Urgent: restore the old "no pass the border if isn't enemy".

Since the application of the version 1.5 in Call of War, one thing is for me the most horrible part: the troops don't stop when, at some point, are going to cross the border of a non ally (no map shares or free movement, in summary in peace), making an innecesary war with a neighbour that you didn't want to attack any moment.

This is becoming in a mix, with the reputation, making the IA a horror enemy. Why the dev's don't cease this "code" to be like the old days? when at the moment you moved troops A to B they get stopped at the border (if the "fasttest" route guided there). Really, is something hard to swallow when you are 3 cities from the winning and then you have to defend another side of the map fighting with a human and now with a machine...

:(

4 Replies

Everytime I use a route, that for some reason have a province being part of another nation, my division go across it with no limitation is ... strange... it's like: "Oh, for the holy beans! Are We crossing a friendly border which we don't have permission to cross around? anyway... 8) "

Marcos Sicilia wrote:

Everytime I use a route, that for some reason have a province being part of another nation, my division go across it with no limitation is ... strange... it's like: "Oh, for the holy beans! Are We crossing a friendly border which we don't have permission to cross around? anyway... 8) "
Use the add target to go around that nation. If you tell it to go in, then it will go in.
"A single death is a tragedy; a million deaths is a statistic." - Joseph Stalin
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Sometimes I also experience this. I will send my units to somewhere else within my country and they will cut a corner into another country because it is faster. I will have peace relations with them and this still happens. I do not think that this is a big issue, rather a small inconvenience.

Kewin09
CoW Staff Sergeant

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