I disagree Ivan. The top five countries are not predestined to win. They have a better chance of winning if they know how, would be a more accurate assessment, because I have won many solo victories playing Sweden, Turkey, France, and even India. In one game not long ago, I played South Africa. I could not afford to buy gold and only had a few thousand saved from past victories. There were only seven players left and three of them, Britain, China, and Yugoslavia, were in a coalition. Australia was having trouble fighting the A.I. commanded Dutch and New Zealand forces, and the Americans were still fighting the A.I. of Mexico. For the first week of the game I laid low, then surprise attacked the Caribbean and South America. By the end of the second week I had conquered everything except Brazil and Argentina, and I let the Americans take Havana, so we would remain on friendly terms. Now the coalition noticed me as I moved into second place and they started making plans to take me out. I knew they would and had already made my own plans to lure them to the bottom of Africa, where I set up a deadly ambush. The only spy I could afford was in London and had intercepted enough of the coalition's messages to not only refine my trap, but learning the Yugoslavian and the Chinese wanted nothing to do with an African campaign, let me release a large part of my surface fleet and about seven or eight crack motorized regiments including commandos and paratroopers to sail to the Orient. The Brit and Yugo had taken horrendous losses in Europe, and against Japan the Chinese had suffered even worse. They were terrible generals who lost more men than they killed, built wrong or ridiculous units too far away from their front lines, rarely raised their tech levels, and when they did, again they usually picked the wrong units. Only the Brit seemed to have some rudimentary knowledge of economics. My spy subs confirmed that except for a couple of level three in British territory, none of their coastal cities had resource producing factories higher than level two. I on the other hand had a half dozen at level five, and many many more at level four. They put all of their resources into replacing the hundreds of thousands of troops they continually lost in disastrously planned battles, and were plagued by very low morale and constant revolts. Nearing the end of the third week I had the highest morale tech level, and the largest economy. My secret fleet of 20 subs guarding S.A. were the highest level in the game and were waiting for his main battle fleet that had finally left Britain. They were being shadowed by a couple of subs I had sent up a week ago. 5 battle ships 2 carriers with no planes, 5 cruisers and 3 destroyers that never once had their tech raised, were escorting 15 badly mismatched units being slightly to seriously damaged. So my air force, which was also at the highest tech level than any other player, kept track of all his reinforcements coming down from Egypt. About 35 to 40 fast moving regiments in stacks of 3 to 6 were dangerously spread out in a long sinuous line and foolishly placed with 1st level militia units. This gave me more time to prepare for his reinforcements arrival which were mostly motorized, self propelled, armored and high tech, but all that time and money was wasted on building a highly mobile force when he stacked them with the slowest moving militia regiments. Meanwhile back in the Dutch East Indies, my strike force of two 4th level carriers carrying a dozen 5th level naval and tactical bombers, a dozen 3rd level destroyers and six 5th level cruisers took the last of the Dutch cities and began regrouping to invade Japan, that the Chinese had left completely empty and defenseless while the bulk of their army moved to their western borders. This was not only going to be an unexpected and highly unusual upset, but a great slaughter as well. The next day I woke early and 5 minutes after I had started the game the internet was cut off from our entire apt. complex! I freaked! I phoned everyone I knew to see if I could use their internet connection, but they were out and about, at work, or just not answering. I had maybe ten or fifteen minutes before my attack was to begin and units that I had yet to move would be discovered and the element of a highly coordinated surprise attack would be lost. I had one more chance. It was my day off so I ran to my place of work that has the internet. I'm an overdose prevention unit supervisor for the 'Solid Outreach Society' here in Victoria British Columbia and I usually manage a safe injection site with other 'harm reduction' workers where some strict rules must be followed. One of these rules is you are not allowed to go to the site if you are not working. I thought well this is an emergency and my fellow employees won't mind or say anything since couples often break that rule to visit each other when working different shifts, and none of them minded at all. I got into our office and had my laptop up and running in record time when in walks our head boss in a foul mood. Long story short, I had to immediately leave. Because of the fake pandemic, coffee shops and libraries were shut so my only hope was to run back to my apt building and see if the internet had returned, It had! I turned on my computer just in time! Just in time to see the blue screen of death appear and my computer die in front of me. It would take two more days before I could acquire a new lap top and by then almost all of my land, sea and air forces had been destroyed, South Africa was completely over run, and three sleepless weeks of probably the hardest game I ever played and was about to win with one of, if not the worst country in the game. Too bad all those bizarre events happened because if I had won a solo with the worst country in the game, that would really take strength away from your claim that only the top 5 or 6 countries are destined to win. And it does not take as you so eloquently put it, 'more brain' to play 1.5 It just takes more time. More units, more buildings, MORE TIME. That does not make 1.5 better. It makes it longer. And you don't make any sense saying this is a game that MUST be balanced. You can't balance historical accuracy with 'what ever you mean by 'gaming experience' No wonder Bytro can't find the 'balance' BECAUSE THERE IS NONE. A game is either historical or not. Even though there were a few things in 1.0 that were not entirely accurate, I never complained or heard anyone else make a fuss because it was close enough, so your claim that people will never be 100% satisfied is also rubbish. I've been playing and designing all sorts of games as a hobby for almost 50 years and have a deep understanding on what people like and hate about them. All you had to do was speed up 1.0 to half hour attacks instead of the hour long wait. Instead your organisation not only gets rid of the original game, allowing your oldest loyal customers no choice in which one they would rather play, but the one that is left, has been simply ruined by the unnecessary and destructive balancing forced upon it. Maybe your group should go to the U.N. and claim no more real wars should happen unless countries are balanced first. If it works and your masters win a Nobel Peace prize, I'll consider apologizing if I've hurt anyone's feelings by unbalancing them with my constructive criticism. Bring back 1.0 and quit calling 1.5 historical. I'd hate to see some politically correct woke freak Karens get offended and sue Bytro for false advertising and go after the company's bank balance! 