Trade - better usability

Often it happens that we want to buy resources, just to produce/build something.

And what we have to do? We have to count, how much some resources we need, type it in, sometimes do it few times for few units/buildings and for few missing resources.

It's a bit of clicking, going here and there, counting, coming back, doing it again, and again... and again... forever ;)

It would be much easier if we could

Option A, in the market write how much we want to have, of some resources, for example 1500 of iron, and it would count itself, how much left we need to buy, so we just click then, without counting in head, how much we miss.

That option is helpful for all those who have problem counting or just dislike doing it so often :D

Option B is that in out province producing/building menu, we could click on "buy remaining resources and build/produce" it would be awesome if it shows info what's the price of resource per item, when we use it (on the button)

That option would be even more lazy-people-friendly :thumbup: , and attrack more of them into game or in other words, less of them would quit playing cause of not optimal usability.

People nowadays like to have things done easily, especially when playing with finger on mobile 8o

7 Replies

Why even play the game if you want to be that lazy. Just enter the game and let the computer do it all. Then come back and see if you won or lost. (sarcasm).

I just value my time, and counting numbers doesn't add much to fun playing, but it consumes time.

I do count cause I have to, to build/produce something, but this is not the fun part of playing.

I'm sure some people got annoyed on this and the more they are annoyed, the bigger chance they quit playing.

And number of players does count for the community, players and Bytro.

Personally i like using my brain/Looking at the numbers and working out my logistics

and its good as a comprehensive tool to gain game knowledge for all newb players.

Personally I would use it a lot :) and could play more maps then, if using time for such not-strictly-playing things, would be shorter :)

Seroslav wrote:

Personally I would use it a lot :) and could play more maps then, if using time for such not-strictly-playing things, would be shorter :)
you could play more maps?? lol

You want the computer to play for you and you just check in occasionally to see the results. That's not playing. So if you played more maps it wouldn't make much difference as your not really there "in the game".

You would have no part of you invested in the game. Your thoughts, playing style, mistakes, accomplishments. All the choices that are made by you make to game fun for everyone else because its not the stale AI making decisions on what to upgrade or spend rss on.

Seroslav wrote:

Often it happens that we want to buy resources, just to produce/build something.

And what we have to do? We have to count, how much some resources we need, type it in, sometimes do it few times for few units/buildings and for few missing resources.

It's a bit of clicking, going here and there, counting, coming back, doing it again, and again... and again... forever ;)

It would be much easier if we could

Option A, in the market write how much we want to have, of some resources, for example 1500 of iron, and it would count itself, how much left we need to buy, so we just click then, without counting in head, how much we miss.

That option is helpful for all those who have problem counting or just dislike doing it so often :D

Option B is that in out province producing/building menu, we could click on "buy remaining resources and build/produce" it would be awesome if it shows info what's the price of resource per item, when we use it (on the button)

That option would be even more lazy-people-friendly :thumbup: , and attrack more of them into game or in other words, less of them would quit playing cause of not optimal usability.

People nowadays like to have things done easily, especially when playing with finger on mobile 8o

If you cannot math hammer "I have 495 fuel and need 1000, I need 505 more fuel" on the fly, you should worry less about playing strategy games, and focus on your Math Blaster equations..
Free Time looks good on me

Counting is not what I like in this game, still not having problem with counting, just I would prefer to have easier way than do it so often.

You guys could say that there should not be option of:

- spliting units by moving a tab from right to left, cause there should be just place to write in number, what would be 4-times longer in time, especially on mobiles

- button on desktop version, when splitting units, You can just click for "1" troop of a kind, or just all troops of a kind

- and so on

- and so on...

Let's make the game as long in procedures to click everything... for sure people will enjoy it more LOL :D

Let's make everything slow and hard to click on...

That's Your point guys, and You are just so wrong.

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