... Uhh... Unit health information is irrelevant when all units are together in one stack(units of different health combine into 1 stack to have combined health which splits the health disparity between the units. IIRC the game doesn't keep track of individual unit health in a stack. Could be wrong, tho, it has been a long time since I've played for any length of time). And when they aren't, why are you using the split command, exactly?Seroslav wrote:
On 'split command' window, there is no unit's health information, however it would be useful to know which units to leave behind and which to send to battle, according to their health.
Unit's health (not morale) shown on 'split command' window
On 'split command' window, there is no unit's health information, however it would be useful to know which units to leave behind and which to send to battle, according to their health.
Additional thing is that more intuitive would be to use 'health' name for the health, and leave morale just for provinces, as it's confusing. Unit's morale is actually their health, not the morale itself.

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I mean health for different types of units of course.
Not health of individual units of same type.
Yeah, when a unit or 75% morale is combined with that of a 25% morale unit, they will split off into two units at 50%.

Units have "Condition" instead of morale
It has been that way for at least a year, although I know some of the older posts refer to morale.
Seroslav do you actually play the game? Do you pay attention when you do? Your posts have gone past absurd, so I don't think you have thought of any or all of these ideas, but are looking up the older suggestions and regurgitating them. Spam at it's finest.
Is that why you want the older suggestion threads deleted, so you can propose all those ideas as well?
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
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Vorlon is correct. Unit "morale" is no longer called "morale," but unit condition, which actually makes a lot more sense. Think of unit condition as the combat effectiveness of the unit, based on battle damage to equipment and personnel losses.VorlonFCW wrote:
Units have "Condition" instead of morale
Also, what we often refer to as unit "healing" (15% of the then-current battle damage is regained each day at the daily update) would probably be better rationalized as unit replacements of personnel and equipment. For the most part, wounded individual soldiers don't heal in the field; they are sent to a hospital, separate from their unit, to get their wounds treated and to heal. Many, if not most seriously wounded soldiers will not return to their unit any time soon, but in a fully functioning army wounded personnel will eventually be replaced in order to return the unit to something approaching full strength.
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