I think goods upkeep is abıut ammo meds clothing etc. It is already there.I guess Iron is used make bullets but you know,goods is broad term.Probably includes ammo
Upkeep (Suggession)
So basically what does artillery do ? It fires shells. In this game there is no concept of ammunitions so if i create a artillery squad on day 1, I can keep using it until the end of the game but irl one needs to get ammunitions made. So i suggest adding a daily upkeep of metal to all kinds of ranged weapons (artillery , spartillery , rrg ,battleships ,cruisers and destroyers) accounting for fired shots. In fact I would suggest adding a minimal metal upkeep say 20/30 for infantary,
50/75 for tanks and 'ranged' weapons. Let me know your comments regarding this idea. Btw i think adding this could limit players sticking more to the infantary tech making the game more historically accurate.
8 Replies
I agree, Goods could be considered as weaponry, ammunition, medical supplies, and other military equipment. Although, oddly enough now that I think of it, none of the units consume Goods for daily upkeep. Which would make more sense than using manpower as a daily upkeep.Ezogelin wrote:
I think goods upkeep is abıut ammo meds clothing etc. It is already there.I guess Iron is used make bullets but you know,goods is broad term.Probably includes ammo
Manpower should realistically only be used when the unit is healing (replacing dead soldiers), and building units.

I think It should be seperated
Manpower =to heal
Goods= to heal and attack/defend
Food =to do everything
Oil to move
Everything is fine as it is. All they would need to do is;Ezogelin wrote:
I think It should be seperatedManpower =to heal
Goods= to heal and attack/defend
Food =to do everything
Oil to move
- Include Goods to the daily upkeep.
- Only allow manpower consumption for unit healing and unit production.

ı agree
Remember, if that happens, there will need to be a big rebalancing which means resource production will need to increase as well as other upkeep decreases.
I mean, now that food is needed for researching technology. I happily welcome a rebalance.Ryan04px2025 wrote:
Remember, if that happens, there will need to be a big rebalancing which means resource production will need to increase as well as other upkeep decreases.

I agree it will definitely be more strategic because right now, 1.5 is not as strategic as that is what the game is supposed to be about.Anpere wrote:
I mean, now that food is needed for researching technology. I happily welcome a rebalance.Ryan04px2025 wrote:
Remember, if that happens, there will need to be a big rebalancing which means resource production will need to increase as well as other upkeep decreases.
Post a Reply
Please log in to post a reply.