yes I understand it does show intel but it is avaible when scouting it and it does mark it if itβs not there anymore it means itβs moved.Spite_Is_Right wrote:
Sorry if this has been suggested or identified, I looked briefly. When scouting with aircraft I notice functionality that seems out of place in the current Call of War. If you patrol over an enemy unit and return to base you will get an intelligence indication which continues to show the units disposition (as you last knew it). However it also will show you the long term destination of the unit, even though as best I can tell that information isn't available when actively scouting it. How does my plane know where the unit is heading 18 hours from now and if he did why didn't he tell me when he was flying over the unit?See below screenshots:
Unit Intelligence Issue/Suggestion
Sorry if this has been suggested or identified, I looked briefly. When scouting with aircraft I notice functionality that seems out of place in the current Call of War. If you patrol over an enemy unit and return to base you will get an intelligence indication which continues to show the units disposition (as you last knew it). However it also will show you the long term destination of the unit, even though as best I can tell that information isn't available when actively scouting it. How does my plane know where the unit is heading 18 hours from now and if he did why didn't he tell me when he was flying over the unit?
See below screenshots:


8 Replies
Nothing here addresses their concern of being able to see the movement paths of the unit when revealing them with a patrol.Larry is god lol lol wrote:
yes I understand it does show intel but it is avaible when scouting it and it does mark it if itβs not there anymore it means itβs moved.
Secretary of the Secretary of Nova0213
Yes, the point I'm making is that active scouting does not reveal the unit's destination but intelligence does. When I locate the unit again the "long path", for lack of a proper term, disappears and I only see intermediate destinations. I believe the detection code only shows you the path to the next pathfinding node when you actively scout.Nova0213 wrote:
Nothing here addresses their concern of being able to see the movement paths of the unit when revealing them with a patrol.Larry is god lol lol wrote:
yes I understand it does show intel but it is avaible when scouting it and it does mark it if itβs not there anymore it means itβs moved.
i read it wrong so stop commeneting on every mistake post i make its offending i will report you.Spite_Is_Right wrote:
Yes, the point I'm making is that active scouting does not reveal the unit's destination but intelligence does. When I locate the unit again the "long path", for lack of a proper term, disappears and I only see intermediate destinations. I believe the detection code only shows you the path to the next pathfinding node when you actively scout.Nova0213 wrote:
Nothing here addresses their concern of being able to see the movement paths of the unit when revealing them with a patrol.Larry is god lol lol wrote:
yes I understand it does show intel but it is avaible when scouting it and it does mark it if itβs not there anymore it means itβs moved.
Clarifying that the post was unaddressed is offending?
Secretary of the Secretary of Nova0213
yes you do it everytime PLEASE stop i was explaing it and a diffrent way.Nova0213 wrote:
Clarifying that the post was unaddressed is offending?
I don't understand how pointing out an inaccurate post is offending, it's better for everyone. Feedback is a part of the forum.Larry is god lol lol wrote:
yes you do it everytime PLEASE stop i was explaing it and a diffrent way.Nova0213 wrote:
Clarifying that the post was unaddressed is offending?
Found a bug or need help? Send a ticket here!
This is the first time I've corrected you though?Larry is god lol lol wrote:
yes you do it everytime PLEASE stop i was explaing it and a diffrent way.Nova0213 wrote:
Clarifying that the post was unaddressed is offending?
Secretary of the Secretary of Nova0213
Post a Reply
Please log in to post a reply.