Actually a pretty good idea. I wouldn't call it "tribute" though; the term is usually reserved for a subordinate paying money to a master/overlord figure. How about "subsidy", "foreign aid", or "development funding"?
Tribute (diplomatic relation to improve popularity)
if you want to extend your empire and win a game, a huge problem is popularity with AIs and IAs, LATE GAME. So there could be a new relation: Tribute, this means that you could send resources or cash to them for free, to improve popularity. as soon as selecting the option (the symbol could be a crate on a yellow background)and then the same GUI for trading would appear, but only with one option, then you drag the slider to select how many resources to send, and below it would show how much popularity is raised per day.
3 Replies
When I originally presented the idea of Tribute in response to another of Zak's post on Diplomacy with AIs. I envisioned it to be used in the early game to improve relations that would have longer term effects on popularity thus preventing or slowing AIs from declaring war in the late game. Thus the term tribute was used in the more generic sense as the nations involved would be somewhat equals. The term Tribute/Subsidy could be used. Regardless of the term used the actions are the same, Nation X will pay in money or resources Nation Y to not attack or engage in hostile actions. If this were to be included in the game I would like to see it be for X of resources while the AI would have improved relations (improved relations means no trade embargoes or war) for Y hours and/or days. The more given the longer the improved relations esp during the early game when resources are always in short supply. Of course actions could shorten this period but with warning signs given in the newspaper (Like headlines reading "Alarm bells ring in Athens over actions by Romania") or other means. Tribute would not affect GLOBAL popularity other than it has raised Nation X popularity with Nation Y. If used in the later stages of the game it would have diminishing returns where the resources given must be significantly increased to get the desired results. TBH I think this idea would require extensive playtesting and much more detail worked out before it made it into the game to prevent abuse.
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel
yeah, sorry I didn't give the credits, I couldn't find the thread until this morning, or the original suggestion.
Post a Reply
Please log in to post a reply.