Trench warfare

The game will be better if you add Trenches so defensive situations will be more realistic

:wallbash :wallbash :wallbash :wallbash <------ Trench and enemy

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This is represented in the game in two ways:

- For units which can actually entrench, defensive value is higher than offensive value. This represents simple defensive positions (mostly foxholes), and is unavailable for most mobile units (off=def value);

- For complex fortifications, it is possible to build forts (which represent bukners, pillboxes, etc). Obviously, these take more time to construct, but all units benefit from them.

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