I had the same thought about submarines. Glad to see them get some attention, they need a rework badly
Desktop General wrote:
I just Read the List of Fixes and Changes on Today's Update.Some of it over all Sounds Cool. Like Moral and stuff.
Oh and I'm Glad Revolt Risk was Lowered.
However if it were up to Me I would kind of Leave CoW 1.0 the way it is.
And make adjustments Only to 1.5
Anti Tank: Is now hidden in forest, hills and urban terrain. = Not sure if That is Gonna Work!!!
Will you Not be able to SEE anti-Tank Guns on Forest / Hills????? That Might Make Tanks Useless.
Destroyer: Now reveals Submarines. = LOL! Destroyers should have always! Revealed Submarines.
Anyway's Now I'm Curious to start a New 1.5 to see the Changes.
I also look Forward to Trying the Pan-Asian Doctrine, people think they are No Good,
but I think that Extra Line of Sight and Speed!!! Directly relates to how I play. 
BobbyFet wrote:
I had the same thought about submarines. Glad to see them get some attention, they need a rework badlyDesktop General wrote:
I just Read the List of Fixes and Changes on Today's Update.Some of it over all Sounds Cool. Like Moral and stuff.
Oh and I'm Glad Revolt Risk was Lowered.
However if it were up to Me I would kind of Leave CoW 1.0 the way it is.
And make adjustments Only to 1.5
Anti Tank: Is now hidden in forest, hills and urban terrain. = Not sure if That is Gonna Work!!!
Will you Not be able to SEE anti-Tank Guns on Forest / Hills????? That Might Make Tanks Useless.
Destroyer: Now reveals Submarines. = LOL! Destroyers should have always! Revealed Submarines.
Anyway's Now I'm Curious to start a New 1.5 to see the Changes.
I also look Forward to Trying the Pan-Asian Doctrine, people think they are No Good,
but I think that Extra Line of Sight and Speed!!! Directly relates to how I play. 
what rework do you want for subs? also the new updates are just for 1.5
Don't like how internal games are now High-Command only.