I whole heartedly agree
I have just finished writing an article about it, I did try to right something similar to your article but it wasn't received to well... whatever, check my article and comment
Firstly there will be two types of hospitals, hospitals can only heal infantry. There should be a counterpart to hospitals which can fix tanks. Ordnance units and planes should not be repaired because they are already too OP.
Lvl 1 : + 1 HP per hour
Lvl 2 : + 2 HP per hour
Lvl 3 +3 HP per hour
Lvl 1 +2 Hp per hour
Lvl2 +3 Hp per hour
Lvl3 + 4 HP per hour
Lvl4+5 HP per hour
Lvl 5 + 8 Hp per hour
Hospitals will cost very expensive
Lvl 1will cost about 3000 of resource X
Lvl 5 will cost 6000 of resource X
Healing of 1/7 per day still takes place
I whole heartedly agree
I have just finished writing an article about it, I did try to right something similar to your article but it wasn't received to well... whatever, check my article and comment
This would heal a unit to 100% in a matter of hours....
Current game mechanics mean a unit pulled from battlefront would need 4 days to heal about 50% of it's damage....
This would represent an almost +1,000% boost to in game unit healing
Thus making the use of GOLD to heal units... lose it's "luster"..
Way OP ! ! !
Think more in the range of 0.25 HP per hour OR LESS and you're in the ball park of current non-Gold mechanics
ok then make it heal slower then
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