Any more ideas for em?
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton
I believe they should add trade routes factors into the maps. This would give nations that control high travel routes, such as the Panama Canal, Suez Canal, the Strait of Gibraltar, the Silk Road and other trading hubs, an economic boost in their resources, due to their control of trade in the area. This would also include major trade cities, such as Singapore and New York. Although maybe will believe this could give an unfair advantage to certain countries, this would overall improve the realism of the game, and would make patrols of sea trade routes much more crucial to maintaining a nations economic power
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Any more ideas for em?
i think this idea adds realism but dosent complement the game system in place, IDK maybe were looking at it the wrong way?
anyway having routes to boost your economy is pretty handy given if you have a lot of territory at sea, but with the cost of actually protecting them and micromaneging subs which currently not very good not that bad, i think we should have a different function.
i suggest when the port is up and the routes are connected it provides vision, signifying your territory, like an aura of influence. that way when sepperated by large bodies of water the map visibility can prevent you from being blindsided, just imagine unimportant monitor ships passing by and was kind enought to report enemy activity.
sorry but thats all i got at the moment.
This idea it's good because is realist!
So your idea is that, if I build a port between Tunis and Rome, I'll have vision across that route due to trading convoys(which do nothing else) go between them? That sounds great.V1nd1cat0r wrote:
i think this idea adds realism but dosent complement the game system in place, IDK maybe were looking at it the wrong way?anyway having routes to boost your economy is pretty handy given if you have a lot of territory at sea, but with the cost of actually protecting them and micromaneging subs which currently not very good not that bad, i think we should have a different function.
i suggest when the port is up and the routes are connected it provides vision, signifying your territory, like an aura of influence. that way when sepperated by large bodies of water the map visibility can prevent you from being blindsided, just imagine unimportant monitor ships passing by and was kind enought to report enemy activity.
sorry but thats all i got at the moment.
a trade can also be in the building browser and could be built ( developed ), connected to a certain city, if you want another trade route to another city, that is an additional cost to build and develop it. They should be seen on a map as a broken thin line between the citiies, and could be plundered if an enemy ship stands on the route.
Regarding the discussion abone on USSR, have either one of you ever been or lived there? Because whatever was said is an absolute nonsense. You have no idea about USSR , how it functioned and the reasons it broke apart
Yes, i mean if we cant agree then we should reach a compromise.Quasi-duck wrote:
So your idea is that, if I build a port between Tunis and Rome, I'll have vision across that route due to trading convoys(which do nothing else) go between them? That sounds great.V1nd1cat0r wrote:
i think this idea adds realism but dosent complement the game system in place, IDK maybe were looking at it the wrong way?anyway having routes to boost your economy is pretty handy given if you have a lot of territory at sea, but with the cost of actually protecting them and micromaneging subs which currently not very good not that bad, i think we should have a different function.
i suggest when the port is up and the routes are connected it provides vision, signifying your territory, like an aura of influence. that way when sepperated by large bodies of water the map visibility can prevent you from being blindsided, just imagine unimportant monitor ships passing by and was kind enought to report enemy activity.
sorry but thats all i got at the moment.
we cannot use the idea of boost res because the cost of doing it is more higher than the pay-off
as the suggestion given about the idea basically does not agree with game mechanics. plus realism or not we should be more "realistic" for the game.
I'm sure you're an expert then.....MihailMD wrote:
You have no idea about USSR , how it functioned and the reasons it broke apart
Yes, I am . I am somebody who was born and grew up there. Lived through the horrible 90-ies. So please keep you typical stereotype phrases to yourself as you have no clue what you are talking about.Quasi-duck wrote:
I'm sure you're an expert then.....MihailMD wrote:
You have no idea about USSR , how it functioned and the reasons it broke apart
Nope! #freespeechMihailMD wrote:
So please keep you typical stereotype phrases to yourself as you have no clue what you are talking about.
Maybe the trade ships could be civilian ships (so they don't cost you anything), but you could buy escorts with the convoy. The escorts would only be for protecting the convoy and would use up supplies like any normal unit. It could consist up to a battleship and 10 destroyers. The escort could also provide vision as it travels, since it needs to see the enemy to fire. To balance out the cost of the escort, the larger the escort, the bigger the convoy. That would also make it a bigger target to balance out any losses during an attack.
this whole thread you are not speaking, but just making noises, spamming it with useless comments and negativityQuasi-duck wrote:
Nope! #freespeechMihailMD wrote:
So please keep you typical stereotype phrases to yourself as you have no clue what you are talking about.
If you read my writing you will see it is not all negative.MihailMD wrote:
spamming it with useless comments and negativity
I have an idea
trade lines will be predefined and a special feature for blitz maps (if it works it may be implanted in all maps)
what a trade line ? well in game it's a LINE !! but the more they are longer to get to your core cities, the less you get ressources (just an idea to balance the game!) + trade lines Must pass by 3 types of cities : productive ones + urban ones + Capital
a trade line ends when it gets to your core provinces
exemple for a trade line :
Tripoli (oil) ----- Naple (closest urban city) ---------- Capital
the transport to the capital will not be defined witch means in order to stop this supply line you need to place a sub in the med.
the predefined lines can be changed only by : building naval bases
HOW ? because the systeme chooses the chortest way to link the cities , build a naval base, the system choose it to link
the problem with my theory is that for russia (witch is huge) there will be no way to cut it's supply lines because they can't be seen but hey ! who cares ? let's enjoy !
I agree with this.
That is a ridiculous idea, are our convoys run by thieves and plagued by highwaymen? No. So it is stupid.
thats not really a good idea..
@Quasi-duck is right..
Trade routes are all ready in the game...
well there are many routes I can go from Spain to UK..
so there are safer ways, I can have by using my Navy..

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