how about you keep that in the thread that was created before yours and has the exact same topic? 
Tutorial games level cap
I would like to suggest a max level to join tutorial games.
Tutorial games are designed to give new players a taste of the game, and to learn about game mechanics and tactics.
Now often higher level players join tutorial maps in order to gain easy wins, but this also takes away the intended fun and learning experience from starting players.
A maximum level cap would prevent this, and give all new players a fair chance when joining Call of War instead of being steamrolled by an experienced player, taking away the fun and thus turning potentially good players away from the game.
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Yeah i noticed after i posted it.
XD
This has been suggested before, and possibly tried on a trial basis.
There are upsides and downsides to this. Without any experienced players to observe or fear, then new players are content to simply wait. This makes for a very boring game. Winning by default isnโt very exciting.
By having more experienced players to compete against this forces the new players to react, to observe, to ask questions, to learn. Like a young bird you push them out of the nest and force them to fly. Rise to the challenge.
In summary I have always learned something by losing to a more experienced player. I rarely learn much in the slow grind against AI.
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<
You aren't going to learn anything by being crushed extremly hard? 
if they wanna learn against "experienced" players all they have to do is join another gamemode? Ranking up is pretty fast and having some sort of "safe space" for ppl who have 0 clue what exactly they're doing seems like a decent enough idea to me.
And from what i see the "experienced players" tend to use that map just for statfarming anyway 
Teburu wrote:
You aren't going to learn anything by being crushed extremly hard?![]()
if they wanna learn against "experienced" players all they have to do is join another gamemode? Ranking up is pretty fast and having some sort of "safe space" for ppl who have 0 clue what exactly they're doing seems like a decent enough idea to me.
And from what i see the "experienced players" tend to use that map just for statfarming anyway
Even by being โcrushed extremely hardโ a new player will learn what is possible in the game, and should strive to learn how to prevent such an occurrence in the future.
Without this experience a player may never realize what is possible. A โsafe spaceโ is simply an place to be lazy and unproductive. Many people abandon their tutorial games because โnothing is happeningโ which indicates to me that they expect someone to attack them and do not see that they need to seize the day in order to advance.
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<
Im a little ashamed to say I play some tutorial games at lvl65 , but I always try to help the new players even if it means loseing. But I agree on the lvl cap, maybe lvl35-40
Come on, this is my last game?Butterbear wrote:
Im a little ashamed to say I play some tutorial games at lvl65 , but I always try to help the new players even if it means loseing. But I agree on the lvl cap, maybe lvl35-40
I believe that new players learn vest in tutorial games and tutorial games will go very slowly without higher level players. There should be a limit in the amount of tutorial you can play a month.To make decisions like this we try to rely on big data analysis. We actually tried this like 2 years ago and our numbers showed that tutorials without the rank restriction worked better. Of course we could repeat that test at some point to check if something changed, or run it with different criteria. For the near future it stays like it is.
It makes thing more exciting.freezy wrote:
To make decisions like this we try to rely on big data analysis. We actually tried this like 2 years ago and our numbers showed that tutorials without the rank restriction worked better. Of course we could repeat that test at some point to check if something changed, or run it with different criteria. For the near future it stays like it is.
Tutorial games are not just for training. They provide a faster paced game. There is no advantage or disadvantage in playing at a different speed. Its a matter of choice. I play both. i would like to see game speed as an option when creating games. And level caps option are already in place when you create a game.FlemishPagan wrote:
I would like to suggest a max level to join tutorial games.Tutorial games are designed to give new players a taste of the game, and to learn about game mechanics and tactics.
Now often higher level players join tutorial maps in order to gain easy wins, but this also takes away the intended fun and learning experience from starting players.
A maximum level cap would prevent this, and give all new players a fair chance when joining Call of War instead of being steamrolled by an experienced player, taking away the fun and thus turning potentially good players away from the game.
How about 2 times speed games that are non tutorial?
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