Absolutely, the air problems need to be adressed, the current air system is still SERIOUSLY flawed and changes are necessary!
1)A airfield must be changed to a carrier like building, with a limited number of planes that are allowed to land or patrol from it. I think the number of planes on level 1 airfield must be between 10 and 20. On a level 2 airbase can be stored the double of planes form level 1 and on level 3 the double from level 2.
A damaged airfield have effect to the maximum of planes that can be positioned on it. (at 50% = half capacity)
Good suggestion, though there is a problem when air bases are damaged and planes are operating from it. I would suggest this check (maximum basing) should ONLY be done when an attempt is made to change bases to the air port, and NOT continuously. Yes, that means, you can keep operating planes from a damaged air base if you flew them there before the damage to the air base.
2)Rise the time for dealing damage on patrol from now 15 minutes to 60 minutes, like all other units have in CoW. (Why only planes have this special timer?)
In future the flight option patrol is more to scouting or to protect land units. If you want to attack a unit you need to use the direct attack order.)
[maybe for all 24/7 hardcore game enable the 4x speed maps, than the patrol time is still be every 15 minutes]
Also a very good suggestion. The current design flaw / exploit as discussed in november is alleviated (though not solved!!! Grrr...)
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3)Make all planes that be part of a dogfight visible for the opponent. Sometimes enemy planes will not displayed if they patrol radius has only a small overlapping with the target that you try to attack, even they will not shown when you try to spot them before.
Good suggestion, do it!
4)If planes on patrol and they airbase was destroyed or captured they have to flight to a new airfield in range immediately an there they need to refuel first.
Good suggestion, do it!
5)If we did all this changes we have to do one thing for the planes. I think planes are to damageable for rockets, so I think we have to rise the hit points on ground from 5 to 10 points. If we rise the HP for planes we had also a chance to recapture a airfield with planes on it from a fast attacker.
Yes, this is a problem if refuelling occurs more often. But this would also apply to trucked planes because they were overrun by ground units? If so, I don't agree to that, any AC should be able to destroy trucked planes easily.
Furthermore, I would STILL support the change to air-to-air combat mechanics as discussed before. In my experience, the prevent-tick-exploit has become more serious, simply because more people are aware of it. Air combat is either simply unfair because newbs are unaware of it, or air combat can't be fought because both people are aware and capable players. This flaw is still on the edge of driving me away from the game; in fact the only reason to stay is the vague hope that Bytro will adress the issue at some point. The change to the mechanics which was first supported by Bytro, then later decided NOT to be implemented, should STILL be implemented, cause the current situation is hardly bearable!!!

That would definitely solve the current tic movement problem