Overcome this obstacle by conquering capitals wisely: 1 capital shortly before day change, sometimes a second one immediately after day change.
Too many negative morale factors
Anytime I play a game, morale seems to be a bigger enemy than active players trying to invade me. I understand the purpose of morale factors but there are too many negative factors and not enough positive ones to help balance your provinces.
Example: I’m losing 10% morale in my provinces because of “neighbors” and I’m losing another 15% because of “enemy neighbors”. Is this really necessary??
Not to mention when I do conquer an entire continent and technically don’t have any neighbors around me, my country still feels these negative moral affects from nonexistent “neighbors” and “enemy neighbors”.
Can you just get ride of one or the other? Or make more positive morale factors such as building factories (creating jobs) increases morale or something to help balance?
At some later points in my games when I do have most of the world conquered, a level 3 propaganda center can not offset all the negative morale that has accumulated in some cities. Negative morale factors are like a plague that continues to kill your armies every step of the game even when they are not fighting.
This game is becoming less “call of war” and more “call a psychiatrist” due to all the negative morale issues.
2 Replies
Capture 2 capitals a day? every day? run out of countries to attack quickly.
Not a viable solution in the long run.
The most rediculous morale malus is "distance to capitol"
Are the residents of Hawaii unhappy that they live so far from Washington, D.C.?
rather the reverse!
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