Especially the sprites, why is China in Japanese uniforms and why are all soldiers in an independent Congo White Americans?
CarKing the 6th of the Abrahamic Caliphate
Well, the title is pretty self-explanatory. Recently, a new thread was made on the forum that asked for an aircraft carrier submarine, which was a real thing developed by Japan in WW2(It never played a significant role in the war, but I'll address that in a moment). From that post, a new idea arose; what if you made each doctrine have some unique unit in the secret tech tree? The unit for Pan Asian could be the carrier sub.
For Comintern - T-42. This massive "super-heavy" tank will be the most powerful unit in the doctrine - but at a pretty high price. It would be a mid-late-game unit which would be expensive and time-consuming to produce, but would make up for it with excellent heavy and light armour defense and offence stats. Its primary vulnerability would be artillery/fast-moving units and air. Think of the T-42 as a heavy tank on steroids capability-wise, including very slow speed and lack of air defence.
For Axis - P. 1000 Ratte. Yes, the one with a BATTLESHIP CANNON. (how is this not in the game yet). It will basically be a land-battleship. A combination of a railroad gun, heavy tank, and battleship, this unit would be the most powerful ranged unit in the game, and maybe overall too, if it weren't for its flaws, being slower than an RRG while having an even worse air defence then the T-42. It is also a very expensive and time-consuming late-game unit.
For Allies - M22 Locust. Something like paratroopers but instead of infantry, light tank. Basically a para-tank. It would use the same mechanics as the current paratrooper unit, meaning that it wouldn't be too difficult to implement. Once deployed, it would operate in the same way as a normal LT, but it would be able to turn back into its air version once on a province with an airfield.
I think that doctrine-specific units could really spice up the game a bit. I know none of them were ever used in any meaningful capacity, but that's kinda the point. These are units that, IRL, were proven to be possible, but never built for various reasons. In CoW, you get to rewrite history, making decisions that were never made, or electing to not make decisions that did happen IRL. Therefore, it would be reasonable to have the ability to make such units, and after all, all of them were real, at least conceptually. The potential units mentioned here are just an idea, and units that others may come up with could be better options for some of them. Please put your ideas below.
Anyway, thank you for your attention, and as always, I hope you have a great day. 
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Especially the sprites, why is China in Japanese uniforms and why are all soldiers in an independent Congo White Americans?
Regime changeDonk2.0 wrote:
How would that work? Please elaborate.jiggabop wrote:
im all ears, as long as the America can use the CIA as a special unit
what would the stats be?GeneralTanke wrote:
Regime changeDonk2.0 wrote:
How would that work? Please elaborate.jiggabop wrote:
im all ears, as long as the America can use the CIA as a special unit
Forced inactivity
Tbf CIA did not exist at this time… And… if a 10 stack of nukes on a capital can’t make someone inactive I’m not sure Mr.We couldn’t kill Castro after 600 tries could.
Do you know the weapon called “ 回天 ” which was both a human torpedo and a suicide weapon?Zaktty wrote:
Yes, but Kamikazes didn't actually contribute that much to Japan's success.
At the time of World War II, If we look just at fuel, torpedoes had a long range.
But anybody could not be used as a means of sniping targets that could navigate on their own from beyond visual range.
Because there was no way to provide terminal guidance.
回天 presented a way to use human life as an option for this task.
If implementing this in a call of war, wouldn't it be appropriate to have a range of around 20, unit type : submarine, and special skill : missile?
Issue is that once the US learned to counter them, it didn’t really do much. Honestly it would not affect a war more than say, flying bombs do. Furthermore, Japan only used them out of desperation, China was not breaking and full industry of the United States, 10 times more than their own, was bearing down on them, much of their capacity crushed. It was basically implemented at a point where Japan was already crushed in a war they didn’t have much chance in anyway, but especially by 1944 both Japan AND Germany’s (during Overlord and Bagration) fates were sealed.
Technically no country would realistically have its soldiers commit practical suicide unless they were that desperate, and if they were in the same position as Japan it wouldn’t really help them much either. Suicide torpedoes, boats and planes sound cool and all, but they aren’t practical and not even Japan really wanted to use them.
I interpreted this as a thread to discuss tricky units that help highlight the character of each doctrine, rather than general-purpose weapons that are useful in many situations.
In fact, I feel like a unit that has a high gambling quality and gives the illusion that it is a weak unit depending on the opponent is in line with the purpose of the thread.
Also, personally speaking, I would be happy if something called Decoy ( tentative name ) was added to the special skill.
In fact, at the sole discretion of the japanese submarine captain, 回天 was sometimes used to self-destruct after launch in order to make enemy seem defeat of a mother ship.
Carking the 6th wrote:
Issue is that once the US learned to counter them, it didn’t really do much. Honestly it would not affect a war more than say, flying bombs do. Furthermore, Japan only used them out of desperation, China was not breaking and full industry of the United States, 10 times more than their own, was bearing down on them, much of their capacity crushed. It was basically implemented at a point where Japan was already crushed in a war they didn’t have much chance in anyway, but especially by 1944 both Japan AND Germany’s (during Overlord and Bagration) fates were sealed.Technically no country would realistically have its soldiers commit practical suicide unless they were that desperate, and if they were in the same position as Japan it wouldn’t really help them much either. Suicide torpedoes, boats and planes sound cool and all, but they aren’t practical and not even Japan really wanted to use them.
Issue is I think the idea of this game, being that of strategy, is on too large a scale to incorporate specific and rather minor units such as these. Apart from the strange detour with recent Flame and Amphibious tanks, most units are larger general battalions that a country would likely use, such as armored battalions and infantry. Highly specialized small scale special things such as flamethrowers, sappers, and snipers are just not going to make up whole battalions used on a strategic scale. Doctrine specific units didn’t really exist in our timeline as any major breakthroughs that gave one side a huge advantage would be quickly replicated by the other side. Doctrine specific units aren’t likely to make sense for that reason. While certain countries may use things to greater effect, everyone will always use anything that can help them gain an advantage.
I think that doctrine units should be special gimmicky stuff. They would do really specific stuff. The carrier submarine would be interesting because of stealth.pod_than wrote:
I interpreted this as a thread to discuss tricky units that help highlight the character of each doctrine, rather than general-purpose weapons that are useful in many situations.In fact, I feel like a unit that has a high gambling quality and gives the illusion that it is a weak unit depending on the opponent is in line with the purpose of the thread.
Also, personally speaking, I would be happy if something called Decoy ( tentative name ) was added to the special skill.
In fact, at the sole discretion of the japanese submarine captain, 回天 was sometimes used to self-destruct after launch in order to make enemy seem defeat of a mother ship.
Carking the 6th wrote:
Issue is that once the US learned to counter them, it didn’t really do much. Honestly it would not affect a war more than say, flying bombs do. Furthermore, Japan only used them out of desperation, China was not breaking and full industry of the United States, 10 times more than their own, was bearing down on them, much of their capacity crushed. It was basically implemented at a point where Japan was already crushed in a war they didn’t have much chance in anyway, but especially by 1944 both Japan AND Germany’s (during Overlord and Bagration) fates were sealed.Technically no country would realistically have its soldiers commit practical suicide unless they were that desperate, and if they were in the same position as Japan it wouldn’t really help them much either. Suicide torpedoes, boats and planes sound cool and all, but they aren’t practical and not even Japan really wanted to use them.
Did carrier submarines exist in real life, though? I don’t want this game to go super wacky, we already have Iron Order for that.
I agree.Carking the 6th wrote:
Issue is I think the idea of this game, being that of strategy, is on too large a scale to incorporate specific and rather minor units such as these. Apart from the strange detour with recent Flame and Amphibious tanks, most units are larger general battalions that a country would likely use, such as armored battalions and infantry. Highly specialized small scale special things such as flamethrowers, sappers, and snipers are just not going to make up whole battalions used on a strategic scale. Doctrine specific units didn’t really exist in our timeline as any major breakthroughs that gave one side a huge advantage would be quickly replicated by the other side. Doctrine specific units aren’t likely to make sense for that reason. While certain countries may use things to greater effect, everyone will always use anything that can help them gain an advantage.
Therefore, one idea would be to position it as a unit card on the same level as a flamethrower tank.
I don’t understand what you mean… you want to implement more unit cards?
Kamikaze dogs for Comintern? (the Soviet Union used them in WW2 but they went under the wrong tanks)
The British army was technologically less advanced than the US. Maybe but the air force and navy were far more advanced than the Yanks.
Man they nearly used a Lanc to drop the atomic bomb.
By the way, I think that 回天 “ would not affect a war more than say, flying bombs do” was more because it had already been strategically defeated than because of its performance as a weapon.Carking the 6th wrote:
Issue is that once the US learned to counter them, it didn’t really do much. Honestly it would not affect a war more than say, flying bombs do. Furthermore, Japan only used them out of desperation, China was not breaking and full industry of the United States, 10 times more than their own, was bearing down on them, much of their capacity crushed. It was basically implemented at a point where Japan was already crushed in a war they didn’t have much chance in anyway, but especially by 1944 both Japan AND Germany’s (during Overlord and Bagration) fates were sealed.Technically no country would realistically have its soldiers commit practical suicide unless they were that desperate, and if they were in the same position as Japan it wouldn’t really help them much either. Suicide torpedoes, boats and planes sound cool and all, but they aren’t practical and not even Japan really wanted to use them.
It's an extreme idea, but no matter how powerful that was, it can't fight if that is surrounded by 100 destroyers.
On the other hand, if a 回天-carrying イ五二型潜水艦 ( I-52 submarine ) and USS Underhill, DE-682 were to engage in a 100 vs 100 battle as The context of the Lanchester's laws, which one do everyone think would survive and how many?
An interesting propositionpod_than wrote:
By the way, I think that 回天 “ would not affect a war more than say, flying bombs do” was more because it had already been strategically defeated than because of its performance as a weapon.It's an extreme idea, but no matter how powerful you are, you can't fight if you're surrounded by 100 destroyers.Carking the 6th wrote:
Issue is that once the US learned to counter them, it didn’t really do much. Honestly it would not affect a war more than say, flying bombs do. Furthermore, Japan only used them out of desperation, China was not breaking and full industry of the United States, 10 times more than their own, was bearing down on them, much of their capacity crushed. It was basically implemented at a point where Japan was already crushed in a war they didn’t have much chance in anyway, but especially by 1944 both Japan AND Germany’s (during Overlord and Bagration) fates were sealed.Technically no country would realistically have its soldiers commit practical suicide unless they were that desperate, and if they were in the same position as Japan it wouldn’t really help them much either. Suicide torpedoes, boats and planes sound cool and all, but they aren’t practical and not even Japan really wanted to use them.
On the other hand, if a 回天-carrying イ五二型潜水艦 ( I-52 submarine ) and USS Underhill, DE-682 were to engage in a 100 vs 100 battle as The context of the Lanchester's laws, which one do everyone think would survive and how many?
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