I left in protest but fair enough Vorlon. I see the answer. Bytro doesnt care, the implementation was happening regardless of how brilliant the solutions provided by atreas, hans or pontus and others were.VorlonFCW wrote:
Just because you skipped 4 months of discussion doesn't mean there is no answer.Svven78 wrote:
So for real, no moderators, no developers have anything to say about this?
3 months prior during BETA and 2.5 months ago, technically discussion was had until 20 days ago (more pleading and begging) to not implement the market changes due to the detrimental effect of trade and diplomacy. Amazing solutions offered that were easier to implement and catch the supposed "criminals" using the "cheats" this was supposed to stop.
Now it is "balancing". Balancing what? Game mechanics. What Game mechanics??
Is it crazy that after coming back the first thing I see is how messed up the market is? Isn't that an exact reflection for what everyone was saying?? Until I read that entire thread (3 hours later) which I would never have done if not challenged, do I find out more changes I dont like that they mentioned countless times, even in Beta.
Wow I think I was right earlier. I came back too soon, in my absence, in protest to how things were being changed before, someone decided to break more items.
If I hadnt already typed the next part before I read the Market Overhaul novel I wouldnt have bothered with a solution to the market place, since now I see that isnt the reason for the change anyway.
Well I am likely wasting my breath:
Market BUG** First the market no longer recognizes my amount of goods nor the amount being sold and when I move slider to buy all it is not buying all...
Suggestion:
What about changing it to a sliding scale since the concern is positioning mass cash or items in the market. Why not slide the scale of cost on a 5k increment total in the market and implement that cost IF they cancel those positions with a WARNING pop up prior to canceling the order for real.
THAT solves the problem #1 - hiding all your goods
That #2 doesnt destroy first initial trading or long term trading when every material counts and costs starting players dearly on a mistake.
Selling or buying 5000 units or less no cost.
Buying an already posted trade under 5000 no cost to buyer or seller
Posting 5001 - 10000 materials 1% cost to sell and buy, pop up notification of 1% cost to remove
Multiple of $5 for cash $25,001 - $50,000
Posting 10,001 - 15000 materials 2% cost to post notification of 2% cost to remove
Multiple of $5 for cash $50,001 - $75,000
So on and so forth up to 10% and 10% or higher.
That should be some fairly simple if/and/or statements.
20% is brutal and severely hampers early game play
Trade with all parties increases the amount of trades available and should be a given unless your at war/blockading.
** All written before I read the exact notification you already received months ago.
*** Bytro response - too bad, some people will suffer, get over it.
Part of me feels like quitting the game I started and go back to Hearts of Iron 3
Part of me wants to begrudgingly trudge to the issue I had last time and see if it was fixed.
Hell, maybe I can cut to the chase, maybe someone knows, was the air bug fixed, the one with the overlays, where you had to be on the smallest tac bomber circle to get the tac bombers to work when stacked with other plane types?
Since its been 4 months. I assume that was corrected?
This way I can quit or suffer through and see if my old playing style was still enjoyable.
atreas1 wrote:
Hans A. Pils wrote:
_Pontus_ wrote:

