result. In the poll, you will be able to choose a maximum of 3 options so choose wisely!
When the poll is opened a new thread will come out where I will be posting each detail and update of the poll.
Let your imagination flow and may the best idea win!
nemuritor98
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88 Replies
I would like to see weather options if they would be done reasonably. In other words, no 105 degree heat in siberia and no blizzards in Ecuador. Different weather would/should affect different units in different ways.Could the Soviets have held back Germany long enough to bring reinforcements to the front if it wasnt for the weather and its affect on terrain? (ie endless mud?)
I would dearly love to see orphaned naval units revealed when the country loses its last province
The revolt/rebellion system should be revamped to make more sense.
Trading within coalitions should be a priority fix/change, as nem suggested.
An automatic 24 hr peace period when a player leaves a coalition/share map agreement. Cuts down backstabbing.
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Genghis Khan
I'll also be adding all the suggestions the forum has with a rate of at least +3.
The suggestions in the poll will be splitted by category, for example, units, game mechanics, maps, etc. I'll present in a few hours all the categories, so you guys can add suggestions to the one you want 
very good idea. for starters, a country should have the option to accept or decline a revolting province.Dixie wrote:
The revolt/rebellion system should be revamped to make more sense.
in the oldest brother of bytro games, there's an option when you create games called, honor time, so you can set an amount of hours with a maximum of 2 days where you have to declare war before attacking, that would fit with this partDixie wrote:
An automatic 24 hr peace period when a player leaves a coalition/share map agreement. Cuts down backstabbing.
Oh, yeah. I could write a book on why this game dynamic is a complete mess.Dixie wrote:
The revolt/rebellion system should be revamped to make more sense.
If orphan naval units are not subject to incremental loss of combat effectiveness after the fall of their parent country (my first choice), I would gladly accept this as a compromise worthy of support.Dixie wrote:
I would dearly love to see orphaned naval units revealed when the country loses its last province
Hi, the categories will be:
- Forum/website
- Game creation
- Maps
- User Interface
- Game mechanics
- Units
- Others
Examples for each one:
Forum/website: would be nice to have a chat in the forum
Game creation: an option to set honor period so we can prevent backstabbing
Maps: japan vs usa (1vs1)
User Interface: ability to put an exact time instead of scrolling(delays)
Game mechanics: patrols should be each 10 min
units: paratroopers
others: whatever suggestions that are not included in the previous ones
i would like if the COW devs make "arcade/realistic/simulator" map modes, so we could pick between perfectly balanced tech trees and stuff, a bit more realistic game mechanics, or 100% "historical" World War 2 events.
this would put an end to "boooh! i want everything to be so balanced!" and "booh, this game needs more historical accuracy!"
how arcade would be:
-just like COW we know and "love", nothing would be really changed, it would be available on all maps as well
how realistic map mode would be (in my opinion
-a time change between day/night, so troops (i am looking at you, infantry) wouldn't advance at the same speed endlessly, night time occurs at the change of in game day, and the night time should slightly slow the units.
-changed tech trees, so they wont be all the same (for example, Soviet tanks are the same as German tanks, which is quite unrealistic), USSR should have weaker tank stats, but they would cheaper to produce, Germany should have stronger tank stats, but they would be more costly to produce....
-in game timeline each map should have a time counter, for no reason, really...
-improved diplomatic COW mechanics?
-units do not get leveled up if they get researched a level ahead.
-AI/Elite AI would actually do historical stuff (for example, Germany invades poland, USA gives land lease to USSR and so on, this would be probably limited to elite AI)
-Rebellion would actually make sense
-realistic mode would be limited to the 10 player maps and 25 player map
how Simulator map mode would be (again, in my opinion
-full historical mode; Countries get events that they must complete (SOME major events would be- Germany invading poland, Germany starting operation Barbarossa , Germany invading Norway, Japan committing an invasion on pearl harbor, Germany/USSR starting battle of stalingrad and so on),
-HEAVILY changed tech trees; ALL tech trees would be changed to be fully historical, Nations will get access to stuff when they get at 1 point of the game, in other words, every unit type would have an unique research day.
-day/night change.
-accurate timeline timers (starting from the Spanish civil war, or from September 1st 1939)
-historical team game; USSR and Germany/USA and japan can not ally each other, and Germany/Italy can not invade each other, you know, AXIS/ALLIES stuff
-AI axis/allies nations would act historical.
-Rebellion would actually make sense
-only limited to the 25 player map
on a side note: this change would take weeks, if not months to implement into COW, and will probably NEVER be added, even though it would finally solve the "booh, balance over realism!11!1!!" and "realism over balance!11!1!", and probably much more, though, realistic mode would probably make games more interesting, unlike the arcade-ish games that we have today, where everything is equal
now you are just asking them to reinvent the game
β
Genghis Khan
sir, did you read the damn end?Dixie wrote:
now you are just asking them to reinvent the game
I actually proposed something similar to Draza's proposition (although a lot more general) about a year ago. Here's the link. https://forum.callofwar.com/index.php?thread/6998-how-to-get-our-complicated-ideas-to-be-approved/
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton
yes, so in effect, I am agreeing with you. You make intelligent points.
β
Genghis Khan
Alright, this idea has made a comeback on the Call of War Forum already, so I would like to kind of develop a potential way it can be integrated into the game in a balanced method, so here we go...
Military Transport Plane
Over the years of World War 2, every nation used Airborne units in some manner, whether it was the USA's 101th Airborne, or Britain's 1st Airborne, Germany's 1st Airborne, and so on. All of these units made some contribution to the war, despite the drawbacks that came with their deployment. Thus it is time to introduce the Military Transport Plane, which has a semi-misleading name. The Military Transport Plane (which I will refer to as the Transport) was critical to the deployment of airborne units. Each nation had its own types of Transports, and not all of them were the same, but in the end, they all served the same purpose.
To add a unit such as this and maintain game balance, they have to be expensive to produce, and very weak (most people don't mount guns to a Transport, but dispatch a Escort). If a Air Operation was caught by the enemy air force, it meant certain doom, unless all your personnel jumped early before the LZ. The first balancing act is to give it a weak Air Defense Stats, of 1, and nothing else, besides Ground and Tank Defense of 1 (I will go into that momentarily, hold your horses). The next balancing act, is to make it extremely expensive.
Balancing the Transport
Example Requirements:
- Level 4 Industrial Complex
- Level 3 Barracks
- Level 3 Infrastructure
- Level 3 Airfield
Example Cost:
- 10,000 Goods
- 20,000 Steel
- 15,000 Oil
- 10,000 Rare Materials
- 75,000 Cash
- 600 Manpower
- 1,000 Food
Using the Transport
When you want to use a Transport, the issue is it being a Transport. While in Conflict of Nations there is an Airborne Unit specifically, the Transport will place your Infantry at the mercy of an expensive Unit, which is carrying more than one unit at times. The idea is that it will only pick up Infantry (1 Space), Motorized Infantry (2 Space), Anti-Tank (3 Space), and Light Tanks (4 Space). When a Unit Stack containing Units Eligible for transport is selected in a province which has a Transport Stationed, and an Airbase, a βLoad Transportβ button will appear. Clicking it will open a dialogue to prompt you which units to place in the Transport. Units CANNOT be transported in its Airplane Convoy type, and they are instantly dropped off at the Province the Transport becomes a Convoy in. Here are some stats that I propose for the Transport in Generalβ¦
- Level 1 (Day 12+)
- 1 Defense vs Air, Unarmored Ground & Armored Ground
- 1 Cargo Space
- 200km/h
- 350km Range
- Level 2 (Day 24+)
- 1.5 Defense vs Air, Unarmored Ground & Armored Ground
- 2 Cargo Space
- 250km/h
- 450km Range
- Level 3 (Day 30+)
- 2 Defense vs Air, Unarmored Ground & Armored Ground
- 3 Cargo Space
- 300km/h
- 500km Range
- Level 4 (Day 45+)
- 2.5 Defense vs Air, Unarmored Ground & Armored Ground
- 4 Cargo Space
- 350km/h
- 550km Range
For Unarmored Units being dropped, they lose anywhere between 30-60% State-Based Efficiency for two hours upon landing on a Target, as they need to time to regroup before the unit is capable of normal damage, while Armored Units lose anywhere between 50-80% State-Based Efficiency. It takes 2 hours for a Unit to regroup, and achieve their efficiency from pre-drop, given they have not suffered damage from a waiting unit upon landing.
Anyhow, this is my idea for the poll so yeah, hopefully this makes it in!
RPU Website Manager. . . or we could keep it simple, and use the same methodology for a new airborne infantry regiment as ocean-going convoys -- the airborne unit could convert into a "transport plane" in the same way that ocean-going ground units convert into convoy ships while they're at sea. Upon deployment of the airborne unit(s) at their target drop zone, the transport plane disappears and the infantry ground unit materializes on the ground in its drop zone. KISS.Bluephantom956 wrote:
Thus it is time to introduce the Military Transport Plane, which has a semi-misleading name. The Military Transport Plane (which I will refer to as the Transport) was critical to the deployment of airborne units.
bruh, a nuclear bomb is like 2 times cheaper than your damn airborne troopsBluephantom956 wrote:
Again this appears to be overpriced, but given the conditions that are onset late in the game, people have more resources to spend than they know what to do with
I would like to see not declaring war to another country become an actual factor in attacking other countries.What I mean by this is that you will have a lot of disadvantages if you donβt declare war officially.
Some examples of these disadvantages would be a higher chance of revolutions in conquered territories, spies would be more successful in their missions per country taken without warning and some others you could possibly recommend.
GLORY TO ARSTOTZKA!
Been saying it since i first joined, gonna keep saying:
paratroopers and marines. Enough screwing about with it.
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success β Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01
Also, I guess i'll once again post about wanting more naval units: battle-cruisers,frigates or something to allow a cheaper force. I'd like to see fighter-bombers as well.
Bringing back some oooold ideas from the days of ButterBill
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success β Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01
transport planes should be added
β
Genghis Khan
I also like the idea of PT boats. To differentiate them from destroyers, I see them like this:
PTs would do less damage than subs. or destroyers
PTs would have limited AA defense
PTs would have very little hit points
PTs would not stand long against other naval units or naval bombers
So, why build them?
PTs would be fast. Really fast.
PTs would patrol like planes, and be able to break away from an engagement
I think that implemented thusly PTs would make sense in gameplay and in historical fact. The only flaw I see is that they would have unlimited ammo and fuel, but every unit in the game has the same flaw.
β
Genghis Khan
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