Watch towers

How about watchtowers as a building for defense purposes(of course) and the purpose would be view range and small defenses for holding the enemies back for a moment. It will act as 1 or 2 infantry in a tower(depending on level of building mabye) and they would have binoculars to see a far range(most likely out of province depending on sizes) and see if a ship is disembarking or if units are coming your way at a greater distance then units can see or even if your neighbor is massing an invasion force. Plus if you can't afford to keep units on that province and need them more for the front lines then you can just build these real quick(i say no more then 10 hrs for level 1) and have somthing to hold the enemy back if they do decide to attack so you can have time to get your units there to counter attack or defend. This is purposed not as a main force but just as a scout for untrustworthy neighbors and to defend for a short period if needed to get reinforcments over to protect your land.

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So, Basically,

You want a building that can sit in a province and watch it, while having the basic defense stats as a 1 infantry unit?

Seems fine to me, I don't understand why there are two pages on this thread... It's a really simple concept..

Still makes little sense to me. A building can not do anything without people in it. If a building with people in it can do what an infantry regiment can do it should also cost about the same. Game balance and all. So in the end building a watch tower anywhere would be like an infantry unit that can not move. Does not sound like something I will use.

I do not think it should be made possible for every player to send all their units up north while they can still keep an eye on their south without having to use units for this. It will ruin strategy within the game to a point where the game will be broken. Defenders already have the upper hand in the game.

Besides, what good will it do you in the end? So the watchtower will give you extra time in defending a province. If your entire army is somewhere else there is little that will help you if another players entire army shows ip at your door. Troop placement is an important part of the game, having watchtowers will ruin this to some extent.

Edepedable wrote:

Still makes little sense to me. A building can not do anything without people in it. If a building with people in it can do what an infantry regiment can do it should also cost about the same. Game balance and all. So in the end building a watch tower anywhere would be like an infantry unit that can not move. Does not sound like something I will use.

I do not think it should be made possible for every player to send all their units up north while they can still keep an eye on their south without having to use units for this. It will ruin strategy within the game to a point where the game will be broken. Defenders already have the upper hand in the game.

Besides, what good will it do you in the end? So the watchtower will give you extra time in defending a province. If your entire army is somewhere else there is little that will help you if another players entire army shows ip at your door. Troop placement is an important part of the game, having watchtowers will ruin this to some extent.

As i said before, to PRVENT BUILDING SPAM it can only be placed on boarders and its not like it is invincable like you are preserving it to be, it is just a basic small defense FOR BOARDERS to halt the enemies push for an attack cycle to buy time to get forces to the area of battle before the province is taken. And at the same time to have an extended view range to see further then normal units so you can see if enemies are disembarking on your turf or massing an invasion force outside your boarders. Its so basic i cant believe i have to keep explaning the same thing over and over when all you ppl need to do is READ!
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Restrisiko wrote:

For observe and reacting, one have to be online anyway, so just at the beginning of a map with little available resources and with a view to an expansion of the own empire, the required resources for mobile units would be more useful.
That's a consequence of playing an always-on live-time game. If you can't be online much, you're going to have a hard time winning this game. There's no excuse for that, because anyone can spend five minutes at a time to check in on their phones, make sure that everything is OK, and do a few tweaks, until they get the free time to spend doing much more than just "tweak" their nations. Having a mobile unit is no better than a stationary building if you aren't online to use it.

GenHitman wrote:

As i said before, to PRVENT BUILDING SPAM it can only be placed on boarders and its not like it is invincable like you are preserving it to be, it is just a basic small defense FOR BOARDERS to halt the enemies push for an attack cycle to buy time to get forces to the area of battle before the province is taken.
Now this I don't like. If you can only place a watchtower on a border, what happens when your border moves? Does the watchtower get destroyed if it's no longer on the border? If it has no power to fight (see my last response on this post), then why should it be restricted to borders only? And the fact that borders do change in this game should automatically negate your argument and put the lid on that part of the discussion, slamming it down cold.

JCS Darragh wrote:

Seems fine to me, I don't understand why there are two pages on this thread... It's a really simple concept..
It doesn't matter how simple the concept. People are gonna debate when they have differences of opinion on the subject. Some people like the idea of a watchtower...others don't.

To quote Lt. Col. Andrew "Andy" Tanner from the original Red Dawn, when asked how the war between America and Russia started, said "I don't know. Two toughest kids on the block, I guess....sooner or later, they [sic] gonna fight."

Here's where he explains the whole situation to the Wolverines in Red Dawn

Edepedable wrote:

I do not think it should be made possible for every player to send all their units up north while they can still keep an eye on their south without having to use units for this. It will ruin strategy within the game to a point where the game will be broken. Defenders already have the upper hand in the game.
I agree that anyone who sends their entire army far away pretty much deserves to get overrun. But that's not the point of the watchtower. And it really doesn't make sense for it to have fighting capabilities. A token defense is no defense, so the pretense of having any firepower need not be added to the structure. It should just be a building that enhances visibility, nothing more....albeit enhancing that visibility by a whole lot, and with that visible range increasing for higher level — upgraded — watchtowers.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Diabolical wrote:

Restrisiko wrote:

For observe and reacting, one have to be online anyway, so just at the beginning of a map with little available resources and with a view to an expansion of the own empire, the required resources for mobile units would be more useful.
That's a consequence of playing an always-on live-time game. If you can't be online much, you're going to have a hard time winning this game. There's no excuse for that, because anyone can spend five minutes at a time to check in on their phones, make sure that everything is OK, and do a few tweaks, until they get the free time to spend doing much more than just "tweak" their nations. Having a mobile unit is no better than a stationary building if you aren't online to use it.
Of course you have to be online to be able to react, as I wrote -- but that's why mobile units are better ..

.. imagine for exemple, you have built a borderline of watchtowers and during one of your phone checks you see enemy units approaching one of your border provinces.

Can you send the other watchtowers in for help? Of course not, but if you had built and positioned mobile units instead, they could.

And after you have beaten back and successfully conquered the enemy then, you could furthermore redeploy these already built mobile units to the new external border.

So, you can either spend your Ressources to build new watchtowers after each conquering, or you instead can build new mobile units again and your army would become larger and stronger over time; but, of course, not through watchtowers.

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
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Diabolical wrote:

It doesn't matter how simple the concept. People are gonna debate when they have differences of opinion on the subject. Some people like the idea of a watchtower...others don't.

To quote Lt. Col. Andrew "Andy" Tanner from the original Red Dawn, when asked how the war between America and Russia started, said "I don't know. Two toughest kids on the block, I guess....sooner or later, they [sic] gonna fight."

Here's where he explains the whole situation to the Wolverines in Red Dawn

I love Red Dawn!

But it does make sense how you explained it now though.

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